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85ca13db4b
An option has been added to use the original ones, if needed
1109 lines
27 KiB
C++
1109 lines
27 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AGI_H
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#define AGI_H
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#include "common/scummsys.h"
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#include "common/error.h"
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#include "common/util.h"
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#include "common/file.h"
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#include "common/rect.h"
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#include "common/rendermode.h"
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#include "common/stack.h"
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#include "common/system.h"
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#include "engines/engine.h"
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#include "gui/debugger.h"
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// AGI resources
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#include "agi/console.h"
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#include "agi/view.h"
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#include "agi/picture.h"
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#include "agi/logic.h"
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#include "agi/sound.h"
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#include "gui/predictivedialog.h"
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namespace Common {
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class RandomSource;
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}
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/**
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* This is the namespace of the AGI engine.
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*
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* Status of this engine: ???
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*
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* Games using this engine:
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* - Early Sierra adventure games
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* - many fan made games
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* - Mickey's Space Adventure (Pre-AGI)
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* - Winnie the Pooh in the Hundred Acre Wood (Pre-AGI)
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* - Troll's Tale (Pre-AGI)
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*/
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namespace Agi {
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typedef signed int Err;
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//
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// Version and other definitions
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//
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#define TITLE "AGI engine"
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#define DIR_ "dir"
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#define LOGDIR "logdir"
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#define PICDIR "picdir"
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#define VIEWDIR "viewdir"
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#define SNDDIR "snddir"
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#define OBJECTS "object"
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#define WORDS "words.tok"
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#define MAX_DIRS 256
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#define MAX_VARS 256
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#define MAX_FLAGS (256 >> 3)
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#define MAX_VIEWTABLE 255 // KQ3 uses o255!
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#define MAX_WORDS 20
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#define MAX_STRINGS 24 // MAX_STRINGS + 1 used for get.num
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#define MAX_STRINGLEN 40
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#define MAX_CONTROLLERS 39
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#define _EMPTY 0xfffff
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#define EGO_OWNED 0xff
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#define EGO_OWNED_V1 0xf9
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#define CRYPT_KEY_SIERRA "Avis Durgan"
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#define CRYPT_KEY_AGDS "Alex Simkin"
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#define MSG_BOX_COLOR 0x0f // White
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#define MSG_BOX_TEXT 0x00 // Black
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#define MSG_BOX_LINE 0x04 // Red
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#define BUTTON_BORDER 0x00 // Black
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#define STATUS_FG 0x00 // Black
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#define STATUS_BG 0x0f // White
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#define ADD_PIC 1
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#define ADD_VIEW 2
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#define CMD_BSIZE 12
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enum AgiGameID {
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GID_AGIDEMO,
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GID_BC,
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GID_DDP,
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GID_GOLDRUSH,
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GID_KQ1,
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GID_KQ2,
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GID_KQ3,
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GID_KQ4,
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GID_LSL1,
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GID_MH1,
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GID_MH2,
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GID_MIXEDUP,
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GID_PQ1,
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GID_SQ1,
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GID_SQ2,
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GID_XMASCARD,
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GID_FANMADE,
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GID_GETOUTTASQ, // Fanmade
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GID_MICKEY, // PreAGI
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GID_WINNIE, // PreAGI
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GID_TROLL // PreAGI
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};
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enum AgiGameType {
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GType_PreAGI = 0,
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GType_V1 = 1,
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GType_V2 = 2,
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GType_V3 = 3
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};
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enum BooterDisks {
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BooterDisk1 = 0,
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BooterDisk2 = 1
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};
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//
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// GF_OLDAMIGAV20 means that the interpreter is an old Amiga AGI interpreter that
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// uses value 20 for the computer type (v20 i.e. vComputer) rather than the usual value 5.
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//
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// GF_CLIPCOORDS means that views' coordinates must be clipped at least in commands
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// position and position.v.
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//
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enum AgiGameFeatures {
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GF_AGIMOUSE = (1 << 0),
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GF_AGDS = (1 << 1),
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GF_AGI256 = (1 << 2),
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GF_AGI256_2 = (1 << 3),
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GF_AGIPAL = (1 << 4),
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GF_MACGOLDRUSH = (1 << 5),
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GF_FANMADE = (1 << 6),
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GF_MENUS = (1 << 7),
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GF_ESCPAUSE = (1 << 8),
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GF_OLDAMIGAV20 = (1 << 9),
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GF_CLIPCOORDS = (1 << 10),
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GF_2GSOLDSOUND = (1 << 11)
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};
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struct AGIGameDescription;
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enum {
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NO_GAMEDIR = 0,
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GAMEDIR
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};
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enum AGIErrors {
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errOK = 0,
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errDoNothing,
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errBadCLISwitch,
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errInvalidAGIFile,
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errBadFileOpen,
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errNotEnoughMemory,
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errBadResource,
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errUnknownAGIVersion,
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errNoLoopsInView,
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errViewDataError,
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errNoGameList,
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errIOError,
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errUnk = 127
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};
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enum kDebugLevels {
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kDebugLevelMain = 1 << 0,
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kDebugLevelResources = 1 << 1,
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kDebugLevelSprites = 1 << 2,
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kDebugLevelInventory = 1 << 3,
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kDebugLevelInput = 1 << 4,
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kDebugLevelMenu = 1 << 5,
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kDebugLevelScripts = 1 << 6,
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kDebugLevelSound = 1 << 7,
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kDebugLevelText = 1 << 8,
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kDebugLevelSavegame = 1 << 9
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};
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/**
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* AGI resources.
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*/
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enum {
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rLOGIC = 1,
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rSOUND,
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rVIEW,
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rPICTURE
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};
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enum {
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RES_LOADED = 1,
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RES_COMPRESSED = 0x40
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};
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enum {
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lCOMMAND_MODE = 1,
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lTEST_MODE
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};
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struct gameIdList {
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gameIdList *next;
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uint32 version;
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uint32 crc;
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char *gName;
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char *switches;
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};
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struct Mouse {
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int button;
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int x;
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int y;
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};
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// Used by AGI Mouse protocol 1.0 for v27 (i.e. button pressed -variable).
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enum AgiMouseButton {
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kAgiMouseButtonUp, // Mouse button is up (not pressed)
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kAgiMouseButtonLeft, // Left mouse button
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kAgiMouseButtonRight, // Right mouse button
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kAgiMouseButtonMiddle // Middle mouse button
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};
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enum GameId {
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GID_AGI = 1
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};
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#define WIN_TO_PIC_X(x) ((x) / 2)
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#define WIN_TO_PIC_Y(y) ((y) < 8 ? 999 : (y) >= (8 + _HEIGHT) ? 999 : (y) - 8)
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/**
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* AGI variables.
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*/
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enum {
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vCurRoom = 0, // 0
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vPrevRoom,
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vBorderTouchEgo,
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vScore,
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vBorderCode,
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vBorderTouchObj, // 5
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vEgoDir,
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vMaxScore,
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vFreePages,
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vWordNotFound,
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vTimeDelay, // 10
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vSeconds,
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vMinutes,
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vHours,
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vDays,
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vJoystickSensitivity, // 15
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vEgoViewResource,
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vAgiErrCode,
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vAgiErrCodeInfo,
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vKey,
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vComputer, // 20
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vWindowReset,
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vSoundgen,
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vVolume,
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vMaxInputChars,
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vSelItem, // 25
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vMonitor
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};
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/**
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* Different monitor types.
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* Used with AGI variable 26 i.e. vMonitor.
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*/
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enum AgiMonitorType {
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kAgiMonitorCga = 0,
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// kAgiMonitorTandy = 1, // Not sure about this
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kAgiMonitorHercules = 2,
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kAgiMonitorEga = 3
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// kAgiMonitorVga = 4 // Not sure about this
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};
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/**
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* Different computer types.
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* Used with AGI variable 20 i.e. vComputer.
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*
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* At least these Amiga AGI versions use value 5:
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* 2.082 (King's Quest I v1.0U 1986)
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* 2.090 (King's Quest III v1.01 1986-11-08)
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* x.yyy (Black Cauldron v2.00 1987-06-14)
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* x.yyy (Larry I v1.05 1987-06-26)
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* 2.107 (King's Quest II v2.0J. Date is probably 1987-01-29)
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* 2.202 (Space Quest II v2.0F)
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* 2.310 (Police Quest I v2.0B 1989-02-22)
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* 2.316 (Gold Rush! v2.05 1989-03-09)
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* 2.333 (King's Quest III v2.15 1989-11-15)
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*
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* At least these Amiga AGI versions use value 20:
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* 2.082 (Space Quest I v1.2 1986)
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* x.yyy (Manhunter NY 1.06 3/18/89)
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* 2.333 (Manhunter SF 3.06 8/17/89)
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*
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*/
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enum AgiComputerType {
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kAgiComputerPC = 0,
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kAgiComputerAtariST = 4,
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kAgiComputerAmiga = 5, // Newer Amiga AGI interpreters' value (Commonly used)
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kAgiComputerApple2GS = 7,
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kAgiComputerAmigaOld = 20 // Older Amiga AGI interpreters' value (Seldom used)
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};
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enum AgiSoundType {
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kAgiSoundPC = 1,
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kAgiSoundTandy = 3, // Tandy (This value is also used by the Amiga AGI and Apple IIGS AGI)
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kAgiSound2GSOld = 8 // Apple IIGS's Gold Rush! (Version 1.0M 1989-02-28 (CE), AGI 3.003) uses value 8
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};
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/**
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* AGI flags
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*/
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enum {
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fEgoWater = 0, // 0
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fEgoInvisible,
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fEnteredCli,
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fEgoTouchedP2,
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fSaidAcceptedInput,
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fNewRoomExec, // 5
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fRestartGame,
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fScriptBlocked,
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fJoySensitivity,
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fSoundOn,
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fDebuggerOn, // 10
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fLogicZeroFirsttime,
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fRestoreJustRan,
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fStatusSelectsItems,
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fMenusWork,
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fOutputMode, // 15
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fAutoRestart
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};
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enum AgiSlowliness {
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kPauseRoom = 1500,
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kPausePicture = 500
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};
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struct AgiController {
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uint16 keycode;
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uint8 controller;
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};
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struct AgiObject {
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int location;
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char *name;
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};
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struct AgiWord {
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int id;
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char *word;
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};
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struct AgiDir {
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uint8 volume;
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uint32 offset;
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uint32 len;
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uint32 clen;
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// 0 = not in mem, can be freed
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// 1 = in mem, can be released
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// 2 = not in mem, cant be released
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// 3 = in mem, cant be released
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// 0x40 = was compressed
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uint8 flags;
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};
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struct AgiBlock {
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int active;
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int x1, y1;
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int x2, y2;
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uint8 *buffer; // used for window background
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};
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/** AGI text color (Background and foreground color). */
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struct AgiTextColor {
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/** Creates an AGI text color. Uses black text on white background by default. */
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AgiTextColor(int fgColor = 0x00, int bgColor = 0x0F) : fg(fgColor), bg(bgColor) {}
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/** Get an AGI text color with swapped foreground and background color. */
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AgiTextColor swap() const { return AgiTextColor(bg, fg); }
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int fg; ///< Foreground color (Used for text).
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int bg; ///< Background color (Used for text's background).
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};
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/**
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* AGI button style (Amiga or PC).
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*
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* Supports positive and negative button types (Used with Amiga-style only):
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* Positive buttons do what the dialog was opened for.
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* Negative buttons cancel what the dialog was opened for.
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* Restart-dialog example: Restart-button is positive, Cancel-button negative.
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* Paused-dialog example: Continue-button is positive.
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*/
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struct AgiButtonStyle {
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// Public constants etc
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public:
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static const int
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// Amiga colors (Indexes into the Amiga-ish palette)
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amigaBlack = 0x00, ///< Accurate, is #000000 (24-bit RGB)
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amigaWhite = 0x0F, ///< Practically accurate, is close to #FFFFFF (24-bit RGB)
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amigaGreen = 0x02, ///< Quite accurate, should be #008A00 (24-bit RGB)
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amigaOrange = 0x0C, ///< Inaccurate, too much blue, should be #FF7500 (24-bit RGB)
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amigaPurple = 0x0D, ///< Inaccurate, too much green, should be #FF00FF (24-bit RGB)
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amigaRed = 0x04, ///< Quite accurate, should be #BD0000 (24-bit RGB)
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amigaCyan = 0x0B, ///< Inaccurate, too much red, should be #00FFDE (24-bit RGB)
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// PC colors (Indexes into the EGA-palette)
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pcBlack = 0x00,
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pcWhite = 0x0F;
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// Public methods
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public:
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/**
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* Get the color of the button with the given state and type using current style.
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*
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* @param hasFocus True if button has focus, false otherwise.
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* @param pressed True if button is being pressed, false otherwise.
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* @param positive True if button is positive, false if button is negative. Only matters for Amiga-style buttons.
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*/
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AgiTextColor getColor(bool hasFocus, bool pressed, bool positive = true) const;
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/**
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* Get the color of a button with the given base color and state ignoring current style.
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* Swaps foreground and background color when the button has focus or is being pressed.
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*
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* @param hasFocus True if button has focus, false otherwise.
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* @param pressed True if button is being pressed, false otherwise.
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* @param baseFgColor Foreground color of the button when it has no focus and is not being pressed.
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* @param baseBgColor Background color of the button when it has no focus and is not being pressed.
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*/
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AgiTextColor getColor(bool hasFocus, bool pressed, int baseFgColor, int baseBgColor) const;
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/**
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* Get the color of a button with the given base color and state ignoring current style.
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* Swaps foreground and background color when the button has focus or is being pressed.
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*
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* @param hasFocus True if button has focus, false otherwise.
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* @param pressed True if button is being pressed, false otherwise.
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* @param baseColor Color of the button when it has no focus and is not being pressed.
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*/
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AgiTextColor getColor(bool hasFocus, bool pressed, const AgiTextColor &baseColor) const;
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/**
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* How many pixels to offset the shown text diagonally down and to the right.
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* Currently only used for pressed PC-style buttons.
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*/
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int getTextOffset(bool hasFocus, bool pressed) const;
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/**
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* Show border around the button?
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* Currently border is only used for in focus or pressed Amiga-style buttons
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* when in inauthentic Amiga-style mode.
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*/
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bool getBorder(bool hasFocus, bool pressed) const;
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/**
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* Set Amiga-button style.
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*
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* @param amigaStyle Set Amiga-button style if true, otherwise set PC-button style.
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* @param olderAgi If true then use older AGI style in Amiga-mode, otherwise use newer.
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* @param authenticAmiga If true then don't use a border around buttons in Amiga-mode, otherwise use.
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*/
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void setAmigaStyle(bool amigaStyle = true, bool olderAgi = false, bool authenticAmiga = false);
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/**
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* Set PC-button style.
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* @param pcStyle Set PC-button style if true, otherwise set default Amiga-button style.
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*/
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void setPcStyle(bool pcStyle = true);
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// Public constructors
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public:
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/**
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* Create a button style based on the given rendering mode.
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* @param renderMode If Common::kRenderAmiga then creates default Amiga-button style, otherwise PC-style.
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*/
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AgiButtonStyle(Common::RenderMode renderMode = Common::kRenderDefault);
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// Private member variables
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private:
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bool _amigaStyle; ///< Use Amiga-style buttons if true, otherwise use PC-style buttons.
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bool _olderAgi; ///< Use older AGI style in Amiga-style mode.
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bool _authenticAmiga; ///< Don't use border around buttons in Amiga-style mode.
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};
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struct ScriptPos {
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int script;
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int curIP;
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};
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enum {
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EGO_VIEW_TABLE = 0,
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HORIZON = 36,
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_WIDTH = 160,
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_HEIGHT = 168
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};
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|
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enum InputMode {
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INPUT_NORMAL = 0x01,
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INPUT_GETSTRING = 0x02,
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INPUT_MENU = 0x03,
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INPUT_NONE = 0x04
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};
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|
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enum State {
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STATE_INIT = 0x00,
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STATE_LOADED = 0x01,
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STATE_RUNNING = 0x02
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};
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enum {
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SBUF16_OFFSET = 0,
|
|
SBUF256_OFFSET = ((_WIDTH) * (_HEIGHT)),
|
|
FROM_SBUF16_TO_SBUF256_OFFSET = ((SBUF256_OFFSET) - (SBUF16_OFFSET)),
|
|
FROM_SBUF256_TO_SBUF16_OFFSET = ((SBUF16_OFFSET) - (SBUF256_OFFSET))
|
|
};
|
|
|
|
/**
|
|
* AGI game structure.
|
|
* This structure contains all global data of an AGI game executed
|
|
* by the interpreter.
|
|
*/
|
|
struct AgiGame {
|
|
AgiEngine *_vm;
|
|
|
|
State state; /**< state of the interpreter */
|
|
|
|
// TODO: Check whether adjMouseX and adjMouseY must be saved and loaded when using savegames.
|
|
// If they must be then loading and saving is partially broken at the moment.
|
|
int adjMouseX; /**< last given adj.ego.move.to.x.y-command's 1st parameter */
|
|
int adjMouseY; /**< last given adj.ego.move.to.x.y-command's 2nd parameter */
|
|
|
|
char name[8]; /**< lead in id (e.g. `GR' for goldrush) */
|
|
char id[8]; /**< game id */
|
|
uint32 crc; /**< game CRC */
|
|
|
|
// game flags and variables
|
|
uint8 flags[MAX_FLAGS]; /**< 256 1-bit flags */
|
|
uint8 vars[MAX_VARS]; /**< 256 variables */
|
|
|
|
// internal variables
|
|
int horizon; /**< horizon y coordinate */
|
|
int lineStatus; /**< line number to put status on */
|
|
int lineUserInput; /**< line to put user input on */
|
|
int lineMinPrint; /**< num lines to print on */
|
|
int cursorPos; /**< column where the input cursor is */
|
|
byte inputBuffer[40]; /**< buffer for user input */
|
|
byte echoBuffer[40]; /**< buffer for echo.line */
|
|
int keypress;
|
|
|
|
InputMode inputMode; /**< keyboard input mode */
|
|
bool inputEnabled; /**< keyboard input enabled */
|
|
int lognum; /**< current logic number */
|
|
Common::Array<ScriptPos> execStack;
|
|
|
|
// internal flags
|
|
int playerControl; /**< player is in control */
|
|
int statusLine; /**< status line on/off */
|
|
int clockEnabled; /**< clock is on/off */
|
|
int exitAllLogics; /**< break cycle after new.room */
|
|
int pictureShown; /**< show.pic has been issued */
|
|
int hasPrompt; /**< input prompt has been printed */
|
|
#define ID_AGDS 0x00000001
|
|
#define ID_AMIGA 0x00000002
|
|
int gameFlags; /**< agi options flags */
|
|
|
|
uint8 priTable[_HEIGHT];/**< priority table */
|
|
|
|
// windows
|
|
uint32 msgBoxTicks; /**< timed message box tick counter */
|
|
AgiBlock block;
|
|
AgiBlock window;
|
|
int hasWindow;
|
|
|
|
// graphics & text
|
|
int gfxMode;
|
|
char cursorChar;
|
|
unsigned int colorFg;
|
|
unsigned int colorBg;
|
|
|
|
uint8 *sbufOrig; /**< Pointer to the 160x336 AGI screen buffer that contains vertically two 160x168 screens (16 color and 256 color). */
|
|
uint8 *sbuf16c; /**< 160x168 16 color (+control line & priority information) AGI screen buffer. Points at sbufOrig + SBUF16_OFFSET. */
|
|
uint8 *sbuf256c; /**< 160x168 256 color AGI screen buffer (For AGI256 and AGI256-2 support). Points at sbufOrig + SBUF256_OFFSET. */
|
|
uint8 *sbuf; /**< Currently chosen AGI screen buffer (sbuf256c if AGI256 or AGI256-2 is used, otherwise sbuf16c). */
|
|
|
|
// player command line
|
|
AgiWord egoWords[MAX_WORDS];
|
|
int numEgoWords;
|
|
|
|
unsigned int numObjects;
|
|
|
|
bool controllerOccured[MAX_DIRS]; /**< keyboard keypress events */
|
|
AgiController controllers[MAX_CONTROLLERS];
|
|
|
|
char strings[MAX_STRINGS + 1][MAX_STRINGLEN]; /**< strings */
|
|
|
|
// directory entries for resources
|
|
AgiDir dirLogic[MAX_DIRS];
|
|
AgiDir dirPic[MAX_DIRS];
|
|
AgiDir dirView[MAX_DIRS];
|
|
AgiDir dirSound[MAX_DIRS];
|
|
|
|
// resources
|
|
AgiPicture pictures[MAX_DIRS]; /**< AGI picture resources */
|
|
AgiLogic logics[MAX_DIRS]; /**< AGI logic resources */
|
|
AgiView views[MAX_DIRS]; /**< AGI view resources */
|
|
AgiSound *sounds[MAX_DIRS]; /**< Pointers to AGI sound resources */
|
|
|
|
AgiLogic *_curLogic;
|
|
|
|
// words
|
|
Common::Array<AgiWord *> words[26];
|
|
|
|
// view table
|
|
VtEntry viewTable[MAX_VIEWTABLE];
|
|
|
|
int32 ver; /**< detected game version */
|
|
|
|
int simpleSave; /**< select simple savegames */
|
|
|
|
Common::Rect mouseFence; /**< rectangle set by fence.mouse command */
|
|
|
|
// IF condition handling
|
|
int testResult;
|
|
|
|
|
|
int max_logics;
|
|
int logic_list[256];
|
|
};
|
|
|
|
class AgiLoader {
|
|
public:
|
|
|
|
AgiLoader() {}
|
|
virtual ~AgiLoader() {}
|
|
|
|
virtual int init() = 0;
|
|
virtual int deinit() = 0;
|
|
virtual int detectGame() = 0;
|
|
virtual int loadResource(int, int) = 0;
|
|
virtual int unloadResource(int, int) = 0;
|
|
virtual int loadObjects(const char *) = 0;
|
|
virtual int loadWords(const char *) = 0;
|
|
};
|
|
|
|
class AgiLoader_v1 : public AgiLoader {
|
|
private:
|
|
AgiEngine *_vm;
|
|
Common::String _filenameDisk0;
|
|
Common::String _filenameDisk1;
|
|
|
|
int loadDir_DDP(AgiDir *agid, int offset, int max);
|
|
int loadDir_BC(AgiDir *agid, int offset, int max);
|
|
uint8 *loadVolRes(AgiDir *agid);
|
|
|
|
public:
|
|
AgiLoader_v1(AgiEngine *vm);
|
|
|
|
virtual int init();
|
|
virtual int deinit();
|
|
virtual int detectGame();
|
|
virtual int loadResource(int, int);
|
|
virtual int unloadResource(int, int);
|
|
virtual int loadObjects(const char *);
|
|
virtual int loadWords(const char *);
|
|
};
|
|
|
|
class AgiLoader_v2 : public AgiLoader {
|
|
private:
|
|
AgiEngine *_vm;
|
|
|
|
int loadDir(AgiDir *agid, const char *fname);
|
|
uint8 *loadVolRes(AgiDir *agid);
|
|
|
|
public:
|
|
|
|
AgiLoader_v2(AgiEngine *vm) {
|
|
_vm = vm;
|
|
}
|
|
|
|
virtual int init();
|
|
virtual int deinit();
|
|
virtual int detectGame();
|
|
virtual int loadResource(int, int);
|
|
virtual int unloadResource(int, int);
|
|
virtual int loadObjects(const char *);
|
|
virtual int loadWords(const char *);
|
|
};
|
|
|
|
class AgiLoader_v3 : public AgiLoader {
|
|
private:
|
|
AgiEngine *_vm;
|
|
|
|
int loadDir(AgiDir *agid, Common::File *fp, uint32 offs, uint32 len);
|
|
uint8 *loadVolRes(AgiDir *agid);
|
|
|
|
public:
|
|
|
|
AgiLoader_v3(AgiEngine *vm) {
|
|
_vm = vm;
|
|
}
|
|
|
|
virtual int init();
|
|
virtual int deinit();
|
|
virtual int detectGame();
|
|
virtual int loadResource(int, int);
|
|
virtual int unloadResource(int, int);
|
|
virtual int loadObjects(const char *);
|
|
virtual int loadWords(const char *);
|
|
};
|
|
|
|
|
|
class GfxMgr;
|
|
class SpritesMgr;
|
|
class Menu;
|
|
|
|
// Image stack support
|
|
struct ImageStackElement {
|
|
uint8 type;
|
|
uint8 pad;
|
|
int16 parm1;
|
|
int16 parm2;
|
|
int16 parm3;
|
|
int16 parm4;
|
|
int16 parm5;
|
|
int16 parm6;
|
|
int16 parm7;
|
|
};
|
|
|
|
struct StringData {
|
|
int x;
|
|
int y;
|
|
int len;
|
|
int str;
|
|
};
|
|
|
|
#define TICK_SECONDS 20
|
|
|
|
#define KEY_QUEUE_SIZE 16
|
|
|
|
class AgiBase : public ::Engine {
|
|
protected:
|
|
// Engine API
|
|
Common::Error init();
|
|
virtual Common::Error go() = 0;
|
|
virtual Common::Error run() {
|
|
Common::Error err;
|
|
err = init();
|
|
if (err.getCode() != Common::kNoError)
|
|
return err;
|
|
return go();
|
|
}
|
|
virtual bool hasFeature(EngineFeature f) const;
|
|
|
|
virtual void initialize() = 0;
|
|
|
|
void initRenderMode();
|
|
|
|
public:
|
|
GfxMgr *_gfx;
|
|
|
|
AgiButtonStyle _defaultButtonStyle;
|
|
AgiButtonStyle _buttonStyle;
|
|
Common::RenderMode _renderMode;
|
|
volatile uint32 _clockCount;
|
|
AgiDebug _debug;
|
|
AgiGame _game;
|
|
Common::RandomSource *_rnd;
|
|
|
|
SoundMgr *_sound;
|
|
|
|
Mouse _mouse;
|
|
|
|
bool _noSaveLoadAllowed;
|
|
|
|
virtual void pollTimer() = 0;
|
|
virtual int getKeypress() = 0;
|
|
virtual bool isKeypress() = 0;
|
|
virtual void clearKeyQueue() = 0;
|
|
|
|
AgiBase(OSystem *syst, const AGIGameDescription *gameDesc);
|
|
~AgiBase();
|
|
|
|
virtual void clearImageStack() = 0;
|
|
virtual void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
|
|
int16 p4, int16 p5, int16 p6, int16 p7) = 0;
|
|
virtual void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
|
|
int16 p4, int16 p5, int16 p6, int16 p7) = 0;
|
|
virtual void releaseImageStack() = 0;
|
|
|
|
int _soundemu;
|
|
|
|
int getflag(int);
|
|
void setflag(int, int);
|
|
void flipflag(int);
|
|
|
|
const AGIGameDescription *_gameDescription;
|
|
|
|
uint32 _gameFeatures;
|
|
uint16 _gameVersion;
|
|
|
|
uint32 getGameID() const;
|
|
uint32 getFeatures() const;
|
|
uint16 getVersion() const;
|
|
uint16 getGameType() const;
|
|
Common::Language getLanguage() const;
|
|
Common::Platform getPlatform() const;
|
|
const char *getGameMD5() const;
|
|
void initFeatures();
|
|
void setFeature(uint32 feature);
|
|
void initVersion();
|
|
void setVersion(uint16 version);
|
|
|
|
const char *getDiskName(uint16 id);
|
|
|
|
bool canLoadGameStateCurrently();
|
|
bool canSaveGameStateCurrently();
|
|
};
|
|
|
|
typedef void (*AgiCommand)(AgiGame *state, uint8 *p);
|
|
|
|
class AgiEngine : public AgiBase {
|
|
protected:
|
|
// Engine APIs
|
|
virtual Common::Error go();
|
|
|
|
void initialize();
|
|
|
|
uint32 _lastSaveTime;
|
|
|
|
public:
|
|
AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc);
|
|
virtual ~AgiEngine();
|
|
|
|
Common::Error loadGameState(int slot);
|
|
Common::Error saveGameState(int slot, const Common::String &desc);
|
|
|
|
private:
|
|
uint32 _lastTick;
|
|
|
|
int _keyQueue[KEY_QUEUE_SIZE];
|
|
int _keyQueueStart;
|
|
int _keyQueueEnd;
|
|
|
|
bool _allowSynthetic;
|
|
|
|
int checkPriority(VtEntry *v);
|
|
int checkCollision(VtEntry *v);
|
|
int checkPosition(VtEntry *v);
|
|
|
|
void parseFeatures();
|
|
|
|
int _firstSlot;
|
|
|
|
public:
|
|
AgiObject *_objects; // objects in the game
|
|
|
|
StringData _stringdata;
|
|
|
|
Common::String getSavegameFilename(int num) const;
|
|
void getSavegameDescription(int num, char *buf, bool showEmpty = true);
|
|
int selectSlot();
|
|
int saveGame(const Common::String &fileName, const Common::String &saveName);
|
|
int loadGame(const Common::String &fileName, bool checkId = true);
|
|
int saveGameDialog();
|
|
int saveGameSimple();
|
|
int loadGameDialog();
|
|
int loadGameSimple();
|
|
int doSave(int slot, const Common::String &desc);
|
|
int doLoad(int slot, bool showMessages);
|
|
int scummVMSaveLoadDialog(bool isSave);
|
|
|
|
uint8 *_intobj;
|
|
InputMode _oldMode;
|
|
bool _restartGame;
|
|
|
|
Menu* _menu;
|
|
bool _menuSelected;
|
|
|
|
char _lastSentence[40];
|
|
|
|
SpritesMgr *_sprites;
|
|
PictureMgr *_picture;
|
|
AgiLoader *_loader; // loader
|
|
|
|
Common::Stack<ImageStackElement> _imageStack;
|
|
|
|
void clearImageStack();
|
|
void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
|
|
int16 p4, int16 p5, int16 p6, int16 p7);
|
|
void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
|
|
int16 p4, int16 p5, int16 p6, int16 p7);
|
|
void releaseImageStack();
|
|
|
|
void pause(uint32 msec);
|
|
|
|
Console *_console;
|
|
GUI::Debugger *getDebugger() { return _console; }
|
|
|
|
int agiInit();
|
|
int agiDeinit();
|
|
int agiDetectGame();
|
|
int agiLoadResource(int, int);
|
|
int agiUnloadResource(int, int);
|
|
void agiUnloadResources();
|
|
|
|
virtual void pollTimer();
|
|
virtual int getKeypress();
|
|
virtual bool isKeypress();
|
|
virtual void clearKeyQueue();
|
|
|
|
void initPriTable();
|
|
|
|
void newInputMode(InputMode mode);
|
|
void oldInputMode();
|
|
|
|
int getvar(int);
|
|
void setvar(int, int);
|
|
void decrypt(uint8 *mem, int len);
|
|
void releaseSprites();
|
|
int mainCycle();
|
|
int viewPictures();
|
|
int runGame();
|
|
void inventory();
|
|
void updateTimer();
|
|
int getAppDir(char *appDir, unsigned int size);
|
|
|
|
int setupV2Game(int ver);
|
|
int setupV3Game(int ver);
|
|
|
|
void newRoom(int n);
|
|
void resetControllers();
|
|
void interpretCycle();
|
|
int playGame();
|
|
|
|
void printItem(int n, int fg, int bg);
|
|
int findItem();
|
|
int showItems();
|
|
void selectItems(int n);
|
|
|
|
void allowSynthetic(bool);
|
|
void processEvents();
|
|
void checkQuickLoad();
|
|
|
|
// Objects
|
|
public:
|
|
int showObjects();
|
|
int loadObjects(const char *fname);
|
|
int loadObjects(Common::File &fp);
|
|
void unloadObjects();
|
|
const char *objectName(unsigned int);
|
|
int objectGetLocation(unsigned int);
|
|
void objectSetLocation(unsigned int, int);
|
|
private:
|
|
int decodeObjects(uint8 *mem, uint32 flen);
|
|
int readObjects(Common::File &fp, int flen);
|
|
int allocObjects(int);
|
|
|
|
// Logic
|
|
public:
|
|
int decodeLogic(int);
|
|
void unloadLogic(int);
|
|
int runLogic(int);
|
|
void debugConsole(int, int, const char *);
|
|
int testIfCode(int);
|
|
void executeAgiCommand(uint8, uint8 *);
|
|
|
|
public:
|
|
// Some submethods of testIfCode
|
|
void skipInstruction(byte op);
|
|
void skipInstructionsUntil(byte v);
|
|
uint8 testObjRight(uint8, uint8, uint8, uint8, uint8);
|
|
uint8 testObjCenter(uint8, uint8, uint8, uint8, uint8);
|
|
uint8 testObjInBox(uint8, uint8, uint8, uint8, uint8);
|
|
uint8 testPosn(uint8, uint8, uint8, uint8, uint8);
|
|
uint8 testSaid(uint8, uint8 *);
|
|
uint8 testController(uint8);
|
|
uint8 testKeypressed();
|
|
uint8 testCompareStrings(uint8, uint8);
|
|
|
|
// View
|
|
private:
|
|
|
|
void lSetCel(VtEntry *v, int n);
|
|
void lSetLoop(VtEntry *v, int n);
|
|
void updateView(VtEntry *v);
|
|
|
|
public:
|
|
|
|
void setCel(VtEntry *, int);
|
|
void clipViewCoordinates(VtEntry *v);
|
|
void setLoop(VtEntry *, int);
|
|
void setView(VtEntry *, int);
|
|
void startUpdate(VtEntry *);
|
|
void stopUpdate(VtEntry *);
|
|
void updateViewtable();
|
|
void unloadView(int);
|
|
int decodeView(int);
|
|
void addToPic(int, int, int, int, int, int, int);
|
|
void drawObj(int);
|
|
bool isEgoView(const VtEntry *v);
|
|
|
|
// Words
|
|
public:
|
|
int showWords();
|
|
int loadWords(const char *);
|
|
int loadWords_v1(Common::File &f);
|
|
void unloadWords();
|
|
int findWord(const char *word, int *flen);
|
|
void dictionaryWords(char *);
|
|
|
|
// Motion
|
|
private:
|
|
int checkStep(int delta, int step);
|
|
int checkBlock(int x, int y);
|
|
void changePos(VtEntry *v);
|
|
void motionWander(VtEntry *v);
|
|
void motionFollowEgo(VtEntry *v);
|
|
void motionMoveObj(VtEntry *v);
|
|
void checkMotion(VtEntry *v);
|
|
|
|
public:
|
|
void checkAllMotions();
|
|
void moveObj(VtEntry *);
|
|
void inDestination(VtEntry *);
|
|
void fixPosition(int);
|
|
void updatePosition();
|
|
int getDirection(int x0, int y0, int x, int y, int s);
|
|
|
|
bool _egoHoldKey;
|
|
|
|
// Keyboard
|
|
void initWords();
|
|
void cleanInput();
|
|
int doPollKeyboard();
|
|
void cleanKeyboard();
|
|
void handleKeys(int);
|
|
void handleGetstring(int);
|
|
int handleController(int);
|
|
void getString(int, int, int, int);
|
|
uint16 agiGetKeypress();
|
|
int waitKey();
|
|
int waitAnyKey();
|
|
|
|
// Text
|
|
public:
|
|
int messageBox(const char *);
|
|
int selectionBox(const char *, const char **);
|
|
void closeWindow();
|
|
void drawWindow(int, int, int, int);
|
|
void printText(const char *, int, int, int, int, int, int, bool checkerboard = false);
|
|
void printTextConsole(const char *, int, int, int, int, int);
|
|
int print(const char *, int, int, int);
|
|
char *wordWrapString(const char *, int *);
|
|
char *agiSprintf(const char *);
|
|
void writeStatus();
|
|
void writePrompt();
|
|
void clearPrompt(bool useBlackBg = false);
|
|
void clearLines(int, int, int);
|
|
void flushLines(int, int);
|
|
|
|
private:
|
|
void printStatus(const char *message, ...) GCC_PRINTF(2, 3);
|
|
void printText2(int l, const char *msg, int foff, int xoff, int yoff, int len, int fg, int bg, bool checkerboard = false);
|
|
void blitTextbox(const char *p, int y, int x, int len);
|
|
void eraseTextbox();
|
|
bool matchWord();
|
|
|
|
public:
|
|
char _predictiveResult[40];
|
|
|
|
private:
|
|
AgiCommand _agiCommands[183];
|
|
AgiCommand _agiCondCommands[256];
|
|
|
|
void setupOpcodes();
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public:
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int _timerHack; // Workaround for timer loop in MH1 logic 153
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};
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} // End of namespace Agi
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#endif /* AGI_H */
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