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faeb24f037
Since the only use case for SVGBitmap is blitting it to a ManagedSurface, combine both into one to avoid unnecessary allocation and blitting.
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GRAPHICS_SVG_H
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#define GRAPHICS_SVG_H
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#include "graphics/managed_surface.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Graphics {
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/**
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* A derived graphics surface, which renders bitmap data from a SVG stream.
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*/
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class SVGBitmap : public ManagedSurface {
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public:
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SVGBitmap(Common::SeekableReadStream *in, int dw, int dh);
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};
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} // end of namespace Graphics
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#endif // GRAPHICS_SVG_H
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