mirror of
https://github.com/libretro/scummvm.git
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458 lines
15 KiB
C++
458 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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// parser.c - handles all keyboard/command input
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#include "common/debug.h"
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#include "common/system.h"
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#include "hugo/hugo.h"
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#include "hugo/parser.h"
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#include "hugo/file.h"
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#include "hugo/schedule.h"
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#include "hugo/util.h"
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#include "hugo/sound.h"
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#include "hugo/object.h"
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#include "hugo/text.h"
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namespace Hugo {
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Parser_v3d::Parser_v3d(HugoEngine *vm) : Parser_v1d(vm) {
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}
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Parser_v3d::~Parser_v3d() {
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}
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/**
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* Parse the user's line of text input. Generate events as necessary
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*/
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void Parser_v3d::lineHandler() {
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debugC(1, kDebugParser, "lineHandler()");
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Status &gameStatus = _vm->getGameStatus();
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// Toggle God Mode
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if (!strncmp(_vm->_line, "PPG", 3)) {
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_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
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gameStatus._godModeFl = !gameStatus._godModeFl;
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return;
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}
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Utils::strlwr(_vm->_line); // Convert to lower case
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// God Mode cheat commands:
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// goto <screen> Takes hero to named screen
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// fetch <object name> Hero carries named object
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// fetch all Hero carries all possible objects
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// find <object name> Takes hero to screen containing named object
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if (gameStatus._godModeFl) {
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// Special code to allow me to go straight to any screen
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if (strstr(_vm->_line, "goto")) {
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for (int i = 0; i < _vm->_numScreens; i++) {
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if (!scumm_stricmp(&_vm->_line[strlen("goto") + 1], _vm->_text->getScreenNames(i))) {
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_vm->_scheduler->newScreen(i);
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return;
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}
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}
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}
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// Special code to allow me to get objects from anywhere
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if (strstr(_vm->_line, "fetch all")) {
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for (int i = 0; i < _vm->_object->_numObj; i++) {
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if (_vm->_object->_objects[i]._genericCmd & TAKE)
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takeObject(&_vm->_object->_objects[i]);
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}
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return;
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}
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if (strstr(_vm->_line, "fetch")) {
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for (int i = 0; i < _vm->_object->_numObj; i++) {
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if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
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takeObject(&_vm->_object->_objects[i]);
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return;
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}
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}
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}
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// Special code to allow me to goto objects
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if (strstr(_vm->_line, "find")) {
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for (int i = 0; i < _vm->_object->_numObj; i++) {
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if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
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_vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
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return;
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}
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}
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}
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}
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// Special meta commands
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// EXIT/QUIT
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if (!strcmp("exit", _vm->_line) || strstr(_vm->_line, "quit")) {
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if (Utils::yesNoBox(_vm->_text->getTextParser(kTBExit_1d)))
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_vm->endGame();
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return;
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}
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// SAVE/RESTORE
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if (!strcmp("save", _vm->_line)) {
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if (gameStatus._gameOverFl)
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_vm->gameOverMsg();
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else
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_vm->_file->saveGame(-1, Common::String());
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return;
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}
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if (!strcmp("restore", _vm->_line)) {
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_vm->_file->restoreGame(-1);
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return;
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}
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// Empty line
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if (*_vm->_line == '\0') // Empty line
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return;
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if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
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return;
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if (gameStatus._gameOverFl) {
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// No commands allowed!
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_vm->gameOverMsg();
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return;
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}
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char farComment[kCompLineSize * 5] = ""; // hold 5 line comment if object not nearby
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// Test for nearby objects referenced explicitly
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for (int i = 0; i < _vm->_object->_numObj; i++) {
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Object *obj = &_vm->_object->_objects[i];
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if (isWordPresent(_vm->_text->getNounArray(obj->_nounIndex))) {
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if (isObjectVerb_v3(obj, farComment) || isGenericVerb_v3(obj, farComment))
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return;
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}
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}
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// Test for nearby objects that only require a verb
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// Note comment is unused if not near.
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for (int i = 0; i < _vm->_object->_numObj; i++) {
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Object *obj = &_vm->_object->_objects[i];
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if (obj->_verbOnlyFl) {
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char contextComment[kCompLineSize * 5] = ""; // Unused comment for context objects
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if (isObjectVerb_v3(obj, contextComment) || isGenericVerb_v3(obj, contextComment))
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return;
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}
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}
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// No objects match command line, try background and catchall commands
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if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screenPtr]))
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return;
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if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screenPtr]))
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return;
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if (isBackgroundWord_v3(_catchallList))
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return;
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if (isCatchallVerb_v3(_catchallList))
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return;
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// If a not-near comment was generated, print it
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if (*farComment != '\0') {
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Utils::notifyBox(farComment);
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return;
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}
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// Nothing matches. Report recognition success to user.
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const char *verb = findVerb();
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const char *noun = findNoun();
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if (verb && noun) { // A combination I didn't think of
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Utils::notifyBox(_vm->_text->getTextParser(kTBNoPoint));
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} else if (noun) {
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Utils::notifyBox(_vm->_text->getTextParser(kTBNoun));
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} else if (verb) {
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Utils::notifyBox(_vm->_text->getTextParser(kTBVerb));
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} else {
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Utils::notifyBox(_vm->_text->getTextParser(kTBEh));
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}
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}
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/**
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* Test whether command line contains a verb allowed by this object.
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* If it does, and the object is near and passes the tests in the command
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* list then carry out the actions in the action list and return TRUE
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*/
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bool Parser_v3d::isObjectVerb_v3(Object *obj, char *comment) {
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debugC(1, kDebugParser, "isObjectVerb(Object *obj, %s)", comment);
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// First, find matching verb in cmd list
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uint16 cmdIndex = obj->_cmdIndex; // ptr to list of commands
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if (cmdIndex == 0) // No commands for this obj
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return false;
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int i;
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for (i = 0; _cmdList[cmdIndex][i]._verbIndex != 0; i++) { // For each cmd
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if (isWordPresent(_vm->_text->getVerbArray(_cmdList[cmdIndex][i]._verbIndex))) // Was this verb used?
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break;
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}
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if (_cmdList[cmdIndex][i]._verbIndex == 0) // No verbs used.
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return false;
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// Verb match found. Check if object is Near
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char *verb = *_vm->_text->getVerbArray(_cmdList[cmdIndex][i]._verbIndex);
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if (!isNear_v3(obj, verb, comment))
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return false;
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// Check all required objects are being carried
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cmd *cmnd = &_cmdList[cmdIndex][i]; // ptr to struct cmd
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if (cmnd->_reqIndex) { // At least 1 thing in list
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uint16 *reqs = _arrayReqs[cmnd->_reqIndex]; // ptr to list of required objects
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for (i = 0; reqs[i]; i++) { // for each obj
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if (!_vm->_object->isCarrying(reqs[i])) {
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Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataNoCarryIndex));
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return true;
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}
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}
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}
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// Required objects are present, now check state is correct
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if ((obj->_state != cmnd->_reqState) && (cmnd->_reqState != kStateDontCare)) {
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Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataWrongIndex));
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return true;
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}
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// Everything checked. Change the state and carry out any actions
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if (cmnd->_reqState != kStateDontCare) // Don't change new state if required state didn't care
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obj->_state = cmnd->_newState;
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Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataDoneIndex));
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_vm->_scheduler->insertActionList(cmnd->_actIndex);
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// See if any additional generic actions
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if ((verb == _vm->_text->getVerb(_vm->_look, 0)) || (verb == _vm->_text->getVerb(_vm->_take, 0)) || (verb == _vm->_text->getVerb(_vm->_drop, 0)))
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isGenericVerb_v3(obj, comment);
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return true;
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}
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/**
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* Test whether command line contains one of the generic actions
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*/
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bool Parser_v3d::isGenericVerb_v3(Object *obj, char *comment) {
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debugC(1, kDebugParser, "isGenericVerb(Object *obj, %s)", comment);
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if (!obj->_genericCmd)
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return false;
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// Following is equivalent to switch, but couldn't do one
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if (isWordPresent(_vm->_text->getVerbArray(_vm->_look)) && isNear_v3(obj, _vm->_text->getVerb(_vm->_look, 0), comment)) {
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// Test state-dependent look before general look
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if ((obj->_genericCmd & LOOK_S) == LOOK_S) {
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Utils::notifyBox(_vm->_text->getTextData(obj->_stateDataIndex[obj->_state]));
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} else {
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if ((LOOK & obj->_genericCmd) == LOOK) {
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if (obj->_dataIndex != 0)
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Utils::notifyBox(_vm->_text->getTextData(obj->_dataIndex));
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else
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return false;
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} else {
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Utils::notifyBox(_vm->_text->getTextParser(kTBUnusual));
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}
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}
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} else if (isWordPresent(_vm->_text->getVerbArray(_vm->_take)) && isNear_v3(obj, _vm->_text->getVerb(_vm->_take, 0), comment)) {
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if (obj->_carriedFl)
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Utils::notifyBox(_vm->_text->getTextParser(kTBHave));
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else if ((TAKE & obj->_genericCmd) == TAKE)
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takeObject(obj);
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else if (obj->_cmdIndex) // No comment if possible commands
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return false;
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else if (!obj->_verbOnlyFl && (TAKE & obj->_genericCmd) == TAKE) // Make sure not taking object in context!
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Utils::notifyBox(_vm->_text->getTextParser(kTBNoUse));
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else
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return false;
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} else if (isWordPresent(_vm->_text->getVerbArray(_vm->_drop))) {
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if (!obj->_carriedFl && ((DROP & obj->_genericCmd) == DROP))
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Utils::notifyBox(_vm->_text->getTextParser(kTBDontHave));
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else if (obj->_carriedFl && ((DROP & obj->_genericCmd) == DROP))
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dropObject(obj);
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else if (obj->_cmdIndex == 0)
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Utils::notifyBox(_vm->_text->getTextParser(kTBNeed));
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else
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return false;
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} else { // It was not a generic cmd
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return false;
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}
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return true;
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}
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/**
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* Test whether hero is close to object. Return TRUE or FALSE
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* If object not near, return suitable comment; may be another object close
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* If radius is -1, treat radius as infinity
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* Verb is included to determine correct comment if not near
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*/
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bool Parser_v3d::isNear_v3(Object *obj, const char *verb, char *comment) const {
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debugC(1, kDebugParser, "isNear(Object *obj, %s, %s)", verb, comment);
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if (obj->_carriedFl) // Object is being carried
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return true;
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if (obj->_screenIndex != *_vm->_screenPtr) {
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// Not in same screen
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if (obj->_objValue)
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strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
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else
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strcpy(comment, _vm->_text->getTextParser(kCmtAny2));
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return false;
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}
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if (obj->_cycling == kCycleInvisible) {
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if (obj->_seqNumb) {
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// There is an image
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strcpy(comment, _vm->_text->getTextParser(kCmtAny3));
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return false;
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} else {
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// No image, assume visible
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if ((obj->_radius < 0) ||
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((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
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(abs(obj->_y - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
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return true;
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} else {
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// User is not close enough
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if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
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strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
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else
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strcpy(comment, _vm->_text->getTextParser(kCmtClose));
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return false;
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}
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}
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}
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if ((obj->_radius < 0) ||
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((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
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(abs(obj->_y + obj->_currImagePtr->_y2 - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
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return true;
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} else {
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// User is not close enough
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if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
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strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
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else
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strcpy(comment, _vm->_text->getTextParser(kCmtClose));
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return false;
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}
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return true;
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}
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/**
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* Do all things necessary to carry an object
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*/
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void Parser_v3d::takeObject(Object *obj) {
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debugC(1, kDebugParser, "takeObject(Object *obj)");
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obj->_carriedFl = true;
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if (obj->_seqNumb) { // Don't change if no image to display
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obj->_cycling = kCycleInvisible;
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}
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_vm->adjustScore(obj->_objValue);
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if (obj->_seqNumb > 0) // If object has an image, force walk to dropped
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obj->_viewx = -1; // (possibly moved) object next time taken!
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Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->_nounIndex, TAKE_NAME)));
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}
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/**
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* Do all necessary things to drop an object
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*/
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void Parser_v3d::dropObject(Object *obj) {
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debugC(1, kDebugParser, "dropObject(Object *obj)");
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obj->_carriedFl = false;
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obj->_screenIndex = *_vm->_screenPtr;
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if ((obj->_seqNumb > 1) || (obj->_seqList[0]._imageNbr > 1))
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obj->_cycling = kCycleForward;
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else
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obj->_cycling = kCycleNotCycling;
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obj->_x = _vm->_hero->_x - 1;
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obj->_y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1;
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obj->_y = (obj->_y + obj->_currImagePtr->_y2 < kYPix) ? obj->_y : kYPix - obj->_currImagePtr->_y2 - 10;
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_vm->adjustScore(-obj->_objValue);
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Utils::notifyBox(_vm->_text->getTextParser(kTBOk));
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}
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/**
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* Search for matching verbs in background command list.
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* Noun is not required. Return TRUE if match found
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* Note that if the background command list has match set TRUE then do not
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* print text if there are any recognizable nouns in the command line
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*/
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bool Parser_v3d::isCatchallVerb_v3(ObjectList obj) const {
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debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
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if (_vm->_maze._enabledFl)
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return false;
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for (int i = 0; obj[i]._verbIndex != 0; i++) {
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if (isWordPresent(_vm->_text->getVerbArray(obj[i]._verbIndex)) && obj[i]._nounIndex == 0 &&
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(!obj[i]._matchFl || !findNoun()) &&
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((obj[i]._roomState == kStateDontCare) ||
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(obj[i]._roomState == _vm->_screenStates[*_vm->_screenPtr]))) {
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Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
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_vm->_scheduler->processBonus(obj[i]._bonusIndex);
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// If this is LOOK (without a noun), show any takeable objects
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if (*(_vm->_text->getVerbArray(obj[i]._verbIndex)) == _vm->_text->getVerb(_vm->_look, 0))
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_vm->_object->showTakeables();
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return true;
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}
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}
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return false;
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}
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/**
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* Search for matching verb/noun pairs in background command list
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* Print text for possible background object. Return TRUE if match found
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*/
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bool Parser_v3d::isBackgroundWord_v3(ObjectList obj) const {
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debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
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if (_vm->_maze._enabledFl)
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return false;
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for (int i = 0; obj[i]._verbIndex != 0; i++) {
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if (isWordPresent(_vm->_text->getVerbArray(obj[i]._verbIndex)) &&
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isWordPresent(_vm->_text->getNounArray(obj[i]._nounIndex)) &&
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((obj[i]._roomState == kStateDontCare) ||
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(obj[i]._roomState == _vm->_screenStates[*_vm->_screenPtr]))) {
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Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
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_vm->_scheduler->processBonus(obj[i]._bonusIndex);
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return true;
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}
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}
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return false;
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}
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} // End of namespace Hugo
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