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ui_button.cpp
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WINTERMUTE: Privatize a few more members in BaseGame.
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2013-02-06 13:40:35 +01:00 |
ui_button.h
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WINTERMUTE: Replace all NULLs with nullptr.
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2013-01-26 18:07:07 +01:00 |
ui_edit.cpp
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WINTERMUTE: Privatize a few more members in BaseGame.
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2013-02-06 13:40:35 +01:00 |
ui_edit.h
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WINTERMUTE: Make scGetProperty use Common::String& instead of const char*
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2012-09-29 00:47:12 +02:00 |
ui_entity.cpp
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WINTERMUTE: Replace all NULLs with nullptr.
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2013-01-26 18:07:07 +01:00 |
ui_entity.h
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WINTERMUTE: Make scGetProperty use Common::String& instead of const char*
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2012-09-29 00:47:12 +02:00 |
ui_object.cpp
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WINTERMUTE: Replace all NULLs with nullptr.
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2013-01-26 18:07:07 +01:00 |
ui_object.h
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WINTERMUTE: Replace all NULLs with nullptr.
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2013-01-26 18:07:07 +01:00 |
ui_text.cpp
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WINTERMUTE: Privatize a few more members in BaseGame.
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2013-02-06 13:40:35 +01:00 |
ui_text.h
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WINTERMUTE: Replace all NULLs with nullptr.
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2013-01-26 18:07:07 +01:00 |
ui_tiled_image.cpp
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WINTERMUTE: Replace all NULLs with nullptr.
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2013-01-26 18:07:07 +01:00 |
ui_tiled_image.h
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WINTERMUTE: Replace all NULLs with nullptr.
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2013-01-26 18:07:07 +01:00 |
ui_window.cpp
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WINTERMUTE: Replace all NULLs with nullptr.
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2013-01-26 18:07:07 +01:00 |
ui_window.h
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WINTERMUTE: Make scGetProperty use Common::String& instead of const char*
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2012-09-29 00:47:12 +02:00 |