scummvm/engines/gob/inter_fascin.cpp
2010-03-11 06:15:51 +00:00

254 lines
7.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "gob/hotspots.h"
#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/draw.h"
#include "gob/game.h"
#include "gob/script.h"
#include "gob/palanim.h"
#include "gob/video.h"
#include "gob/videoplayer.h"
#include "gob/sound/sound.h"
namespace Gob {
#define OPCODEVER Inter_Fascination
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
Inter_Fascination::Inter_Fascination(GobEngine *vm) : Inter_v2(vm) {
}
void Inter_Fascination::setupOpcodesDraw() {
Inter_v2::setupOpcodesDraw();
OPCODEDRAW(0x03, oFascin_setWinSize);
OPCODEDRAW(0x04, oFascin_closeWin);
OPCODEDRAW(0x05, oFascin_activeWin);
OPCODEDRAW(0x06, oFascin_openWin);
OPCODEDRAW(0x0A, oFascin_setRenderFlags);
OPCODEDRAW(0x0B, oFascin_setWinFlags);
CLEAROPCODEDRAW(0x50);
CLEAROPCODEDRAW(0x51);
CLEAROPCODEDRAW(0x52);
CLEAROPCODEDRAW(0x53);
CLEAROPCODEDRAW(0x54);
CLEAROPCODEDRAW(0x55);
CLEAROPCODEDRAW(0x56);
CLEAROPCODEDRAW(0x80);
CLEAROPCODEDRAW(0x81);
CLEAROPCODEDRAW(0x82);
CLEAROPCODEDRAW(0x83);
CLEAROPCODEDRAW(0x84);
CLEAROPCODEDRAW(0x85);
CLEAROPCODEDRAW(0x86);
CLEAROPCODEDRAW(0x87);
CLEAROPCODEDRAW(0x88);
}
void Inter_Fascination::setupOpcodesFunc() {
Inter_v2::setupOpcodesFunc();
OPCODEFUNC(0x09, o1_assign);
OPCODEFUNC(0x32, oFascin_copySprite);
}
void Inter_Fascination::setupOpcodesGob() {
OPCODEGOB( 1, oFascin_playTirb);
OPCODEGOB( 2, oFascin_playTira);
OPCODEGOB( 3, oFascin_loadExtasy);
OPCODEGOB( 4, oFascin_adlibPlay);
OPCODEGOB( 5, oFascin_adlibStop);
OPCODEGOB( 6, oFascin_adlibUnload);
OPCODEGOB( 7, oFascin_loadMus1);
OPCODEGOB( 8, oFascin_loadMus2);
OPCODEGOB( 9, oFascin_loadMus3);
OPCODEGOB( 10, oFascin_loadBatt1);
OPCODEGOB( 11, oFascin_loadBatt2);
OPCODEGOB( 12, oFascin_loadBatt3);
OPCODEGOB(1000, oFascin_loadMod);
OPCODEGOB(1001, oFascin_playProtracker);
OPCODEGOB(1002, o2_stopProtracker);
}
bool Inter_Fascination::oFascin_copySprite(OpFuncParams &params) {
_vm->_draw->_sourceSurface = _vm->_game->_script->readInt16();
_vm->_draw->_destSurface = _vm->_game->_script->readInt16();
_vm->_draw->_spriteLeft = _vm->_game->_script->readValExpr();
_vm->_draw->_spriteTop = _vm->_game->_script->readValExpr();
_vm->_draw->_spriteRight = _vm->_game->_script->readValExpr();
_vm->_draw->_spriteBottom = _vm->_game->_script->readValExpr();
_vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr();
_vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr();
_vm->_draw->_transparency = _vm->_game->_script->readInt16();
_vm->_draw->spriteOperation(DRAW_BLITSURF);
return false;
}
void Inter_Fascination::oFascin_playTirb(OpGobParams &params) {
warning("funcPlayImd with parameter : 'tirb.imd'");
if (_vm->_vidPlayer->primaryOpen("tirb", 150, 88, VideoPlayer::kFlagFrontSurface,
VideoPlayer::kVideoTypePreIMD, 128, 80)) {
_vm->_vidPlayer->primaryPlay();
_vm->_vidPlayer->primaryClose();
}
}
void Inter_Fascination::oFascin_playTira(OpGobParams &params) {
warning("funcPlayImd with parameter : 'tira.imd'");
if (_vm->_vidPlayer->primaryOpen("tira", 88, 66, VideoPlayer::kFlagFrontSurface,
VideoPlayer::kVideoTypePreIMD, 128, 80)) {
_vm->_vidPlayer->primaryPlay();
_vm->_vidPlayer->primaryClose();
}
}
void Inter_Fascination::oFascin_loadExtasy(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("extasy.tbr");
_vm->_sound->adlibLoadMDY("extasy.mdy");
}
void Inter_Fascination::oFascin_adlibPlay(OpGobParams &params) {
#ifdef ENABLE_FASCIN_ADLIB
_vm->_sound->adlibPlay();
#endif
}
void Inter_Fascination::oFascin_adlibStop(OpGobParams &params) {
_vm->_sound->adlibStop();
}
void Inter_Fascination::oFascin_adlibUnload(OpGobParams &params) {
_vm->_sound->adlibUnload();
}
void Inter_Fascination::oFascin_loadMus1(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("music1.tbr");
_vm->_sound->adlibLoadMDY("music1.mdy");
}
void Inter_Fascination::oFascin_loadMus2(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("music2.tbr");
_vm->_sound->adlibLoadMDY("music2.mdy");
}
void Inter_Fascination::oFascin_loadMus3(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("music3.tbr");
_vm->_sound->adlibLoadMDY("music3.mdy");
}
void Inter_Fascination::oFascin_loadBatt1(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("batt1.tbr");
_vm->_sound->adlibLoadMDY("batt1.mdy");
}
void Inter_Fascination::oFascin_loadBatt2(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("batt2.tbr");
_vm->_sound->adlibLoadMDY("batt2.mdy");
}
void Inter_Fascination::oFascin_loadBatt3(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("batt3.tbr");
_vm->_sound->adlibLoadMDY("batt3.mdy");
}
void Inter_Fascination::oFascin_loadMod(OpGobParams &params) {
// Fascination GE Function 1000 - Load MOD music.
// Only used by Amiga and Atari versions.
// Useless as it's included in Paula's playProTracker
}
void Inter_Fascination::oFascin_setWinSize() {
_vm->_draw->_winMaxWidth = _vm->_game->_script->readUint16();
_vm->_draw->_winMaxHeight = _vm->_game->_script->readUint16();
_vm->_draw->_winVarArrayLeft = _vm->_game->_script->readVarIndex();
_vm->_draw->_winVarArrayTop = _vm->_game->_script->readVarIndex();
_vm->_draw->_winVarArrayWidth = _vm->_game->_script->readVarIndex();
_vm->_draw->_winVarArrayHeight = _vm->_game->_script->readVarIndex();
_vm->_draw->_winVarArrayStatus = _vm->_game->_script->readVarIndex();
_vm->_draw->_winVarArrayLimitsX = _vm->_game->_script->readVarIndex();
_vm->_draw->_winVarArrayLimitsY = _vm->_game->_script->readVarIndex();
}
void Inter_Fascination::oFascin_closeWin() {
int16 id;
_vm->_game->_script->evalExpr(&id);
_vm->_draw->activeWin(id);
_vm->_draw->closeWin(id);
}
void Inter_Fascination::oFascin_activeWin() {
int16 id;
_vm->_game->_script->evalExpr(&id);
_vm->_draw->activeWin(id);
}
void Inter_Fascination::oFascin_openWin() {
int16 retVal, id;
_vm->_game->_script->evalExpr(&id);
retVal = _vm->_game->_script->readVarIndex();
WRITE_VAR((retVal / 4), (int32) _vm->_draw->openWin(id));
}
void Inter_Fascination::oFascin_setRenderFlags() {
int16 expr;
_vm->_game->_script->evalExpr(&expr);
_vm->_draw->_renderFlags = expr;
}
void Inter_Fascination::oFascin_setWinFlags() {
int16 expr;
_vm->_game->_script->evalExpr(&expr);
_vm->_global->_curWinId = expr;
}
void Inter_Fascination::oFascin_playProtracker(OpGobParams &params) {
_vm->_sound->protrackerPlay("mod.extasy");
}
} // End of namespace Gob