scummvm/engines/sci/sci.cpp
Travis Howell 7d1badc5d5 Merged revisions 42398,42402-42406,42418-42421,42423,42428-42430 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

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  r42398 | thebluegr | 2009-07-12 09:45:54 +1000 (Sun, 12 Jul 2009) | 1 line
  
  Moved the kernel and the vocabulary outside of the engine state (they're static data, which never changes during a game)
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  r42402 | sunmax | 2009-07-12 15:34:46 +1000 (Sun, 12 Jul 2009) | 8 lines
  
  Added a temporary work-around for PS2 backend in common/array.h
  cause its vintage compiler does not support "new T[newCapacity]()"
  but only "new T[newCapacity]", this will let it compile through.
  
  It's ifdef'd as __PLAYSTATION2__, so it won't make a difference
  for other backends with more modern tools.
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  r42403 | sunmax | 2009-07-12 15:35:56 +1000 (Sun, 12 Jul 2009) | 5 lines
  
  I am re-commiting the FORCE_RTL as a temporary solution
  in trunk, so that trunk/1.0rc is au pair feature-wise
  with 0.13.x.
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  r42404 | sunmax | 2009-07-12 15:38:08 +1000 (Sun, 12 Jul 2009) | 24 lines
  
  ScummVM/PS2 bugs fixed by this commit:
  
   - general file write corruption (eg. ScummVM.ini, etc.)
  
   - COMI specific save crash / corruption
     (added option in engines/scumm/saveload.cpp to disable
      thumbnails on PS2, as emergency fallback in case the
      fix should prove to be insufficient)
  
   - implemented _screenChange logic
     (fixes grabOverlay & COMI popup menu)
  
   - fixed higher pitch (chipmunk fx)
  
   - made NET IRXs optional to allow it to work on fat PS2 without net+hd
  
   - fixed cursor restore on RTL
  
   - added "." as R2 to skip single lines of dialog
  
   - added write cache
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  r42405 | dreammaster | 2009-07-12 17:23:50 +1000 (Sun, 12 Jul 2009) | 1 line
  
  Added support for sub-relation message types - this fixes trying to attach the chain to the hook on the deck
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  r42406 | lordhoto | 2009-07-12 18:51:57 +1000 (Sun, 12 Jul 2009) | 1 line
  
  Add missing quotation mark to error message.
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  r42418 | lordhoto | 2009-07-13 00:29:59 +1000 (Mon, 13 Jul 2009) | 1 line
  
  Fix typo, which in fact fixes bug #2820353 "GUI: Search doesn't handle uppercase properly".
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  r42419 | knakos | 2009-07-13 01:59:27 +1000 (Mon, 13 Jul 2009) | 1 line
  
  Apply patch 2802544: WINCE: Implement OSystem::engineInit to remove hack
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  r42420 | knakos | 2009-07-13 01:59:56 +1000 (Mon, 13 Jul 2009) | 1 line
  
  fix build with arm-asm routines
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  r42421 | knakos | 2009-07-13 02:40:10 +1000 (Mon, 13 Jul 2009) | 1 line
  
  oops, fix props
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  r42423 | sev | 2009-07-13 04:52:38 +1000 (Mon, 13 Jul 2009) | 2 lines
  
  Patch #1936137: "Speech for Mac BS1 english"
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  r42428 | sunmax | 2009-07-13 07:58:00 +1000 (Mon, 13 Jul 2009) | 6 lines
  
  Split _eof vs. _err.
  
  Latter defaults to false for now, there are hooks
  for possible future implementation.
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  r42429 | sunmax | 2009-07-13 08:00:47 +1000 (Mon, 13 Jul 2009) | 4 lines
  
  On PS2 use "fprintf" (as in 0.13.x ) to print error messages to stderr,
  rather than "fputs", which is buggy in the PS2 implementation.
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  r42430 | wjpalenstijn | 2009-07-13 08:08:10 +1000 (Mon, 13 Jul 2009) | 1 line
  
  Remove double endline
........

svn-id: r42432
2009-07-12 23:54:46 +00:00

318 lines
9.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "sci/sci.h"
#include "sci/debug.h"
#include "sci/console.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/gfx/gfx_resource.h"
#include "sci/gfx/gfx_tools.h"
#include "sci/gfx/operations.h"
namespace Sci {
class GfxDriver;
const char *versionNames[7] = {
"Autodetected",
"SCI0",
"SCI01",
"SCI01 VGA ODD",
"SCI1",
"SCI1.1",
"SCI32"
};
SciEngine::SciEngine(OSystem *syst, const SciGameDescription *desc)
: Engine(syst), _gameDescription(desc) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().
// However this is the place to specify all default directories
//File::addDefaultDirectory(_gameDataPath + "sound/");
//printf("%s\n", _gameDataPath.c_str());
_console = NULL;
// Set up the engine specific debug levels
Common::addDebugChannel(kDebugLevelError, "Error", "Script error debugging");
Common::addDebugChannel(kDebugLevelNodes, "Lists", "Lists and nodes debugging");
Common::addDebugChannel(kDebugLevelGraphics, "Graphics", "Graphics debugging");
Common::addDebugChannel(kDebugLevelStrings, "Strings", "Strings debugging");
Common::addDebugChannel(kDebugLevelMemory, "Memory", "Memory debugging");
Common::addDebugChannel(kDebugLevelFuncCheck, "Func", "Function parameter debugging");
Common::addDebugChannel(kDebugLevelBresen, "Bresenham", "Bresenham algorithms debugging");
Common::addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
Common::addDebugChannel(kDebugLevelGfxDriver, "Gfxdriver", "Gfx driver debugging");
Common::addDebugChannel(kDebugLevelBaseSetter, "Base", "Base Setter debugging");
Common::addDebugChannel(kDebugLevelParser, "Parser", "Parser debugging");
Common::addDebugChannel(kDebugLevelMenu, "Menu", "Menu handling debugging");
Common::addDebugChannel(kDebugLevelSaid, "Said", "Said specs debugging");
Common::addDebugChannel(kDebugLevelFile, "File", "File I/O debugging");
Common::addDebugChannel(kDebugLevelTime, "Time", "Time debugging");
Common::addDebugChannel(kDebugLevelRoom, "Room", "Room number debugging");
Common::addDebugChannel(kDebugLevelAvoidPath, "Pathfinding", "Pathfinding debugging");
Common::addDebugChannel(kDebugLevelDclInflate, "DCL", "DCL inflate debugging");
Common::addDebugChannel(kDebugLevelVM, "VM", "VM debugging");
Common::addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded");
Common::addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging");
_gamestate = 0;
printf("SciEngine::SciEngine\n");
}
SciEngine::~SciEngine() {
// Dispose your resources here
printf("SciEngine::~SciEngine\n");
// Remove all of our debug levels here
Common::clearAllDebugChannels();
delete _kernel;
delete _vocabulary;
delete _console;
delete _resmgr;
}
Common::Error SciEngine::run() {
Graphics::PixelFormat gfxmode;
#ifdef ENABLE_RGB_COLOR
initGraphics(320, 200, false, NULL);
#else
initGraphics(320, 200, false);
#endif
gfxmode = _system->getScreenFormat();
// Create debugger console. It requires GFX to be initialized
_console = new Console(this);
// Additional setup.
printf("SciEngine::init\n");
/* bool end = false;
Common::EventManager *em = _system->getEventManager();
while (!end) {
Common::Event ev;
if (em->pollEvent(ev)) {
if (ev.type == Common::EVENT_KEYDOWN) {
end = true;
}
}
_system->delayMillis(10);
} */
// FIXME/TODO: Move some of the stuff below to init()
const sci_version_t version = getVersion();
const uint32 flags = getFlags();
int res_version = getResourceVersion();
_resmgr = new ResourceManager(res_version, 256 * 1024);
if (!_resmgr) {
printf("No resources found, aborting...\n");
return Common::kNoGameDataFoundError;
}
_kernel = new Kernel(_resmgr);
_vocabulary = new Vocabulary(_resmgr);
script_adjust_opcode_formats(_resmgr->_sciVersion);
#if 0
printf("Mapping instruments to General Midi\n");
map_MIDI_instruments(_resmgr);
#endif
_gamestate = new EngineState(_resmgr, version, flags);
// Verify that we haven't got an invalid game detection entry
if (version < SCI_VERSION_1) {
// SCI0/SCI01
} else if (version == SCI_VERSION_1) {
if (flags & GF_SCI0_OLDGETTIME) {
error("This game entry is erroneous. It's marked as SCI1, but it has SCI0 flags set");
}
} else if (version == SCI_VERSION_1_1 || version == SCI_VERSION_32) {
if (flags & GF_SCI0_OLDGETTIME) {
error("This game entry is erroneous. It's marked as SCI1.1/SCI32, but it has SCI0 flags set");
}
} else {
error ("Unknown SCI version in game entry");
}
if (script_init_engine(_gamestate))
return Common::kUnknownError;
if (game_init(_gamestate)) { /* Initialize */
warning("Game initialization failed: Aborting...");
// TODO: Add an "init failed" error?
return Common::kUnknownError;
}
// Set the savegame dir (actually, we set it to a fake value,
// since we cannot let the game control where saves are stored)
script_set_gamestate_save_dir(_gamestate, "/");
GfxState gfx_state;
_gamestate->gfx_state = &gfx_state;
_gamestate->animation_granularity = 4;
// Default config:
gfx_options_t gfx_options;
#ifdef CUSTOM_GRAPHICS_OPTIONS
gfx_options.buffer_pics_nr = 0;
gfx_options.pic0_unscaled = 1;
gfx_options.pic0_dither_mode = GFXR_DITHER_MODE_D256;
gfx_options.pic0_dither_pattern = GFXR_DITHER_PATTERN_SCALED;
gfx_options.pic0_brush_mode = GFX_BRUSH_MODE_RANDOM_ELLIPSES;
gfx_options.pic0_line_mode = GFX_LINE_MODE_CORRECT;
gfx_options.cursor_xlate_filter = GFX_XLATE_FILTER_NONE;
gfx_options.view_xlate_filter = GFX_XLATE_FILTER_NONE;
gfx_options.pic_xlate_filter = GFX_XLATE_FILTER_NONE;
gfx_options.text_xlate_filter = GFX_XLATE_FILTER_NONE;
gfx_options.dirty_frames = GFXOP_DIRTY_FRAMES_CLUSTERS;
for (int i = 0; i < GFX_RESOURCE_TYPES_NR; i++) {
gfx_options.res_conf.assign[i] = NULL;
gfx_options.res_conf.mod[i] = NULL;
}
gfx_options.workarounds = 0;
// Default config ends
#endif
if (gfxop_init(_resmgr->_sciVersion, &gfx_state, &gfx_options, _resmgr, gfxmode, 1, 1)) {
warning("Graphics initialization failed. Aborting...");
return Common::kUnknownError;
}
if (game_init_graphics(_gamestate)) { // Init interpreter graphics
warning("Game initialization failed: Error in GFX subsystem. Aborting...");
return Common::kUnknownError;
}
if (game_init_sound(_gamestate, 0)) {
warning("Game initialization failed: Error in sound subsystem. Aborting...");
return Common::kUnknownError;
}
printf("Emulating SCI version %s\n", versionNames[version]);
game_run(&_gamestate); // Run the game
game_exit(_gamestate);
script_free_engine(_gamestate); // Uninitialize game state
script_free_breakpoints(_gamestate);
delete _gamestate;
gfxop_exit(&gfx_state);
return Common::kNoError;
}
// Invoked by error() when a severe error occurs
GUI::Debugger *SciEngine::getDebugger() {
if (_gamestate) {
ExecStack *xs = &(_gamestate->_executionStack.back());
xs->addr.pc.offset = scriptState.old_pc_offset;
xs->sp = scriptState.old_sp;
}
scriptState.runningStep = 0; // Stop multiple execution
scriptState.seeking = kDebugSeekNothing; // Stop special seeks
return _console;
}
// Used to obtain the engine's console in order to print messages to it
Console *SciEngine::getSciDebugger() {
return _console;
}
const char* SciEngine::getGameID() const {
return _gameDescription->desc.gameid;
}
int SciEngine::getVersion() const {
return _gameDescription->version;
}
int SciEngine::getResourceVersion() const {
return _gameDescription->res_version;
}
Common::Language SciEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform SciEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
uint32 SciEngine::getFlags() const {
return _gameDescription->flags;
}
Common::String SciEngine::getSavegameName(int nr) const {
char extension[6];
snprintf(extension, sizeof(extension), ".%03d", nr);
return _targetName + extension;
}
Common::String SciEngine::getSavegamePattern() const {
return _targetName + ".???";
}
Common::String SciEngine::wrapFilename(const Common::String &name) const {
return _targetName + "-" + name;
}
Common::String SciEngine::unwrapFilename(const Common::String &name) const {
Common::String prefix = name + "-";
if (name.hasPrefix(prefix.c_str()))
return Common::String(name.c_str() + prefix.size());
return name;
}
void SciEngine::pauseEngineIntern(bool pause) {
_gamestate->_sound.sfx_suspend(pause);
_mixer->pauseAll(pause);
}
} // End of namespace Sci