mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
134 lines
2.6 KiB
C++
134 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "gob/gob.h"
|
|
#include "gob/goblin.h"
|
|
#include "gob/mult.h"
|
|
|
|
namespace Gob {
|
|
|
|
Goblin_v3::Goblin_v3(GobEngine *vm) : Goblin_v2(vm) {
|
|
}
|
|
|
|
bool Goblin_v3::isMovement(int8 state) {
|
|
if ((state >= 0) && (state < 8))
|
|
return true;
|
|
if ((state >= 40) && (state < 44))
|
|
return true;
|
|
if ((state == 26) || (state == 27))
|
|
return true;
|
|
if ((state == 38) || (state == 39))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Goblin_v3::advMovement(Mult::Mult_Object *obj, int8 state) {
|
|
switch (state) {
|
|
case 0:
|
|
obj->goblinX--;
|
|
break;
|
|
|
|
case 1:
|
|
obj->goblinX--;
|
|
obj->goblinY--;
|
|
break;
|
|
|
|
case 2:
|
|
case 26:
|
|
case 38:
|
|
obj->goblinY--;
|
|
break;
|
|
|
|
case 3:
|
|
obj->goblinX++;
|
|
obj->goblinY--;
|
|
break;
|
|
|
|
case 4:
|
|
obj->goblinX++;
|
|
break;
|
|
|
|
case 5:
|
|
obj->goblinX++;
|
|
obj->goblinY++;
|
|
break;
|
|
|
|
case 6:
|
|
case 27:
|
|
case 39:
|
|
obj->goblinY++;
|
|
break;
|
|
|
|
case 7:
|
|
obj->goblinX--;
|
|
obj->goblinY++;
|
|
break;
|
|
|
|
case 40:
|
|
obj->goblinX--;
|
|
obj->goblinY -= 2;
|
|
break;
|
|
|
|
case 41:
|
|
obj->goblinX--;
|
|
obj->goblinY += 2;
|
|
break;
|
|
|
|
case 42:
|
|
obj->goblinX++;
|
|
obj->goblinY -= 2;
|
|
break;
|
|
|
|
case 43:
|
|
obj->goblinX++;
|
|
obj->goblinY += 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Goblin_v3::placeObject(Gob_Object *objDesc, char animated,
|
|
int16 index, int16 x, int16 y, int16 state) {
|
|
|
|
Mult::Mult_Object &obj = _vm->_mult->_objects[index];
|
|
Mult::Mult_AnimData &objAnim = *(obj.pAnimData);
|
|
|
|
if (!obj.goblinStates)
|
|
return;
|
|
|
|
if ((state != -1) && (obj.goblinStates[state] != 0)) {
|
|
if (state == 8)
|
|
objAnim.curLookDir = 0;
|
|
else if (state == 9)
|
|
objAnim.curLookDir = 4;
|
|
else if (state == 28)
|
|
objAnim.curLookDir = 6;
|
|
else if (state == 29)
|
|
objAnim.curLookDir = 2;
|
|
}
|
|
|
|
Goblin_v2::placeObject(objDesc, animated, index, x, y, state);
|
|
|
|
}
|
|
|
|
} // End of namespace Gob
|