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74 lines
2.3 KiB
C++
74 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_ADENTITY_H
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#define WINTERMUTE_ADENTITY_H
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#include "engines/wintermute/ad/ad_talk_holder.h"
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namespace Wintermute {
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class VideoTheoraPlayer;
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class AdEntity : public AdTalkHolder {
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public:
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VideoTheoraPlayer *_theora;
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bool setSprite(const char *filename);
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void setItem(const char *itemName);
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DECLARE_PERSISTENT(AdEntity, AdTalkHolder)
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void updatePosition();
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virtual int getHeight();
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BaseRegion *_region;
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virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
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virtual bool update();
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virtual bool display();
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AdEntity(BaseGame *inGame);
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virtual ~AdEntity();
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bool loadFile(const char *filename);
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bool loadBuffer(byte *buffer, bool complete = true);
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int32 getWalkToX() const;
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int32 getWalkToY() const;
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TDirection getWalkToDir() const;
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const char* getItemName() const;
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// scripting interface
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virtual ScValue *scGetProperty(const Common::String &name);
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virtual bool scSetProperty(const char *name, ScValue *value);
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virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
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virtual const char *scToString();
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private:
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int32 _walkToX;
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int32 _walkToY;
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TDirection _walkToDir;
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char *_item;
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TEntityType _subtype;
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};
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} // end of namespace Wintermute
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#endif
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