scummvm/engines/cge/bitmap.h

87 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __BITMAP__
#define __BITMAP__
#include "cge/general.h"
#define EOI 0x0000
#define SKP 0x4000
#define REP 0x8000
#define CPY 0xC000
#define TRANS 0xFE
typedef struct { uint16 b : 2;
uint16 B : 6;
uint16 g : 2;
uint16 G : 6;
uint16 r : 2;
uint16 R : 6;
uint16 Z : 8;
} BGR4;
typedef struct { uint16 skip; uint16 hide; } HideDesc;
class BITMAP
{
bool BMPLoad (XFILE * f);
bool VBMLoad (XFILE * f);
public:
static DAC * Pal;
uint16 W, H;
uint8 * M, * V; HideDesc * B;
BITMAP (const char * fname, bool rem = true);
BITMAP (uint16 w, uint16 h, uint8 * map);
BITMAP (uint16 w, uint16 h, uint8 fill);
BITMAP (const BITMAP& bmp);
~BITMAP (void);
BITMAP * FlipH (void);
BITMAP * Code ();
BITMAP& operator = (const BITMAP& bmp);
void Hide (int x, int y);
void Show (int x, int y);
void XShow (int x, int y);
bool SolidAt (int x, int y);
bool VBMSave (XFILE * f);
uint16 MoveVmap (uint8 * buf);
};
typedef BITMAP * BMP_PTR;
#endif