mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
7d5249f61e
The places where it's used are self-explanatory, so it's superfluous
513 lines
12 KiB
C++
513 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef CHEWY_GLOBALS_H
|
|
#define CHEWY_GLOBALS_H
|
|
|
|
#include "common/array.h"
|
|
#include "chewy/chewy.h"
|
|
#include "chewy/types.h"
|
|
#include "chewy/atds.h"
|
|
#include "chewy/room.h"
|
|
#include "chewy/movclass.h"
|
|
#include "chewy/timer.h"
|
|
#include "chewy/gedclass.h"
|
|
#include "chewy/text.h"
|
|
#include "chewy/object.h"
|
|
#include "chewy/effect.h"
|
|
#include "chewy/sound_player.h"
|
|
|
|
namespace Chewy {
|
|
|
|
#define MAX_ZOBJ 60
|
|
#define MAX_RAND_NO_USE 6
|
|
#define R45_MAX_PERSON 9
|
|
|
|
extern const uint8 RAND_NO_USE[MAX_RAND_NO_USE];
|
|
|
|
class ChewyFont;
|
|
class Cursor;
|
|
class FontMgr;
|
|
class InputMgr;
|
|
class IOGame;
|
|
class McgaGraphics;
|
|
class Memory;
|
|
class SoundPlayer;
|
|
|
|
class Globals {
|
|
class CurrentScreen : public Graphics::Surface {
|
|
public:
|
|
CurrentScreen() {
|
|
w = pitch = SCREEN_WIDTH;
|
|
h = SCREEN_HEIGHT;
|
|
format = Graphics::PixelFormat::createFormatCLUT8();
|
|
}
|
|
CurrentScreen &operator=(byte *p) {
|
|
setPixels(p);
|
|
return *this;
|
|
}
|
|
byte *getPixels() { return (byte *)Graphics::Surface::getPixels(); }
|
|
};
|
|
|
|
struct ZObjSort {
|
|
uint8 ObjArt;
|
|
uint8 ObjNr;
|
|
int16 ObjZ;
|
|
};
|
|
public:
|
|
Globals();
|
|
~Globals();
|
|
public:
|
|
int16 _ani_invent_anf[3] = { 38, 39, 21 };
|
|
int16 _ani_invent_delay[3][2] = {
|
|
{ 12, 12 }, { 10, 10 }, { 11, 11 }
|
|
};
|
|
int16 _ani_count[3] = { 38, 39, 21 };
|
|
int16 _timer_nr[MAX_TIMER_OBJ] = { 0 };
|
|
public:
|
|
CurrentScreen _currentScreen;
|
|
Spieler _spieler;
|
|
|
|
int16 _pfeil_ani = 0;
|
|
int16 _pfeil_delay = 0;
|
|
int16 _cur_hide_flag = 0;
|
|
int16 _auto_p_nr = 0;
|
|
|
|
int16 _zoom_horizont = 0;
|
|
int16 _zoom_mov_fak = 0;
|
|
|
|
int16 _auto_obj = 0;
|
|
|
|
bool _cur_display = false;
|
|
int16 _mouseLeftClick = 0;
|
|
Common::String _calc_inv_text_str1, _calc_inv_text_str2;
|
|
bool _calc_inv_text_set = false;
|
|
bool _stopAutoMove[3] = { false };
|
|
bool _e_streifen = false;
|
|
int16 _r45_delay = 0;
|
|
int16 _r56koch_flug = 0;
|
|
int16 _r62Delay = 0;
|
|
int16 _r62TalkAni = 0;
|
|
int16 _r64TalkAni = 0;
|
|
int16 _r63ChewyAni = 0;
|
|
int16 _r63Schalter = 0;
|
|
int16 _r63RunDia = 0;
|
|
int16 _r65tmp_scrollx = 0;
|
|
int16 _r65tmp_scrolly = 0;
|
|
int16 _r65tmp_ch_x = 0;
|
|
int16 _r65tmp_ch_y = 0;
|
|
int16 _r65tmp_ho_x = 0;
|
|
int16 _r65tmp_ho_y = 0;
|
|
int16 _r68HohesC = 0;
|
|
|
|
// global.cpp
|
|
const uint8 *_chewy_ph_nr;
|
|
const uint8 *_chewy_ph;
|
|
byte *_pal = nullptr;
|
|
byte *_screen0 = nullptr;
|
|
int16 _scr_width = 0;
|
|
BlendMode _fx_blend = BLEND_NONE;
|
|
void (*_SetUpScreenFunc)() = nullptr;
|
|
|
|
int16 _FrameSpeed = 0;
|
|
int16 _FrameSpeedTmp = 0;
|
|
|
|
byte **_ablage = nullptr;
|
|
byte *_workpage = nullptr;
|
|
byte *_workptr = nullptr;
|
|
byte **_ged_mem = nullptr;
|
|
byte *_spblende = nullptr;
|
|
char **_ads_item_ptr = nullptr;
|
|
|
|
int16 _ads_dia_nr = 0;
|
|
int16 _ads_item_nr = 0;
|
|
int16 _ads_blk_nr = 0;
|
|
int16 _ads_push = 0;
|
|
|
|
int16 _ads_tmp_dsp = 0;
|
|
int8 _menu_display = 0;
|
|
int16 _menu_lauflicht = 0;
|
|
int16 _menu_item = 0;
|
|
int16 _menu_item_vorwahl = 0;
|
|
int16 _maus_old_x = 0;
|
|
int16 _maus_old_y = 0;
|
|
int16 _inventoryNr = 0;
|
|
int16 _invent_cur_mode = 0;
|
|
byte *_inv_spr[MAX_MOV_OBJ] = { nullptr };
|
|
int16 _person_tmp_hide[MAX_PERSON] = { 0 };
|
|
int16 _person_tmp_room[MAX_PERSON] = { 0 };
|
|
|
|
int16 _talk_start_ani = -1;
|
|
int16 _talk_hide_static = -1;
|
|
int16 _currentSong = -1;
|
|
bool _savegameFlag = false;
|
|
Common::Stream *_music_handle = nullptr;
|
|
int16 _EndOfPool = 0;
|
|
int _timer_action_ctr = 0;
|
|
|
|
AutoMov _auto_mov[MAX_AUTO_MOV];
|
|
int16 _HowardMov = 0;
|
|
|
|
TafSeqInfo *_spz_tinfo = nullptr;
|
|
int16 _SpzDelay = 0;
|
|
int16 _spz_spr_nr[MAX_SPZ_PHASEN] = { 0 };
|
|
int16 _spz_start = 0;
|
|
int16 _spz_akt_id = 0;
|
|
|
|
int16 _spz_p_nr = 0;
|
|
int16 _spz_delay[MAX_PERSON] = { 0 };
|
|
int16 _spz_count = 0;
|
|
int16 _spz_ani[MAX_PERSON] = { 0 };
|
|
|
|
int16 _AkChewyTaf = 0;
|
|
int16 _PersonAni[MAX_PERSON] = { 0 };
|
|
TafSeqInfo *_PersonTaf[MAX_PERSON] = { nullptr };
|
|
uint8 _PersonSpr[MAX_PERSON][8] = {{ 0 }};
|
|
|
|
RoomDetailInfo *_Rdi = nullptr;
|
|
StaticDetailInfo *_Sdi = nullptr;
|
|
AniDetailInfo *_Adi = nullptr;
|
|
TafInfo *_curtaf = nullptr;
|
|
TafInfo *_menutaf = nullptr;
|
|
TafSeqInfo *_howard_taf = nullptr;
|
|
TafInfo *_chewy = nullptr;
|
|
int16 *_chewy_kor = nullptr;
|
|
GedClass *_ged = nullptr;
|
|
Text *_txt = nullptr;
|
|
Room *_room = nullptr;
|
|
Object *_obj = nullptr;
|
|
Timer *_uhr = nullptr;
|
|
Detail *_det = nullptr;
|
|
Effect *_fx = nullptr;
|
|
Atdsys *_atds = nullptr;
|
|
MovClass *_mov = nullptr;
|
|
|
|
ObjMov _spieler_vector[MAX_PERSON];
|
|
SprInfo _spr_info[MAX_PROG_ANI];
|
|
MovInfo _spieler_mi[MAX_PERSON];
|
|
ObjMov _auto_mov_vector[MAX_OBJ_MOV];
|
|
MovInfo _auto_mov_obj[MAX_OBJ_MOV];
|
|
MovPhasen _mov_phasen[MAX_OBJ_MOV];
|
|
MovLine _mov_line[MAX_OBJ_MOV][5];
|
|
TimerBlk _ani_timer[MAX_TIMER_OBJ];
|
|
int16 _person_end_phase[MAX_PERSON] = { 0 };
|
|
int16 _ani_stand_count[MAX_PERSON] = { 0 };
|
|
bool _ani_stand_flag[MAX_PERSON] = { false };
|
|
|
|
MouseInfo _minfo;
|
|
CurBlk _curblk;
|
|
CurAni _curani;
|
|
RaumBlk _room_blk;
|
|
Flags _flags = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
|
CustomInfo _Ci;
|
|
GotoPkt _gpkt;
|
|
|
|
int16 _r45_pinfo[R45_MAX_PERSON][4] = {
|
|
{ 0, 4, 1490, 1500 },
|
|
{ 0, 1, 180, 190 },
|
|
{ 0, 1, 40, 60 },
|
|
{ 0, 1, 40, 150 },
|
|
{ 0, 1, 40, 230 },
|
|
{ 0, 1, 40, 340 },
|
|
{ 0, 1, 49, 50 },
|
|
{ 0, 1, 5, 90 },
|
|
{ 0, 1, 7, 190 }
|
|
};
|
|
|
|
// main.cpp
|
|
int16 _menu_flag = 0;
|
|
bool _inv_disp_ok = 0;
|
|
int16 _txt_aus_click = 0;
|
|
int16 _txt_nummer = 0;
|
|
int16 _tmp_menu_item = 0;
|
|
int16 _cur_ausgang_flag = 0;
|
|
int16 _room_start_nr = 0;
|
|
int16 _TmpFrameSpeed = 0;
|
|
InputMgr *_in = nullptr;
|
|
Memory *_mem = nullptr;
|
|
IOGame *_iog = nullptr;
|
|
McgaGraphics *_out = nullptr;
|
|
Cursor *_cur = nullptr;
|
|
SoundPlayer *_sndPlayer = nullptr;
|
|
ChewyFont *_font6 = nullptr;
|
|
ChewyFont *_font8 = nullptr;
|
|
FontMgr *_fontMgr = nullptr;
|
|
int16 _scroll_delay = 0;
|
|
|
|
// mcga.cpp
|
|
int _spriteWidth = 0;
|
|
|
|
// mcga_graphics.cpp
|
|
int16 _clipx1 = 0, _clipx2 = 0, _clipy1 = 0, _clipy2 = 0;
|
|
int16 _gcurx = 0, _gcury = 0;
|
|
|
|
// menus.cpp
|
|
int8 _m_flip = 0;
|
|
int16 _tmp_menu = 0;
|
|
int16 _show_invent_menu = 0;
|
|
|
|
// sprite.cpp
|
|
int16 _z_count = 0;
|
|
ZObjSort _z_obj_sort[MAX_ZOBJ];
|
|
char _new_vector = false;
|
|
|
|
// timer.cpp
|
|
bool _timer_int = false;
|
|
int _timer_count = 0;
|
|
bool _timer_suspend = false;
|
|
};
|
|
|
|
extern Globals *g_globals;
|
|
|
|
#define _G(FIELD) g_globals->_##FIELD
|
|
|
|
void cursorChoice(int16 nr);
|
|
|
|
void hideCur();
|
|
|
|
void showCur();
|
|
|
|
void alloc_buffers();
|
|
|
|
bool mainLoop(int16 mode);
|
|
|
|
void setupScreen(SetupScreenMode mode);
|
|
|
|
void kb_mov(int16 mode);
|
|
|
|
void kb_cur_action(int16 key, int16 mode);
|
|
void mouseAction();
|
|
|
|
void evaluateObj(int16 testNr, int16 txt_nr);
|
|
|
|
void swap_if_l(int16 *x1, int16 *x2);
|
|
|
|
void printShadowed(int16 x, int16 y, int16 fgCol, int16 bgCol, int16 shadowFgCol,
|
|
int16 scrWidth, char *txtPtr);
|
|
|
|
bool autoMove(int16 movNr, int16 playerNum);
|
|
void get_user_key(int16 mode);
|
|
void clear_prog_ani();
|
|
|
|
void set_ani_screen();
|
|
|
|
void delInventory(int16 nr);
|
|
|
|
bool isCurInventory(int16 nr);
|
|
|
|
void check_shad(int16 palIdx, int16 mode);
|
|
|
|
void get_scroll_off(int16 x, int16 y, int16 pic_x, int16 pic_y,
|
|
int16 *sc_x, int16 *sc_y);
|
|
|
|
void calc_scroll(int16 x, int16 y, int16 pic_x, int16 pic_y,
|
|
int16 *sc_x, int16 *sc_y);
|
|
|
|
void auto_scroll(int16 scrx, int16 scry);
|
|
|
|
int16 calc_mouse_mov_obj(int16 *auto_nr);
|
|
|
|
void check_mouse_ausgang(int16 x, int16 y);
|
|
|
|
void calc_ausgang(int16 x, int16 y);
|
|
|
|
void goAutoXy(int16 x, int16 y, int16 personNum, int16 mode);
|
|
|
|
void calc_auto_go();
|
|
|
|
void disable_timer();
|
|
|
|
void enable_timer();
|
|
|
|
int16 is_mouse_person(int16 x, int16 y);
|
|
|
|
void calc_mouse_person(int16 x, int16 y);
|
|
|
|
void hide_person();
|
|
|
|
void show_person();
|
|
|
|
void save_person_rnr();
|
|
|
|
void set_person_rnr();
|
|
|
|
bool is_chewy_busy();
|
|
|
|
void standard_init();
|
|
|
|
void tidy();
|
|
|
|
void init_load();
|
|
|
|
void var_init();
|
|
|
|
void new_game();
|
|
void sound_init();
|
|
void show_intro();
|
|
void register_cutscene(int cutsceneNum);
|
|
void getCutscenes(Common::Array<int> &cutscenes);
|
|
|
|
void init_atds();
|
|
|
|
void init_room();
|
|
|
|
void buildMenu(int16 x, int16 y, int16 xNr, int16 yNr, int16 col, int16 mode);
|
|
|
|
void autoMenu(int16 *x, int16 *y, int16 lineNr, int16 zeilen_hoehe,
|
|
char *txt, int16 mode);
|
|
|
|
void cur_2_inventory();
|
|
|
|
void inventory_2_cur(int16 nr);
|
|
|
|
void new_invent_2_cur(int16 inv_nr);
|
|
|
|
void invent_2_slot(int16 nr);
|
|
|
|
int16 del_invent_slot(int16 nr);
|
|
|
|
void remove_inventory(int16 nr);
|
|
|
|
void getDisplayCoord(int16 *x, int16 *y, int16 nr);
|
|
void calcTxtXy(int16 *x, int16 *y, char *txtAdr, int16 txtNr);
|
|
void adsMenu();
|
|
|
|
void stop_ads_dialog();
|
|
|
|
void play_scene_ani(int16 nr, int16 mode);
|
|
|
|
void timer_action(int16 t_nr);
|
|
|
|
void check_ged_action(int16 index);
|
|
|
|
int16 ged_user_func(int16 idx_nr);
|
|
|
|
void enter_room(int16 eib_nr);
|
|
|
|
void exit_room(int16 eib_nr);
|
|
|
|
void flic_cut(int16 nr);
|
|
|
|
void print_rows(int16 id);
|
|
|
|
int16 sib_event_no_inv(int16 sib_nr);
|
|
|
|
void sib_event_inv(int16 sib_nr);
|
|
|
|
uint16 exit_flip_flop(int16 ani_nr, int16 eib_nr1, int16 eib_nr2,
|
|
int16 ats_nr1, int16 ats_nr2, int16 sib_nr,
|
|
int16 spr_nr1, int16 spr_nr2, int16 flag);
|
|
|
|
int16 loadAdsDia(int16 diaNr);
|
|
|
|
void setSsiPos();
|
|
|
|
int16 atsAction(int16 txtNr, int16 txtMode, int16 MODE);
|
|
|
|
void selectDialogOption(int16 diaNr, int16 blkNr, int16 strEndNr);
|
|
|
|
void ads_ende(int16 diaNr, int16 blkNr, int16 strEndNr);
|
|
|
|
void atdsStringStart(int16 diaNr, int16 strNr, int16 personNr,
|
|
int16 mode);
|
|
void calc_inv_use_txt(int16 test_nr);
|
|
bool calc_inv_no_use(int16 test_nr, int16 mode);
|
|
int16 calc_person_txt(int16 p_nr);
|
|
int16 calc_person_click(int16 p_nr);
|
|
void calc_person_dia(int16 p_nr);
|
|
void spriteEngine();
|
|
|
|
void calc_z_ebene();
|
|
|
|
void startAniBlock(int16 nr, const AniBlock *ab);
|
|
|
|
void startSetAILWait(int16 aniNr, int16 rep, int16 mode);
|
|
|
|
void startDetailFrame(int16 aniNr, int16 rep, int16 mode,
|
|
int16 frame);
|
|
|
|
void waitDetail(int16 detNr);
|
|
|
|
void waitShowScreen(int16 frames);
|
|
|
|
void zoom_mov_anpass(ObjMov *om, MovInfo *mi);
|
|
|
|
void calc_zoom(int16 y, int16 zoomFactorX, int16 zoomFactorY,
|
|
ObjMov *om);
|
|
|
|
bool startAtsWait(int16 txtNr, int16 txtMode, int16 col, int16 mode);
|
|
void startAadWait(int16 diaNr);
|
|
|
|
void start_aad(int16 diaNr);
|
|
void aadWait(int16 strNr);
|
|
void startAdsWait(int16 diaNr);
|
|
void start_aad(int16 diaNr, int16 ssiNr);
|
|
void wait_auto_obj(int16 nr);
|
|
|
|
void stop_auto_obj(int16 nr);
|
|
|
|
void continue_auto_obj(int16 nr, int16 repeat);
|
|
|
|
void new_auto_line(int16 nr);
|
|
void init_auto_obj(int16 auto_nr, const int16 *phasen, int16 lines,
|
|
const MovLine *pkt);
|
|
|
|
int16 mouse_auto_obj(int16 nr, int16 xoff, int16 yoff);
|
|
|
|
int16 auto_obj_status(int16 nr);
|
|
|
|
int16 mouse_on_prog_ani();
|
|
|
|
void set_spz_delay(int16 delay);
|
|
|
|
void start_spz_wait(int16 ani_id, int16 count, bool reverse, int16 p_nr);
|
|
|
|
bool start_spz(int16 ani_id, int16 count, bool reverse, int16 p_nr);
|
|
|
|
void stop_spz();
|
|
|
|
void calc_person_spz_ani(ObjMov *om);
|
|
|
|
void setPersonPos(int16 x, int16 y, int16 personNr, int16 direction);
|
|
|
|
void setPersonSpr(int16 nr, int16 personNr);
|
|
|
|
void stopPerson(int16 personNr);
|
|
|
|
void mov_objekt(ObjMov *om, MovInfo *mi);
|
|
|
|
void calc_person_end_ani(ObjMov *om, int16 p_nr);
|
|
|
|
void get_phase(ObjMov *om, MovInfo *mi);
|
|
|
|
void get_lr_phase(ObjMov *om, int16 obj_mode);
|
|
|
|
void load_person_ani(int16 ani_id, int16 p_nr);
|
|
|
|
void calc_person_ani();
|
|
|
|
void load_room_music(int16 room_nr);
|
|
|
|
} // namespace Chewy
|
|
|
|
#endif
|