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54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Music class
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#ifndef DRACI_MUSIC_H
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#define DRACI_MUSIC_H
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#include "audio/midiplayer.h"
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namespace Draci {
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// Taken from MADE, which took it from SAGA.
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class MusicPlayer : public Audio::MidiPlayer {
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public:
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MusicPlayer(const char *pathMask);
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void playSMF(int track, bool loop);
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void stop();
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// Overload Audio::MidiPlayer method
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virtual void sendToChannel(byte channel, uint32 b);
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protected:
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Common::String _pathMask;
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bool _isGM;
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int _track;
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};
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} // End of namespace Draci
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#endif
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