scummvm/engines/mohawk/riven_saveload.h
Eugene Sandulenko 0ea022d076 Add Mohawk engine code. Part 1/3: main code.
svn-id: r46727
2009-12-29 23:18:24 +00:00

67 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef MOHAWK_SAVELOAD_H
#define MOHAWK_SAVELOAD_H
#include "common/savefile.h"
#include "common/str.h"
#include "mohawk/file.h"
namespace Mohawk {
class MohawkEngine_Riven;
enum {
kCDSaveGameVersion = 0x00010000,
kDVDSaveGameVersion = 0x00010100
};
class RivenSaveLoad {
public:
RivenSaveLoad(MohawkEngine_Riven*, Common::SaveFileManager*);
~RivenSaveLoad();
Common::StringList generateSaveGameList();
bool loadGame(Common::String);
bool saveGame(Common::String);
void deleteSave(Common::String);
private:
MohawkEngine_Riven *_vm;
Common::SaveFileManager *_saveFileMan;
MohawkFile *_loadFile;
Common::MemoryWriteStreamDynamic *genVERSSection();
Common::MemoryWriteStreamDynamic *genNAMESection();
Common::MemoryWriteStreamDynamic *genVARSSection();
Common::MemoryWriteStreamDynamic *genZIPSSection();
};
} // End of namespace Mohawk
#endif