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321 lines
10 KiB
C++
321 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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#include "math.h"
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#include "avalanche/avalanche.h"
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#include "avalanche/graphics.h"
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#include "common/system.h"
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#include "common/rect.h"
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#include "engines/util.h"
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#include "graphics/palette.h"
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namespace Avalanche {
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const byte Graphics::kEgaPaletteIndex[16] = {0, 1, 2, 3, 4, 5, 20, 7, 56, 57, 58, 59, 60, 61, 62, 63};
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Graphics::Graphics(AvalancheEngine *vm) {
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_vm = vm;
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}
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Graphics::~Graphics() {
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_surface.free();
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_magics.free();
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_background.free();
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_screen.free();
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_scrolls.free();
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}
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void Graphics::init() {
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initGraphics(kScreenWidth, kScreenHeight * 2, true); // Doubling the height.
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for (int i = 0; i < 64; ++i) {
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_egaPalette[i][0] = (i >> 2 & 1) * 0xaa + (i >> 5 & 1) * 0x55;
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_egaPalette[i][1] = (i >> 1 & 1) * 0xaa + (i >> 4 & 1) * 0x55;
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_egaPalette[i][2] = (i & 1) * 0xaa + (i >> 3 & 1) * 0x55;
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}
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for (byte i = 0; i < 16; i++)
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g_system->getPaletteManager()->setPalette(_egaPalette[kEgaPaletteIndex[i]], i, 1);
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_surface.create(kScreenWidth, kScreenHeight, ::Graphics::PixelFormat::createFormatCLUT8());
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_magics.create(kScreenWidth, kScreenHeight, ::Graphics::PixelFormat::createFormatCLUT8());
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_screen.create(kScreenWidth, kScreenHeight * 2, ::Graphics::PixelFormat::createFormatCLUT8());
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_scrolls.create(kScreenWidth, kScreenHeight, ::Graphics::PixelFormat::createFormatCLUT8());
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}
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void Graphics::fleshColors()
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{
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g_system->getPaletteManager()->setPalette(_egaPalette[39], 13, 1);
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g_system->getPaletteManager()->setPalette(_egaPalette[28], 5, 1);
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}
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Common::Point Graphics::drawArc(::Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, byte color) {
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Common::Point endPoint;
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const double pi = 3.14;
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const double convfac = pi / 180.0;
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int32 xRadius = radius;
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int32 yRadius = radius * kScreenWidth / (8 * kScreenHeight); // Just don't ask why...
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if (xRadius == 0)
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xRadius++;
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if (yRadius == 0)
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yRadius++;
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// Check for an ellipse with negligable x and y radius.
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if ((xRadius <= 1) && (yRadius <= 1)) {
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*(byte *)_scrolls.getBasePtr(x, y) = color;
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endPoint.x = x;
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endPoint.y = y;
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return endPoint;
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}
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// Check if valid angles.
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stAngle = stAngle % 361;
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endAngle = endAngle % 361;
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// If impossible angles, then swap them!
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if (endAngle < stAngle) {
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uint16 tmpAngle=endAngle;
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endAngle=stAngle;
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stAngle=tmpAngle;
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}
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// Approximate the number of pixels required by using the circumference equation of an ellipse.
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uint16 numOfPixels = (uint16)floor(sqrt(3.0) * sqrt(pow(double(xRadius), 2) + pow(double(yRadius), 2)) + 0.5);
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// Calculate the angle precision required.
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double delta = 90.0 / numOfPixels;
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// Always just go over the first 90 degrees. Could be optimized a
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// bit if startAngle and endAngle lie in the same quadrant, left as an
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// exercise for the reader. :)
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double j = 0;
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// Calculate stop position, go 1 further than 90 because otherwise 1 pixel is sometimes not drawn.
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uint16 deltaEnd = 91;
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// Set the end point.
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double tempTerm = endAngle * convfac;
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endPoint.x = (int16)floor(xRadius * cos(tempTerm) + 0.5) + x;
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endPoint.y = (int16)floor(yRadius * sin(tempTerm + pi) + 0.5) + y;
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// Calculate points.
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int16 xNext = xRadius;
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int16 yNext = 0;
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do {
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int16 xTemp = xNext;
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int16 yTemp = yNext;
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// This is used by both sin and cos.
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tempTerm = (j + delta) * convfac;
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xNext = (int16)floor(xRadius * cos(tempTerm) + 0.5);
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yNext = (int16)floor(yRadius * sin(tempTerm + pi) + 0.5);
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int16 xp = x + xTemp;
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int16 xm = x - xTemp;
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int16 yp = y + yTemp;
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int16 ym = y - yTemp;
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if ((j >= stAngle) && (j <= endAngle))
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*(byte *)_scrolls.getBasePtr(xp,yp) = color;
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if (((180-j) >= stAngle) && ((180-j) <= endAngle))
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*(byte *)_scrolls.getBasePtr(xm,yp) = color;
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if (((j+180) >= stAngle) && ((j+180) <= endAngle))
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*(byte *)_scrolls.getBasePtr(xm,ym) = color;
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if (((360-j) >= stAngle) && ((360-j) <= endAngle))
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*(byte *)_scrolls.getBasePtr(xp,ym) = color;
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j += delta;
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} while (j <= deltaEnd);
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return endPoint;
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}
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void Graphics::drawPieSlice(::Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, byte color) {
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while (radius > 0)
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drawArc(surface, x, y, stAngle, endAngle, radius--, color);
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}
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void Graphics::drawTriangle(::Graphics::Surface &surface, Common::Point *p, byte color) {
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// Draw the borders with a marking color.
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_scrolls.drawLine(p[0].x, p[0].y, p[1].x, p[1].y, 255);
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_scrolls.drawLine(p[1].x, p[1].y, p[2].x, p[2].y, 255);
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_scrolls.drawLine(p[2].x, p[2].y, p[0].x, p[0].y, 255);
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// Get the top and the bottom of the triangle.
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uint16 maxY = p[0].y, minY = p[0].y;
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for (byte i = 1; i < 3; i++) {
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if (p[i].y < minY)
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minY = p[i].y;
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if (p[i].y > maxY)
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maxY = p[i].y;
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}
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// Fill the triangle.
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for (uint16 y = minY; y <= maxY; y++) {
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uint16 x = 0;
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while (*(byte *)_scrolls.getBasePtr(x, y) != 255)
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x++;
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uint16 minX = x;
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uint16 maxX = x;
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x++;
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while ((*(byte *)_scrolls.getBasePtr(x, y) != 255) && (x != 639))
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x++;
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if (x != 639)
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maxX = x;
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if (minX != maxX)
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_scrolls.drawLine(minX, y, maxX, y, color);
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}
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// Redraw the borders with the actual color.
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_scrolls.drawLine(p[0].x, p[0].y, p[1].x, p[1].y, color);
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_scrolls.drawLine(p[1].x, p[1].y, p[2].x, p[2].y, color);
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_scrolls.drawLine(p[2].x, p[2].y, p[0].x, p[0].y, color);
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}
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void Graphics::drawText(::Graphics::Surface &surface, const Common::String &text, FontType font, byte fontHeight, int16 x, int16 y, byte color) {
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for (byte i = 0; i < text.size(); i++) {
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for (byte j = 0; j < fontHeight; j++) {
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byte pixel = font[(byte)text[i]][j];
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for (byte bit = 0; bit < 8; bit++) {
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byte pixelBit = (pixel >> bit) & 1;
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if (pixelBit)
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*(byte *)surface.getBasePtr(x + i * 8 + 7 - bit, y + j) = color;
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}
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}
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}
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}
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::Graphics::Surface Graphics::loadPictureGraphic(Common::File &file) {
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// This function mimics Pascal's getimage().
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// The height and the width are stored in 2-2 bytes. We have to add 1 to each because Pascal stores the value of them -1.
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uint16 width = file.readUint16LE() + 1;
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uint16 height = file.readUint16LE() + 1;
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::Graphics::Surface picture; // We make a Surface object for the picture itself.
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picture.create(width, height, ::Graphics::PixelFormat::createFormatCLUT8());
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// Produce the picture. We read it in row-by-row, and every row has 4 planes.
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for (byte y = 0; y < height; y++) {
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for (int8 plane = 3; plane >= 0; plane--) { // The planes are in the opposite way.
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for (uint16 x = 0; x < width; x += 8) {
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byte pixel = file.readByte();
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for (byte bit = 0; bit < 8; bit++) {
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byte pixelBit = (pixel >> bit) & 1;
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if (pixelBit != 0)
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*(byte *)picture.getBasePtr(x + 7 - bit, y) += (pixelBit << plane);
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}
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}
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}
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}
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return picture;
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}
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::Graphics::Surface Graphics::loadPictureRow(Common::File &file, uint16 width, uint16 height) {
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// This function is our own creation, very much like the one above. The main differences are that
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// we don't read the width and the height from the file, the planes are in a different order
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// and we read the picture plane-by-plane.
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::Graphics::Surface picture;
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picture.create(width, height, ::Graphics::PixelFormat::createFormatCLUT8());
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for (byte plane = 0; plane < 4; plane++) {
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for (uint16 y = 0; y < height; y++) {
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for (uint16 x = 0; x < width; x += 8) {
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byte pixel = file.readByte();
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for (byte i = 0; i < 8; i++) {
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byte pixelBit = (pixel >> i) & 1;
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*(byte *)picture.getBasePtr(x + 7 - i, y) += (pixelBit << plane);
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}
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}
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}
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}
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return picture;
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}
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void Graphics::drawSprite(const SpriteInfo &sprite, byte picnum, int16 x, int16 y) {
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// First we make the pixels of the spirte blank.
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for (byte j = 0; j < sprite._yLength; j++) {
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for (byte i = 0; i < sprite._xLength; i++) {
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if (((*sprite._sil[picnum])[j][i / 8] >> ((7 - i % 8)) & 1) == 0)
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*(byte *)_surface.getBasePtr(x + i, y + j) = 0;
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}
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}
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// Then we draw the picture to the blank places.
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uint16 maniPos = 0; // Because the original manitype starts at 5!!! See Graphics.h for definition.
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for (byte j = 0; j < sprite._yLength; j++) {
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for (int8 plane = 3; plane >= 0; plane--) { // The planes are in the opposite way.
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for (uint16 i = 0; i < sprite._xLength; i += 8) {
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byte pixel = (*sprite._mani[picnum])[maniPos++];
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for (byte bit = 0; bit < 8; bit++) {
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byte pixelBit = (pixel >> bit) & 1;
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*(byte *)_surface.getBasePtr(x + i + 7 - bit, y + j) += (pixelBit << plane);
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}
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}
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}
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}
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}
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void Graphics::drawPicture(::Graphics::Surface &target, ::Graphics::Surface &picture, uint16 destX, uint16 destY) {
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// Copy the picture to the given place on the screen.
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for (uint16 y = 0; y < picture.h; y++) {
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for (uint16 x = 0; x < picture.w; x++) {
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*(byte *)target.getBasePtr(x + destX, y + destY) = *(byte *)picture.getBasePtr(x, y);
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}
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}
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}
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void Graphics::refreshScreen() {
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// These cycles are for doubling the screen height.
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for (uint16 y = 0; y < _screen.h / 2; y++) {
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for (uint16 x = 0; x < _screen.w; x++) {
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for (byte j = 0; j < 2; j++)
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*(byte *)_screen.getBasePtr(x, y * 2 + j) = *(byte *)_surface.getBasePtr(x, y);
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}
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}
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// Now we copy the stretched picture to the screen.
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g_system->copyRectToScreen(_screen.getPixels(), _screen.pitch, 0, 0, kScreenWidth, kScreenHeight * 2);
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g_system->updateScreen();
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}
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void Graphics::refreshBackground() {
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_vm->_graphics->drawPicture(_vm->_graphics->_surface, _vm->_graphics->_background, 0, 10);
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}
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} // End of namespace Avalanche
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