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40 lines
1.2 KiB
C
40 lines
1.2 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef COMMON_MD5_H
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#define COMMON_MD5_H
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#include "util.h"
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typedef struct {
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uint32 total[2];
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uint32 state[4];
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uint8 buffer[64];
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} md5_context;
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void md5_starts(md5_context *ctx);
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void md5_update(md5_context *ctx, const uint8 *input, uint32 length);
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void md5_finish(md5_context *ctx, uint8 digest[16]);
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bool md5_file(const char *name, uint8 digest[16], uint32 length = 0);
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#endif
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