scummvm/engines/zvision/render_manager.cpp
2013-08-28 16:44:18 -05:00

331 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/file.h"
#include "common/system.h"
#include "common/stream.h"
#include "engines/util.h"
#include "graphics/decoders/tga.h"
#include "zvision/render_manager.h"
#include "zvision/lzss_read_stream.h"
namespace ZVision {
RenderManager::RenderManager(OSystem *system, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat)
: _system(system),
_workingWidth(workingWindow.width()),
_workingHeight(workingWindow.height()),
_screenCenterX(_workingWidth / 2),
_screenCenterY(_workingHeight / 2),
_workingWindow(workingWindow),
_pixelFormat(pixelFormat),
_currentBackground(0),
_backgroundWidth(0),
_backgroundHeight(0),
_backgroundInverseVelocity(0),
_backgroundOffset(0, 0),
_accumulatedVelocityMilliseconds(0),
_renderTable(_workingWidth, _workingHeight) {
_workingWindowBuffer = new uint16[_workingWidth *_workingHeight];
}
RenderManager::~RenderManager() {
if (_currentBackground != 0) {
delete _currentBackground;
}
delete[] _workingWindowBuffer;
}
void RenderManager::update(uint deltaTimeInMillis) {
// An inverse velocity of 0 would be infinitely fast, so we'll let 0 mean no velocity.
if (_backgroundInverseVelocity != 0) {
_accumulatedVelocityMilliseconds += deltaTimeInMillis;
uint absVelocity = uint(abs(_backgroundInverseVelocity));
int numberOfSteps = 0;
while (_accumulatedVelocityMilliseconds >= absVelocity) {
_accumulatedVelocityMilliseconds -= absVelocity;
numberOfSteps++;
}
// Choose the direction of movement using the sign of the velocity
moveBackground(_backgroundInverseVelocity < 0 ? -numberOfSteps : numberOfSteps);
}
}
void RenderManager::clearWorkingWindowToColor(uint16 color) {
uint32 workingWindowSize = _workingWidth * _workingHeight;
for (uint32 i = 0; i < workingWindowSize; i++) {
_workingWindowBuffer[i] = color;
}
_system->copyRectToScreen(_workingWindowBuffer, _workingWidth * sizeof(uint16), _workingWindow.left, _workingWindow.top, _workingWidth, _workingHeight);
}
void RenderManager::renderSubRectToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap, bool isTransposed) {
int16 subRectX = 0;
int16 subRectY = 0;
// Take care of negative destinations
if (destinationX < 0) {
subRectX = -destinationX;
destinationX = 0;
} else if (destinationX >= surface.w) {
// Take care of extreme positive destinations
destinationX -= surface.w;
}
// Take care of negative destinations
if (destinationY < 0) {
subRectY = -destinationY;
destinationY = 0;
} else if (destinationY >= surface.h) {
// Take care of extreme positive destinations
destinationY -= surface.h;
}
if (wrap) {
_backgroundWidth = surface.w;
_backgroundHeight = surface.h;
if (destinationX > 0) {
// Move destinationX to 0
subRectX = surface.w - destinationX;
destinationX = 0;
}
if (destinationY > 0) {
// Move destinationY to 0
subRectX = surface.w - destinationX;
destinationY = 0;
}
}
// Clip subRect to working window bounds
Common::Rect subRect(subRectX, subRectY, subRectX + _workingWidth, subRectY + _workingHeight);
if (!wrap) {
// Clip to image bounds
subRect.clip(surface.w, surface.h);
}
// Check destRect for validity
if (!subRect.isValidRect() || subRect.isEmpty())
return;
if (_renderTable.getRenderState() == RenderTable::FLAT) {
_system->copyRectToScreen(surface.getBasePtr(subRect.left, subRect.top), surface.pitch, destinationX + _workingWindow.left, destinationY + _workingWindow.top, subRect.width(), subRect.height());
} else {
_renderTable.mutateImage((uint16 *)surface.getBasePtr(0, 0), _workingWindowBuffer, surface.w, surface.h, destinationX, destinationY, subRect, wrap, isTransposed);
_system->copyRectToScreen(_workingWindowBuffer, _workingWidth * sizeof(uint16), destinationX + _workingWindow.left, destinationY + _workingWindow.top, subRect.width(), subRect.height());
}
}
void RenderManager::renderImageToScreen(const Common::String &fileName, int16 destinationX, int16 destinationY, bool wrap) {
Common::File file;
if (!file.open(fileName)) {
warning("Could not open file %s", fileName.c_str());
return;
}
renderImageToScreen(file, destinationX, destinationY);
}
void RenderManager::renderImageToScreen(Common::SeekableReadStream &stream, int16 destinationX, int16 destinationY, bool wrap) {
// Read the magic number
// Some files are true TGA, while others are TGZ
uint32 fileType = stream.readUint32BE();
// Check for TGZ files
if (fileType == MKTAG('T', 'G', 'Z', '\0')) {
// TGZ files have a header and then Bitmap data that is compressed with LZSS
uint32 decompressedSize = stream.readSint32LE();
uint32 imageWidth = stream.readSint32LE();
uint32 imageHeight = stream.readSint32LE();
LzssReadStream lzssStream(&stream);
byte *buffer = new byte[decompressedSize];
lzssStream.read(buffer, decompressedSize);
uint32 pitch = imageWidth * sizeof(uint16);
bool isTransposed = _renderTable.getRenderState() == RenderTable::PANORAMA;
if (isTransposed) {
uint16 temp = imageHeight;
imageHeight = imageWidth;
imageWidth = temp;
}
Graphics::Surface surface;
surface.init(imageWidth, imageHeight, pitch, buffer, _pixelFormat);
renderSubRectToScreen(surface, destinationX, destinationY, wrap, isTransposed);
// We have to use delete[] instead of calling surface.free() because we created the memory with new[]
delete[] buffer;
} else {
// Reset the cursor
stream.seek(0);
// Decode
Graphics::TGADecoder tga;
if (!tga.loadStream(stream)) {
warning("Error while reading TGA image");
return;
}
Graphics::Surface tgaSurface = *(tga.getSurface());
bool isTransposed = _renderTable.getRenderState() == RenderTable::PANORAMA;
if (isTransposed) {
uint16 temp = tgaSurface.h;
tgaSurface.h = tgaSurface.w;
tgaSurface.w = temp;
}
renderSubRectToScreen(tgaSurface, destinationX, destinationY, wrap, isTransposed);
tga.destroy();
}
}
const Common::Point RenderManager::screenSpaceToImageSpace(const Common::Point &point) {
// Convert from screen space to working window space
Common::Point newPoint(point - Common::Point(_workingWindow.left, _workingWindow.top));
RenderTable::RenderState state = _renderTable.getRenderState();
if (state == RenderTable::PANORAMA || state == RenderTable::TILT) {
newPoint = _renderTable.convertWarpedCoordToFlatCoord(newPoint);
}
if (state == RenderTable::PANORAMA) {
newPoint -= (Common::Point(_screenCenterX, 0) - _backgroundOffset);
} else if (state == RenderTable::TILT) {
newPoint -= (Common::Point(0, _screenCenterY) - _backgroundOffset);
}
if (newPoint.x < 0)
newPoint.x += _backgroundWidth;
else if (newPoint.x >= _backgroundWidth)
newPoint.x -= _backgroundWidth;
if (newPoint.y < 0)
newPoint.y += _backgroundHeight;
else if (newPoint.y >= _backgroundHeight)
newPoint.y -= _backgroundHeight;
return newPoint;
}
RenderTable *RenderManager::getRenderTable() {
return &_renderTable;
}
void RenderManager::setBackgroundImage(const Common::String &fileName) {
Common::File *file = new Common::File;
if (!file->open(fileName)) {
warning("Could not open file %s", fileName.c_str());
return;
}
if (_currentBackground != 0) {
delete _currentBackground;
}
_currentBackground = file;
moveBackground(0);
}
void RenderManager::setBackgroundPosition(int offset) {
RenderTable::RenderState state = _renderTable.getRenderState();
if (state == RenderTable::TILT) {
_backgroundOffset.x = 0;
_backgroundOffset.y = offset;
} else if (state == RenderTable::PANORAMA) {
_backgroundOffset.x = offset;
_backgroundOffset.y = 0;
} else {
_backgroundOffset.x = 0;
_backgroundOffset.y = 0;
}
}
void RenderManager::setBackgroundVelocity(int velocity) {
// setBackgroundVelocity(0) will be called quite often, so make sure
// _backgroundInverseVelocity isn't already 0 to prevent an extraneous assignment
if (velocity == 0) {
if (_backgroundInverseVelocity != 0) {
_backgroundInverseVelocity = 0;
}
} else {
_backgroundInverseVelocity = 1000 / velocity;
}
}
void RenderManager::moveBackground(int offset) {
_currentBackground->seek(0);
RenderTable::RenderState state = _renderTable.getRenderState();
if (state == RenderTable::TILT) {
_backgroundOffset += Common::Point(0, offset);
if (_backgroundOffset.x <= -_backgroundWidth)
_backgroundOffset.x += _backgroundWidth;
else if (_backgroundOffset.x >= _backgroundWidth)
_backgroundOffset.x += _backgroundWidth;
if (_backgroundOffset.y <= -_backgroundHeight)
_backgroundOffset.y += _backgroundHeight;
else if (_backgroundOffset.y >= _backgroundHeight)
_backgroundOffset.y += _backgroundHeight;
renderImageToScreen(*_currentBackground, 0, _screenCenterY - _backgroundOffset.y, true);
} else if (state == RenderTable::PANORAMA) {
_backgroundOffset += Common::Point(offset, 0);
if (_backgroundOffset.x <= -_backgroundWidth)
_backgroundOffset.x += _backgroundWidth;
else if (_backgroundOffset.x >= _backgroundWidth)
_backgroundOffset.x += _backgroundWidth;
if (_backgroundOffset.y <= -_backgroundHeight)
_backgroundOffset.y += _backgroundHeight;
else if (_backgroundOffset.y >= _backgroundHeight)
_backgroundOffset.y += _backgroundHeight;
renderImageToScreen(*_currentBackground, _screenCenterX - _backgroundOffset.x, 0, true);
} else {
renderImageToScreen(*_currentBackground, 0, 0);
}
}
} // End of namespace ZVision