mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
34c5751948
This fixes some slowdowns in Kyra2 with the OpenGL backend for me. Most of the updateScreen calls saved were introduced by us implementing the original behavior of hiding the mouse before drawing onto the screen and showing it again afterwards, since the mouse cursor is not drawn on the game screen in our implementation (and unlike in the original) this is not necessary.
621 lines
17 KiB
C++
621 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/gui_v1.h"
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#include "kyra/text.h"
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#include "kyra/wsamovie.h"
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#include "common/savefile.h"
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#include "common/system.h"
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namespace Kyra {
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GUI_v1::GUI_v1(KyraEngine_v1 *kyra) : GUI(kyra), _text(kyra->text()) {
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_menuButtonList = 0;
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_redrawButtonFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::redrawButtonCallback);
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_redrawShadedButtonFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::redrawShadedButtonCallback);
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}
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Button *GUI_v1::addButtonToList(Button *list, Button *newButton) {
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if (!newButton)
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return list;
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newButton->nextButton = 0;
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if (list) {
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Button *cur = list;
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while (cur->nextButton)
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cur = cur->nextButton;
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cur->nextButton = newButton;
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} else {
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list = newButton;
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}
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return list;
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}
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void GUI_v1::initMenuLayout(Menu &menu) {
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if (menu.x == -1)
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menu.x = (320 - menu.width) >> 1;
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if (menu.y == -1)
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menu.y = (200 - menu.height) >> 1;
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for (int i = 0; i < menu.numberOfItems; ++i) {
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if (menu.item[i].x == -1)
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menu.item[i].x = (menu.width - menu.item[i].width) >> 1;
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}
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}
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void GUI_v1::initMenu(Menu &menu) {
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_menuButtonList = 0;
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int textX;
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int textY;
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int menu_x2 = menu.width + menu.x - 1;
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int menu_y2 = menu.height + menu.y - 1;
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_screen->fillRect(menu.x + 2, menu.y + 2, menu_x2 - 2, menu_y2 - 2, menu.bkgdColor);
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_screen->drawShadedBox(menu.x, menu.y, menu_x2, menu_y2, menu.color1, menu.color2);
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if (menu.titleX != -1)
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textX = menu.titleX;
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else
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textX = getMenuCenterStringX(getMenuTitle(menu), menu.x, menu_x2);
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textY = menu.y + menu.titleY;
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if (_vm->game() == GI_LOL) {
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printMenuText(getMenuTitle(menu), textX, textY, menu.textColor, 0, 9);
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} else {
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if (_vm->gameFlags().platform != Common::kPlatformAmiga)
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printMenuText(getMenuTitle(menu), textX - 1, textY + 1, defaultColor1(), defaultColor2(), 0);
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printMenuText(getMenuTitle(menu), textX, textY, menu.textColor, 0, 0);
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}
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int x1, y1, x2, y2;
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for (int i = 0; i < menu.numberOfItems; ++i) {
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if (!menu.item[i].enabled)
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continue;
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x1 = menu.x + menu.item[i].x;
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y1 = menu.y + menu.item[i].y;
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x2 = x1 + menu.item[i].width - 1;
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y2 = y1 + menu.item[i].height - 1;
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if (i < 7) {
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Button *menuButtonData = getButtonListData() + i;
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menuButtonData->nextButton = 0;
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menuButtonData->x = x1;
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menuButtonData->y = y1;
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menuButtonData->width = menu.item[i].width - 1;
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menuButtonData->height = menu.item[i].height - 1;
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menuButtonData->buttonCallback = menu.item[i].callback;
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menuButtonData->keyCode = menu.item[i].keyCode;
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menuButtonData->keyCode2 = 0;
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menuButtonData->arg = menu.item[i].itemId;
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_menuButtonList = addButtonToList(_menuButtonList, menuButtonData);
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}
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_screen->fillRect(x1, y1, x2, y2, menu.item[i].bkgdColor);
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_screen->drawShadedBox(x1, y1, x2, y2, menu.item[i].color1, menu.item[i].color2);
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if (getMenuItemTitle(menu.item[i])) {
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if (menu.item[i].titleX != -1)
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textX = x1 + menu.item[i].titleX + 3;
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else
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textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2);
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textY = y1 + 2;
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if (_vm->game() == GI_LOL) {
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textY++;
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if (i == menu.highlightedItem)
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printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 8);
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else
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printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 8);
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} else {
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Screen::FontId of = _screen->_currentFont;
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if (menu.item[i].saveSlot > 0)
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_screen->setFont(Screen::FID_8_FNT);
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if (_vm->gameFlags().platform != Common::kPlatformAmiga)
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printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0);
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if (i == menu.highlightedItem)
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printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 0);
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else
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printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 0);
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_screen->setFont(of);
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}
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}
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}
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for (int i = 0; i < menu.numberOfItems; ++i) {
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if (getMenuItemLabel(menu.item[i])) {
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if (_vm->game() == GI_LOL) {
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menu.item[i].labelX = menu.item[i].x - 1;
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menu.item[i].labelY = menu.item[i].y + 3;
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printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX, menu.y + menu.item[i].labelY, menu.item[i].textColor, 0, 10);
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} else {
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if (_vm->gameFlags().platform != Common::kPlatformAmiga)
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printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX - 1, menu.y + menu.item[i].labelY + 1, defaultColor1(), 0, 0);
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printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX, menu.y + menu.item[i].labelY, menu.item[i].textColor, 0, 0);
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}
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}
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}
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if (menu.scrollUpButtonX != -1) {
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Button *scrollUpButton = getScrollUpButton();
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scrollUpButton->x = menu.scrollUpButtonX + menu.x;
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scrollUpButton->y = menu.scrollUpButtonY + menu.y;
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scrollUpButton->buttonCallback = getScrollUpButtonHandler();
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scrollUpButton->nextButton = 0;
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scrollUpButton->mouseWheel = -1;
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_menuButtonList = addButtonToList(_menuButtonList, scrollUpButton);
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updateMenuButton(scrollUpButton);
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Button *scrollDownButton = getScrollDownButton();
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scrollDownButton->x = menu.scrollDownButtonX + menu.x;
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scrollDownButton->y = menu.scrollDownButtonY + menu.y;
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scrollDownButton->buttonCallback = getScrollDownButtonHandler();
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scrollDownButton->nextButton = 0;
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scrollDownButton->mouseWheel = 1;
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_menuButtonList = addButtonToList(_menuButtonList, scrollDownButton);
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updateMenuButton(scrollDownButton);
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}
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_screen->updateScreen();
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}
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void GUI_v1::processHighlights(Menu &menu) {
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int x1, y1, x2, y2;
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Common::Point p = _vm->getMousePos();
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int mouseX = p.x;
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int mouseY = p.y;
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if (_vm->game() == GI_LOL && menu.highlightedItem != 255) {
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// LoL doesnt't have default highlighted items.
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// We use a highlightedItem value of 255 for this.
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// With LoL no highlighting should take place unless the
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// mouse cursor moves over a button. The highlighting should end
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// when the mouse cursor leaves the button.
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if (menu.item[menu.highlightedItem].enabled)
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redrawText(menu);
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}
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for (int i = 0; i < menu.numberOfItems; ++i) {
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if (!menu.item[i].enabled)
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continue;
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x1 = menu.x + menu.item[i].x;
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y1 = menu.y + menu.item[i].y;
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x2 = x1 + menu.item[i].width;
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y2 = y1 + menu.item[i].height;
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if (mouseX > x1 && mouseX < x2 &&
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mouseY > y1 && mouseY < y2) {
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if (menu.highlightedItem != i || _vm->game() == GI_LOL) {
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if (_vm->game() != GI_LOL) {
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if (menu.item[menu.highlightedItem].enabled)
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redrawText(menu);
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}
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menu.highlightedItem = i;
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redrawHighlight(menu);
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}
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}
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}
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_screen->updateScreen();
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}
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void GUI_v1::redrawText(const Menu &menu) {
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int textX;
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int i = menu.highlightedItem;
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int x1 = menu.x + menu.item[i].x;
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int y1 = menu.y + menu.item[i].y;
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int x2 = x1 + menu.item[i].width - 1;
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if (menu.item[i].titleX >= 0)
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textX = x1 + menu.item[i].titleX + 3;
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else
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textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2);
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int textY = y1 + 2;
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if (_vm->game() == GI_LOL) {
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textY++;
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printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 8);
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} else {
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Screen::FontId of = _screen->_currentFont;
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if (menu.item[i].saveSlot > 0)
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_screen->setFont(Screen::FID_8_FNT);
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if (_vm->gameFlags().platform != Common::kPlatformAmiga)
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printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0);
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printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 0);
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_screen->setFont(of);
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}
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}
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void GUI_v1::redrawHighlight(const Menu &menu) {
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int textX;
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int i = menu.highlightedItem;
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int x1 = menu.x + menu.item[i].x;
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int y1 = menu.y + menu.item[i].y;
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int x2 = x1 + menu.item[i].width - 1;
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if (menu.item[i].titleX != -1)
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textX = x1 + menu.item[i].titleX + 3;
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else
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textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2);
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int textY = y1 + 2;
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if (_vm->game() == GI_LOL) {
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textY++;
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printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 8);
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} else {
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Screen::FontId of = _screen->_currentFont;
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if (menu.item[i].saveSlot > 0)
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_screen->setFont(Screen::FID_8_FNT);
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if (_vm->gameFlags().platform != Common::kPlatformAmiga)
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printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0);
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printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 0);
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_screen->setFont(of);
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}
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}
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void GUI_v1::updateAllMenuButtons() {
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for (Button *cur = _menuButtonList; cur; cur = cur->nextButton)
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updateMenuButton(cur);
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}
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void GUI_v1::updateMenuButton(Button *button) {
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if (!_displayMenu)
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return;
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updateButton(button);
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_screen->updateScreen();
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}
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void GUI_v1::updateButton(Button *button) {
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if (!button || (button->flags & 8))
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return;
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if (button->flags2 & 1)
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button->flags2 &= 0xFFF7;
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else
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button->flags2 |= 8;
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button->flags2 &= 0xFFFC;
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if (button->flags2 & 4)
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button->flags2 |= 0x10;
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else
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button->flags2 &= 0xEEEF;
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button->flags2 &= 0xFFFB;
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processButton(button);
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}
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int GUI_v1::redrawButtonCallback(Button *button) {
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if (!_displayMenu)
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return 0;
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if (_vm->gameFlags().platform == Common::kPlatformAmiga)
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_screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 17);
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else
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_screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 0xF8);
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return 0;
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}
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int GUI_v1::redrawShadedButtonCallback(Button *button) {
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if (!_displayMenu)
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return 0;
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if (_vm->gameFlags().platform == Common::kPlatformAmiga)
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_screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 31, 18);
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else
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_screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 0xF9, 0xFA);
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return 0;
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}
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void GUI_v1::checkTextfieldInput() {
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Common::Event event;
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uint32 now = _vm->_system->getMillis();
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bool running = true;
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int keys = 0;
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while (_vm->_eventMan->pollEvent(event) && running) {
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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if (event.kbd.keycode == Common::KEYCODE_q && event.kbd.hasFlags(Common::KBD_CTRL))
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_vm->quitGame();
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else
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_keyPressed = event.kbd;
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running = false;
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break;
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case Common::EVENT_LBUTTONDOWN:
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case Common::EVENT_LBUTTONUP: {
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Common::Point pos = _vm->getMousePos();
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_vm->_mouseX = pos.x;
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_vm->_mouseY = pos.y;
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keys = event.type == Common::EVENT_LBUTTONDOWN ? 199 : (200 | 0x800);
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running = false;
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} break;
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case Common::EVENT_MOUSEMOVE: {
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Common::Point pos = _vm->getMousePos();
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_vm->_mouseX = pos.x;
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_vm->_mouseY = pos.y;
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_vm->_system->updateScreen();
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_lastScreenUpdate = now;
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} break;
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default:
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break;
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}
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}
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if (now - _lastScreenUpdate > 50) {
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_vm->_system->updateScreen();
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_lastScreenUpdate = now;
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}
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processButtonList(_menuButtonList, keys | 0x8000, 0);
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_vm->_system->delayMillis(3);
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}
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void GUI_v1::printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 c2) {
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_text->printText(str, x, y, c0, c1, c2);
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}
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int GUI_v1::getMenuCenterStringX(const char *str, int x1, int x2) {
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return _text->getCenterStringX(str, x1, x2);
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}
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#pragma mark -
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MainMenu::MainMenu(KyraEngine_v1 *vm) : _vm(vm), _screen(0) {
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_screen = _vm->screen();
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_nextUpdate = 0;
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_system = g_system;
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}
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void MainMenu::init(StaticData data, Animation anim) {
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_static = data;
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_anim = anim;
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_animIntern.curFrame = _anim.startFrame;
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_animIntern.direction = 1;
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}
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void MainMenu::updateAnimation() {
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if (_anim.anim) {
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uint32 now = _system->getMillis();
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if (now > _nextUpdate) {
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_nextUpdate = now + _anim.delay * _vm->tickLength();
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_anim.anim->displayFrame(_animIntern.curFrame, 0, 0, 0, 0, 0, 0);
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_animIntern.curFrame += _animIntern.direction;
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if (_animIntern.curFrame < _anim.startFrame) {
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_animIntern.curFrame = _anim.startFrame;
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_animIntern.direction = 1;
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} else if (_animIntern.curFrame > _anim.endFrame) {
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_animIntern.curFrame = _anim.endFrame;
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_animIntern.direction = -1;
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}
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}
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}
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_screen->updateScreen();
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}
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bool MainMenu::getInput() {
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Common::Event event;
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Common::EventManager *eventMan = _vm->getEventManager();
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bool updateScreen = false;
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while (eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_LBUTTONUP:
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return true;
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case Common::EVENT_MOUSEMOVE:
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updateScreen = true;
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break;
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default:
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break;
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}
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}
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if (updateScreen)
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_system->updateScreen();
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return false;
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}
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int MainMenu::handle(int dim) {
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int command = -1;
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uint8 colorMap[16];
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memset(colorMap, 0, sizeof(colorMap));
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_screen->setTextColorMap(colorMap);
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Screen::FontId oldFont = _screen->setFont(_static.font);
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int charWidthBackUp = _screen->_charWidth;
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|
|
if (_vm->game() != GI_LOL)
|
|
_screen->_charWidth = -2;
|
|
_screen->setScreenDim(dim);
|
|
|
|
int backUpX = _screen->_curDim->sx;
|
|
int backUpY = _screen->_curDim->sy;
|
|
int backUpWidth = _screen->_curDim->w;
|
|
int backUpHeight = _screen->_curDim->h;
|
|
_screen->copyRegion(backUpX, backUpY, backUpX, backUpY, backUpWidth, backUpHeight, 0, 3);
|
|
|
|
int x = _screen->_curDim->sx << 3;
|
|
int y = _screen->_curDim->sy;
|
|
int width = _screen->_curDim->w << 3;
|
|
int height = _screen->_curDim->h;
|
|
|
|
drawBox(x, y, width, height, 1);
|
|
drawBox(x + 1, y + 1, width - 2, height - 2, 0);
|
|
|
|
int selected = 0;
|
|
|
|
draw(selected);
|
|
|
|
while (!_screen->isMouseVisible())
|
|
_screen->showMouse();
|
|
|
|
int fh = _screen->getFontHeight();
|
|
if (_vm->gameFlags().lang == Common::JA_JPN)
|
|
fh++;
|
|
|
|
int textPos = ((_screen->_curDim->w >> 1) + _screen->_curDim->sx) << 3;
|
|
|
|
Common::Rect menuRect(x + 16, y + 4, x + width - 16, y + 4 + fh * _static.menuTable[3]);
|
|
|
|
while (!_vm->shouldQuit()) {
|
|
updateAnimation();
|
|
bool mousePressed = getInput();
|
|
|
|
Common::Point mouse = _vm->getMousePos();
|
|
if (menuRect.contains(mouse)) {
|
|
int item = (mouse.y - menuRect.top) / fh;
|
|
|
|
if (item != selected) {
|
|
printString("%s", textPos, menuRect.top + selected * fh, _static.menuTable[5], 0, 5, _static.strings[selected]);
|
|
printString("%s", textPos, menuRect.top + item * fh, _static.menuTable[6], 0, 5, _static.strings[item]);
|
|
|
|
selected = item;
|
|
}
|
|
|
|
if (mousePressed) {
|
|
for (int i = 0; i < 3; i++) {
|
|
printString("%s", textPos, menuRect.top + selected * fh, _static.menuTable[5], 0, 5, _static.strings[selected]);
|
|
_screen->updateScreen();
|
|
_system->delayMillis(50);
|
|
printString("%s", textPos, menuRect.top + selected * fh, _static.menuTable[6], 0, 5, _static.strings[selected]);
|
|
_screen->updateScreen();
|
|
_system->delayMillis(50);
|
|
}
|
|
command = item;
|
|
break;
|
|
}
|
|
}
|
|
_system->delayMillis(10);
|
|
}
|
|
|
|
if (_vm->shouldQuit())
|
|
command = -1;
|
|
|
|
_screen->copyRegion(backUpX, backUpY, backUpX, backUpY, backUpWidth, backUpHeight, 3, 0);
|
|
_screen->_charWidth = charWidthBackUp;
|
|
_screen->setFont(oldFont);
|
|
|
|
return command;
|
|
}
|
|
|
|
void MainMenu::draw(int select) {
|
|
int top = _screen->_curDim->sy;
|
|
top += _static.menuTable[1];
|
|
int fh = _screen->getFontHeight();
|
|
if (_vm->gameFlags().lang == Common::JA_JPN)
|
|
fh++;
|
|
|
|
for (int i = 0; i < _static.menuTable[3]; ++i) {
|
|
int curY = top + i * fh;
|
|
int color = (i == select) ? _static.menuTable[6] : _static.menuTable[5];
|
|
printString("%s", ((_screen->_curDim->w >> 1) + _screen->_curDim->sx) << 3, curY, color, 0, 5, _static.strings[i]);
|
|
}
|
|
}
|
|
|
|
void MainMenu::drawBox(int x, int y, int w, int h, int fill) {
|
|
--w; --h;
|
|
|
|
if (fill)
|
|
_screen->fillRect(x, y, x + w, y + h, _static.colorTable[0]);
|
|
|
|
_screen->drawClippedLine(x, y + h, x + w, y + h, _static.colorTable[1]);
|
|
_screen->drawClippedLine(x + w, y, x + w, y + h, _static.colorTable[1]);
|
|
_screen->drawClippedLine(x, y, x + w, y, _static.colorTable[2]);
|
|
_screen->drawClippedLine(x, y, x, y + h, _static.colorTable[2]);
|
|
|
|
_screen->setPagePixel(_screen->_curPage, x, y + h, _static.colorTable[3]);
|
|
_screen->setPagePixel(_screen->_curPage, x + w, y, _static.colorTable[3]);
|
|
}
|
|
|
|
void MainMenu::printString(const char *format, int x, int y, int col1, int col2, int flags, ...) {
|
|
if (!format)
|
|
return;
|
|
|
|
va_list vaList;
|
|
va_start(vaList, flags);
|
|
Common::String string = Common::String::vformat(format, vaList);
|
|
va_end(vaList);
|
|
|
|
if (flags & 1)
|
|
x -= _screen->getTextWidth(string.c_str()) >> 1;
|
|
|
|
if (flags & 2)
|
|
x -= _screen->getTextWidth(string.c_str());
|
|
|
|
if (_vm->gameFlags().use16ColorMode)
|
|
flags &= 3;
|
|
|
|
if (flags & 4) {
|
|
_screen->printText(string.c_str(), x - 1, y, _static.altColor, col2);
|
|
_screen->printText(string.c_str(), x, y + 1, _static.altColor, col2);
|
|
}
|
|
|
|
if (flags & 8) {
|
|
_screen->printText(string.c_str(), x - 1, y, 227, col2);
|
|
_screen->printText(string.c_str(), x, y + 1, 227, col2);
|
|
}
|
|
|
|
_screen->printText(string.c_str(), x, y, col1, col2);
|
|
}
|
|
|
|
} // End of namespace Kyra
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