scummvm/common/EventRecorder.h
Max Horn 4cbe4ede66 COMMON: Registers RandomSources in constructor with the event recorder
This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
2011-05-17 12:17:26 +02:00

107 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_EVENTRECORDER_H
#define COMMON_EVENTRECORDER_H
#include "common/scummsys.h"
#include "common/events.h"
#include "common/singleton.h"
#include "common/mutex.h"
#include "common/array.h"
#define g_eventRec (Common::EventRecorder::instance())
namespace Common {
class RandomSource;
class SeekableReadStream;
class WriteStream;
/**
* Our generic event recorder.
*
* TODO: Add more documentation.
*/
class EventRecorder : private EventSource, private EventObserver, public Singleton<EventRecorder> {
friend class Singleton<SingletonBaseType>;
EventRecorder();
~EventRecorder();
public:
void init();
void deinit();
/** Register random source so it can be serialized in game test purposes */
void registerRandomSource(RandomSource &rnd, const String &name);
/** TODO: Add documentation, this is only used by the backend */
void processMillis(uint32 &millis);
private:
bool notifyEvent(const Event &ev);
bool pollEvent(Event &ev);
bool allowMapping() const { return false; }
class RandomSourceRecord {
public:
String name;
uint32 seed;
};
Array<RandomSourceRecord> _randomSourceRecords;
bool _recordSubtitles;
volatile uint32 _recordCount;
volatile uint32 _lastRecordEvent;
volatile uint32 _recordTimeCount;
WriteStream *_recordFile;
WriteStream *_recordTimeFile;
MutexRef _timeMutex;
MutexRef _recorderMutex;
volatile uint32 _lastMillis;
volatile uint32 _playbackCount;
volatile uint32 _playbackDiff;
volatile bool _hasPlaybackEvent;
volatile uint32 _playbackTimeCount;
Event _playbackEvent;
SeekableReadStream *_playbackFile;
SeekableReadStream *_playbackTimeFile;
volatile uint32 _eventCount;
volatile uint32 _lastEventCount;
enum RecordMode {
kPassthrough = 0,
kRecorderRecord = 1,
kRecorderPlayback = 2
};
volatile RecordMode _recordMode;
String _recordFileName;
String _recordTempFileName;
String _recordTimeFileName;
};
} // End of namespace Common
#endif