scummvm/engines/tony/game.cpp
2012-05-01 23:00:03 +10:00

1183 lines
28 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/**************************************************************************
* ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
* Nayma Software srl *
* e -= We create much MORE than ALL =- *
* u- z$$$c '. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
* .d" d$$$$$b "b. *
* .z$* d$$$$$$$L ^*$c. *
* #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
* ^*$b 4$$$$$$$$$F .d$*" *
* ^$$. 4$$$$$$$$$F .$P" Module: Loc.CPP.............. *
* *$. '$$$$$$$$$ 4$P 4 *
* J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
* z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
* z$" "" #$F^ "" '$c *
* z$$beu .ue=" $ "=e.. .zed$$c *
* "#$e z$*" . `. ^*Nc e$"" *
* "$$". .r" ^4. .^$$" *
* ^.@*"6L=\ebu^+C$"*b." *
* "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
* ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
* " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
* *
* This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
* *
**************************************************************************/
#include "common/file.h"
#include "common/savefile.h"
#include "tony/mpal/lzo.h"
#include "tony/mpal/memory.h"
#include "tony/mpal/mpal.h"
#include "tony/mpal/mpalutils.h"
#include "tony/mpal/stubs.h"
#include "tony/custom.h"
#include "tony/game.h"
#include "tony/gfxengine.h"
#include "tony/tony.h"
namespace Tony {
using namespace MPAL;
/****************************************/
/* Variabili globali di configurazione */
/****************************************/
// FIXME: Move into a class instance
bool bCfgInvLocked;
bool bCfgInvNoScroll;
bool bCfgTimerizedText;
bool bCfgInvUp;
bool bCfgAnni30;
bool bCfgAntiAlias;
bool bCfgSottotitoli;
bool bCfgTransparence;
bool bCfgInterTips;
bool bCfgDubbing;
bool bCfgMusic;
bool bCfgSFX;
int nCfgTonySpeed;
int nCfgTextSpeed;
int nCfgDubbingVolume;
int nCfgMusicVolume;
int nCfgSFXVolume;
bool bSkipSfxNoLoop;
bool bPatIrqFreeze;
/****************************************/
/* Funzioni globali per la DLL Custom */
/****************************************/
static char path_buffer[_MAX_PATH];
static char drive[_MAX_DRIVE];
static char dir[_MAX_DIR];
static char fname[_MAX_FNAME];
static char ext[_MAX_EXT];
HANDLE MainLoadLocation(int nLoc, RMPoint pt, RMPoint start) {
return _vm->GetEngine()->LoadLocation(nLoc,pt,start);
}
HANDLE MainUnloadLocation(bool bDoOnExit) {
return _vm->GetEngine()->UnloadLocation(bDoOnExit);
}
void MainLinkGraphicTask(RMGfxTask *task) {
_vm->GetEngine()->LinkGraphicTask(task);
}
void MainFreeze(void) {
_vm->GetEngine()->Freeze();
}
void MainUnfreeze(void) {
_vm->GetEngine()->Unfreeze();
}
void MainWaitFrame(void) {
WaitForSingleObject(_vm->m_hEndOfFrame, INFINITE);
}
void MainShowMouse(void) {
_vm->GetEngine()->EnableMouse();
}
void MainHideMouse(void) {
_vm->GetEngine()->DisableMouse();
}
void MainPlayMusic(int nChannel, char* filename, int nFX, bool bLoop, int nSync) {
_vm->PlayMusic(nChannel, filename, nFX, bLoop, nSync);
}
void MainDisableInput(void) {
_vm->GetEngine()->DisableInput();
}
void MainEnableInput(void) {
_vm->GetEngine()->EnableInput();
}
void MainInitWipe(int type) {
_vm->GetEngine()->InitWipe(type);
}
void MainCloseWipe(void) {
_vm->GetEngine()->CloseWipe();
}
void MainWaitWipeEnd(void) {
_vm->GetEngine()->WaitWipeEnd();
}
void MainEnableGUI(void) {
_vm->GetEngine()->m_bGUIInterface = true;
_vm->GetEngine()->m_bGUIInventory = true;
_vm->GetEngine()->m_bGUIOption = true;
}
void MainDisableGUI(void) {
_vm->GetEngine()->m_bGUIInterface = false;
_vm->GetEngine()->m_bGUIInventory = false;
_vm->GetEngine()->m_bGUIOption = false;
}
void MainSetPalesati(bool bPalesati) {
_vm->GetEngine()->SetPalesati(bPalesati);
}
/****************************************************************************\
* Metodi di RMOptionButton
\****************************************************************************/
RMOptionButton::RMOptionButton(uint32 dwRes, RMPoint pt, bool bDoubleState) {
RMResRaw raw(dwRes);
assert(raw.IsValid());
m_buf = new RMGfxSourceBuffer16(false);
m_buf->Init(raw, raw.Width(), raw.Height());
m_rect.SetRect(pt.x, pt.y, pt.x + raw.Width() - 1, pt.y + raw.Height() - 1);
m_bActive = false;
m_bHasGfx = true;
m_bDoubleState = bDoubleState;
}
RMOptionButton::RMOptionButton(RMRect pt) {
m_rect = pt;
m_bActive = false;
m_bHasGfx = false;
m_bDoubleState = false;
}
RMOptionButton::~RMOptionButton() {
if (m_bHasGfx)
delete m_buf;
}
bool RMOptionButton::DoFrame(RMPoint mousePos, bool bLeftClick, bool bRightClick) {
if (!m_bDoubleState) {
if (m_rect.PtInRect(mousePos)) {
if (!m_bActive) {
m_bActive=true;
return true;
}
} else {
if (m_bActive) {
m_bActive=false;
return true;
}
}
} else {
if (bLeftClick && m_rect.PtInRect(mousePos)) {
m_bActive = !m_bActive;
return true;
}
}
return false;
}
void RMOptionButton::Draw(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
if (!m_bActive)
return;
if (m_bHasGfx)
m_buf->Draw(bigBuf,prim);
}
void RMOptionButton::AddToList(RMGfxTargetBuffer &bigBuf) {
if (m_bHasGfx)
bigBuf.AddPrim(new RMGfxPrimitive(this, m_rect));
}
/****************************************************************************\
* Metodi di RMGfxEngine
\****************************************************************************/
bool bIdleExited;
void ExitAllIdles(int nCurLoc) {
// Chiude le idle
bSkipSfxNoLoop = true;
mpalEndIdlePoll(nCurLoc);
bIdleExited = true;
bSkipSfxNoLoop = false;
ExitThread(0);
}
RMGfxEngine::RMGfxEngine() {
// Crea il big buffer dove verranno disegnati i frame
m_bigBuf.Create(RM_BBX, RM_BBY, 16);
m_bigBuf.OffsetY(RM_SKIPY);
}
RMGfxEngine::~RMGfxEngine() {
// Chiude il buffer
m_bigBuf.Destroy();
}
void RMGfxEngine::OpenOptionScreen(int type) {
bool bRes = false;
switch (type) {
case 0:
bRes = m_opt.Init(m_bigBuf);
break;
case 1:
bRes = m_opt.InitLoadMenuOnly(m_bigBuf, true);
break;
case 2:
bRes = m_opt.InitNoLoadSave(m_bigBuf);
break;
case 3:
bRes = m_opt.InitLoadMenuOnly(m_bigBuf, false);
break;
case 4:
bRes = m_opt.InitSaveMenuOnly(m_bigBuf, false);
break;
}
if (bRes) {
_vm->PauseSound(true);
DisableInput();
m_inv.EndCombine();
m_curActionObj=0;
m_curAction=TA_GOTO;
m_point.SetAction(m_curAction);
m_point.SetSpecialPointer(RMPointer::PTR_NONE);
m_point.SetCustomPointer(NULL);
EnableMouse();
_vm->GrabThumbnail();
// Esce la IDLE onde evitare la morte prematura in caricamento
m_bMustEnterMenu = true;
if (type == 1 || type == 2) {
bIdleExited = true;
} else {
m_tony.StopNoAction();
uint32 id;
bIdleExited = false;
CreateThread(NULL, 10240, (LPTHREAD_START_ROUTINE)ExitAllIdles, (void *)m_nCurLoc, 0, &id);
}
}
}
void RMGfxEngine::DoFrame(bool bDrawLocation) {
g_system->lockMutex(csMainLoop);
// Poll dei dispositivi di input
m_input.Poll();
if (m_bMustEnterMenu && bIdleExited) {
m_bOption = true;
m_bMustEnterMenu = false;
bIdleExited = false;
}
if (m_bOption) {
m_opt.DoFrame(&m_input);
m_bOption = !m_opt.IsClosing();
if (!m_bOption) {
DisableMouse();
EnableInput();
mpalStartIdlePoll(m_nCurLoc);
_vm->PauseSound(false);
}
}
if (bDrawLocation && m_bLocationLoaded) {
// Locazione e oggetti
m_loc.DoFrame(&m_bigBuf);
// Controlla gli input del mouse
if (m_bInput && !m_tony.InAction()) {
// Se siamo sull'inventario, è lui che controlla tutti gli input
if (m_inv.HaveFocus(m_input.MousePos()) && !m_inter.Active()) {
// CLICK SINISTRO
// **************
if (m_input.MouseLeftClicked()/* && m_itemName.IsItemSelected()*/) {
// Left click attiva il combine, se siamo su un oggetto
if (m_inv.LeftClick(m_input.MousePos(),m_curActionObj)) {
m_curAction=TA_COMBINE;
m_point.SetAction(m_curAction);
}
}
else
// CLICK DESTRO
// ************
if (m_input.MouseRightClicked()) {
if(m_itemName.IsItemSelected()) {
m_curActionObj=0;
m_inv.RightClick(m_input.MousePos());
} else
m_inv.RightClick(m_input.MousePos());
} else
// RILASCIO DESTRO
// ***************
if (m_input.MouseRightReleased()) {
if (m_inv.RightRelease(m_input.MousePos(), m_curAction)) {
m_tony.MoveAndDoAction(m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_curAction);
m_curAction=TA_GOTO;
m_point.SetAction(m_curAction);
}
}
} else {
// Menu Opzioni
// ************
if (m_bGUIOption) {
if (!m_tony.InAction() && m_bInput) {
if ((m_input.MouseLeftClicked() && m_input.MousePos().x < 3 && m_input.MousePos().y < 3)) {
OpenOptionScreen(0);
goto SKIPCLICKSINISTRO;
} else if ((GetAsyncKeyState(Common::KEYCODE_ESCAPE) & 0x8001) == 0x8001)
OpenOptionScreen(0);
else if (!_vm->getIsDemo()) {
if ((GetAsyncKeyState(Common::KEYCODE_F3) & 0x8001)==0x8001)
OpenOptionScreen(3);
else if ((GetAsyncKeyState(Common::KEYCODE_F2) & 0x8001)==0x8001)
OpenOptionScreen(4);
}
}
}
// CLICK SINISTRO
// **************
if (m_input.MouseLeftClicked() && !m_inter.Active()) {
// Se clicko dentro un oggetto, esegui l'azione
//if (m_itemName.IsItemSelected())
{
if (m_curAction!=TA_COMBINE)
m_tony.MoveAndDoAction(m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_point.CurAction());
else if (m_itemName.GetSelectedItem() != NULL)
m_tony.MoveAndDoAction(m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), TA_COMBINE, m_curActionObj);
}
if (m_curAction==TA_COMBINE) {
m_inv.EndCombine();
m_point.SetSpecialPointer(RMPointer::PTR_NONE);
}
m_curAction=TA_GOTO;
m_point.SetAction(m_curAction);
}
SKIPCLICKSINISTRO:
// CLICK DESTRO
// ************
if (m_curAction == TA_COMBINE) {
// Durante il combine, lo annulla.
if (m_input.MouseRightClicked()) {
m_inv.EndCombine();
m_curActionObj = 0;
m_curAction = TA_GOTO;
m_point.SetAction(m_curAction);
m_point.SetSpecialPointer(RMPointer::PTR_NONE);
}
} else if (m_input.MouseRightClicked() && m_itemName.IsItemSelected() && m_point.GetSpecialPointer() == RMPointer::PTR_NONE) {
if (m_bGUIInterface) {
// Prima di aprire l'interfaccia, rimette GOTO
m_curAction = TA_GOTO;
m_curActionObj = 0;
m_point.SetAction(m_curAction);
m_inter.Clicked(m_input.MousePos());
}
}
// RILASCIO DESTRO
// ***************
if (m_input.MouseRightReleased()) {
if (m_bGUIInterface) {
if (m_inter.Released(m_input.MousePos(), m_curAction)) {
m_point.SetAction(m_curAction);
m_tony.MoveAndDoAction(m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_curAction);
m_curAction=TA_GOTO;
m_point.SetAction(m_curAction);
}
}
}
}
// Aggiorna il nome sotto il puntatore del mouse
m_itemName.SetMouseCoord(m_input.MousePos());
if (!m_inter.Active() && !m_inv.MiniActive())
m_itemName.DoFrame(m_bigBuf, m_loc, m_point, m_inv);
}
// Inventario & interfaccia
m_inter.DoFrame(m_bigBuf, m_input.MousePos());
m_inv.DoFrame(m_bigBuf, m_point, m_input.MousePos(), (!m_tony.InAction() && !m_inter.Active() && m_bGUIInventory));
}
// Anima Tony
m_tony.DoFrame(&m_bigBuf, m_nCurLoc);
// Aggiorna lo scrolling per tenere Tony dentro lo schermo
if (m_tony.MustUpdateScrolling() && m_bLocationLoaded) {
RMPoint showThis=m_tony.Position();
showThis.y -= 60;
m_loc.UpdateScrolling(showThis);
}
if (m_bLocationLoaded)
m_tony.SetScrollPosition(m_loc.ScrollPosition());
if ((!m_tony.InAction() && m_bInput) || m_bAlwaysDrawMouse) {
m_point.SetCoord(m_input.MousePos());
m_point.DoFrame(&m_bigBuf);
}
// **********************
// Disegna la lista di OT
// **********************
m_bigBuf.DrawOT();
#define FSTEP (480/32)
// Wipe
if (m_bWiping)
{
switch (m_nWipeType) {
case 1:
if (!(m_rcWipeEllipse.bottom-m_rcWipeEllipse.top>=FSTEP*2)) {
SetEvent(m_hWipeEvent);
m_nWipeType=3;
break;
}
m_rcWipeEllipse.top+=FSTEP;
m_rcWipeEllipse.left+=FSTEP;
m_rcWipeEllipse.right-=FSTEP;
m_rcWipeEllipse.bottom-=FSTEP;
break;
case 2:
if (!(m_rcWipeEllipse.bottom-m_rcWipeEllipse.top<480-FSTEP)) {
SetEvent(m_hWipeEvent);
m_nWipeType=3;
break;
}
m_rcWipeEllipse.top-=FSTEP;
m_rcWipeEllipse.left-=FSTEP;
m_rcWipeEllipse.right+=FSTEP;
m_rcWipeEllipse.bottom+=FSTEP;
break;
}
}
g_system->unlockMutex(csMainLoop);
}
void RMGfxEngine::InitCustomDll(void) {
SetupGlobalVars(&m_tony, &m_point, &_vm->_theBoxes, &m_loc, &m_inv, &m_input);
}
void RMGfxEngine::ItemIrq(uint32 dwItem, int nPattern, int nStatus) {
static RMGfxEngine *This = NULL;
RMItem *item;
// Inizializzazione!
if ((int)dwItem == -1)
{
This=(RMGfxEngine*)nPattern;
return;
}
if (This->m_bLocationLoaded) {
item = This->m_loc.GetItemFromCode(dwItem);
if (item != NULL) {
if (nPattern != -1) {
if (bPatIrqFreeze)
MainFreeze();
item->SetPattern(nPattern, true);
if (bPatIrqFreeze)
MainUnfreeze();
}
if (nStatus!=-1)
item->SetStatus(nStatus);
}
}
}
/*
// WINBUG: This is a special case for the file open/save dialog,
// which sometimes pumps while it is coming up but before it has
// disabled the main window.
HWND hWndFocus = ::GetFocus();
bool bEnableParent = false;
m_ofn.hwndOwner = PreModal();
AfxUnhookWindowCreate();
if (m_ofn.hwndOwner != NULL && ::IsWindowEnabled(m_ofn.hwndOwner))
{
bEnableParent = true;
::EnableWindow(m_ofn.hwndOwner, false);
}
_AFX_THREAD_STATE* pThreadState = AfxGetThreadState();
assert(pThreadState->m_pAlternateWndInit == NULL);
if (m_ofn.Flags & OFN_EXPLORER)
pThreadState->m_pAlternateWndInit = this;
else
AfxHookWindowCreate(this);
int nResult;
if (m_bOpenFileDialog)
nResult = ::GetOpenFileName(&m_ofn);
else
nResult = ::GetSaveFileName(&m_ofn);
if (nResult)
assert(pThreadState->m_pAlternateWndInit == NULL);
pThreadState->m_pAlternateWndInit = NULL;
// WINBUG: Second part of special case for file open/save dialog.
if (bEnableParent)
::EnableWindow(m_ofn.hwndOwner, true);
if (::IsWindow(hWndFocus))
::SetFocus(hWndFocus);
*/
void RMGfxEngine::SelectLocation(RMPoint ptTonyStart, RMPoint start) {
#if 0
OPENFILENAME ofn;
char lpszFileName[512];
// @@@ Con TonyStart=-1,-1 allora usa la posizione scritta nella locazione
// Sceglie la locazione
ZeroMemory(lpszFileName,512);
ZeroMemory(&ofn,sizeof(ofn));
ofn.lStructSize=sizeof(ofn);
ofn.hwndOwner=NULL;
ofn.lpstrFilter="Locazione (*.LOC)\0*.LOC\0Locazione ottimizzata (*.LOX)\0*.LOX\0Tutti i files (*.*)\0*.*\0";
ofn.lpstrCustomFilter=NULL;
ofn.nFilterIndex=1;
ofn.lpstrFile=lpszFileName;
ofn.nMaxFile=512;
ofn.lpstrInitialDir=NULL;
ofn.lpstrTitle="Load Location";
ofn.Flags=OFN_FILEMUSTEXIST|OFN_HIDEREADONLY|OFN_PATHMUSTEXIST;
if (!GetOpenFileName(&ofn))
assert(0);
// Carica la locazione
m_loc.Load(lpszFileName);
m_bLocationLoaded = true;
m_nCurLoc=m_loc.TEMPGetNumLoc();
if (ptTonyStart.x==-1 && ptTonyStart.y==-1)
InitForNewLocation(m_loc.TEMPGetNumLoc(),m_loc.TEMPGetTonyStart(),RMPoint(-1,-1));
else
InitForNewLocation(m_loc.TEMPGetNumLoc(),ptTonyStart,start);
#endif
}
void RMGfxEngine::InitForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
if (start.x == -1 || start.y == -1) {
start.x = ptTonyStart.x-RM_SX/2;
start.y = ptTonyStart.y-RM_SY/2;
}
m_loc.SetScrollPosition(start);
if (ptTonyStart.x==0 && ptTonyStart.y==0) {
} else {
m_tony.SetPosition(ptTonyStart, nLoc);
m_tony.SetScrollPosition(start);
}
m_curAction=TA_GOTO;
m_point.SetCustomPointer(NULL);
m_point.SetSpecialPointer(RMPointer::PTR_NONE);
m_point.SetAction(m_curAction);
m_inter.Reset();
m_inv.Reset();
mpalStartIdlePoll(m_nCurLoc);
}
HANDLE RMGfxEngine::LoadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
bool bLoaded;
int i;
m_nCurLoc=nLoc;
bLoaded = false;
for (i = 0; i < 5; i++) {
// Retry sul loading della locazione
RMRes res(m_nCurLoc);
if (!res.IsValid())
continue;
#if 0
// codice per dumpare una locazione in caso serva una modifica
if (nLoc == 106)
{
FILE *f = fopen("loc106.lox", "wb");
fwrite(res.DataPointer(), res.Size(), 1, f);
fclose(f);
}
#endif
m_loc.Load(res);
InitForNewLocation(nLoc, ptTonyStart, start);
bLoaded = true;
break;
}
if (!bLoaded)
SelectLocation(ptTonyStart, start);
if (m_bOption)
m_opt.ReInit(m_bigBuf);
m_bLocationLoaded = true;
// On Enter per la locazion
return INVALID_HANDLE_VALUE; //mpalQueryDoAction(0, m_nCurLoc, 0);
}
HANDLE RMGfxEngine::UnloadLocation(bool bDoOnExit) {
HANDLE h;
// Scarica tutta la memoria della locazione
mpalEndIdlePoll(m_nCurLoc);
// On Exit?
if (bDoOnExit) {
h = mpalQueryDoAction(1, m_nCurLoc, 0);
if (h != INVALID_HANDLE_VALUE)
WaitForSingleObject(h, INFINITE);
}
MainFreeze();
m_bLocationLoaded = false;
m_bigBuf.ClearOT();
m_loc.Unload();
return INVALID_HANDLE_VALUE;
}
void RMGfxEngine::Init() {
// Screen loading
RMResRaw *raw;
RMGfxSourceBuffer16 *load = NULL;
INIT_GFX16_FROMRAW(20038, load);
m_bigBuf.AddPrim(new RMGfxPrimitive(load));
m_bigBuf.DrawOT();
m_bigBuf.ClearOT();
delete load;
_vm->m_wnd.GetNewFrame(*this, NULL);
bPatIrqFreeze = true;
// GUI attivabile
m_bGUIOption = true;
m_bGUIInterface = true;
m_bGUIInventory = true;
bSkipSfxNoLoop = false;
m_bMustEnterMenu = false;
bIdleExited = false;
m_bOption = false;
m_bWiping = false;
m_hWipeEvent=CreateEvent(NULL, false, false, NULL);
// Crea l'evento di freeze
g_system->lockMutex(csMainLoop);
// Inizializza la funzione di IRQ di Item per l'MPAL
ItemIrq((uint32)-1, (uint32)this, 0);
mpalInstallItemIrq(ItemIrq);
// Inizializza DirectInput
m_input.Init(/*hInst*/);
// Inizializza il puntatore del mouse
m_point.Init();
// Inizializza Tony
m_tony.Init();
m_tony.LinkToBoxes(&_vm->_theBoxes);
// Inizializza l'inventario e l'interfaccia
m_inv.Init();
m_inter.Init();
// Carica la locazione e setta le priorità @@@@@
m_bLocationLoaded = false;
/*
m_nCurLoc=1;
RMRes res(m_nCurLoc);
m_loc.Load(res);
m_loc.SetPriority(1);
m_tony.SetPosition(RMPoint(201,316),1);
//m_tony.SetPosition(RMPoint(522,305),2);
//m_tony.SetPosition(RMPoint(158,398),4);
m_tony.SetPattern(m_tony.PAT_STANDDOWN);
m_curAction=TA_GOTO;
*/
EnableInput();
// Inizio del gioco
//m_tony.ExecuteAction(4,1,0); //PREGAME
m_tony.ExecuteAction(20,1,0);
// theLog << "Seleziona la locazione\n";
//LoadLocation(1,RMPoint(201,316),RMPoint(-1,-1));
//SelectLocation();
//LoadLocation(5,RMPoint(685,338),RMPoint(-1,-1));
//LoadLocation(7,RMPoint(153,424),RMPoint(-1,-1));
//LoadLocation(70,RMPoint(10,10),RMPoint(-1,-1));
//LoadLocation(20,RMPoint(112,348),RMPoint(-1,-1));
//LoadLocation(26,RMPoint(95,456),RMPoint(-1,-1));
//LoadLocation(12,RMPoint(221,415),RMPoint(-1,-1));
//LoadLocation(25,RMPoint(221,415),RMPoint(-1,-1));
//LoadLocation(16,RMPoint(111,438),RMPoint(-1,-1));
//LoadLocation(60,RMPoint(18,302),RMPoint(-1,-1));
// CASTELLO
//LoadLocation(40,RMPoint(233,441),RMPoint(-1,-1));
}
void RMGfxEngine::Close(void) {
m_bigBuf.ClearOT();
m_inter.Close();
m_inv.Close();
m_tony.Close();
m_point.Close();
m_input.Close();
}
void RMGfxEngine::SwitchFullscreen(bool bFull) {
m_input.SwitchFullscreen(bFull);
}
void RMGfxEngine::GDIControl(bool bCon)
{
m_input.GDIControl(bCon);
}
/*
void RMGfxEngine::OptionScreen(void)
{
if (!m_bOption)
{
if (m_opt.Init(m_bigBuf))
{
m_bOption = true;
DisableInput();
EnableMouse();
}
}
else
{
if (m_opt.Close())
{
m_bOption = false;
DisableMouse();
EnableInput();
}
}
}
*/
void RMGfxEngine::EnableInput(void) {
m_bInput = true;
}
void RMGfxEngine::DisableInput(void) {
m_bInput = false;
m_inter.Reset();
}
void RMGfxEngine::EnableMouse(void) {
m_bAlwaysDrawMouse = true;
}
void RMGfxEngine::DisableMouse(void) {
m_bAlwaysDrawMouse = false;
}
void RMGfxEngine::Freeze(void) {
g_system->lockMutex(csMainLoop);
}
void RMGfxEngine::Unfreeze(void) {
g_system->unlockMutex(csMainLoop);
}
void CharsSaveAll(Common::OutSaveFile *fp);
void CharsLoadAll(Common::InSaveFile *fp);
void MCharResetCodes(void);
void SaveChangedHotspot(Common::OutSaveFile *f);
void LoadChangedHotspot(Common::InSaveFile *f);
void ReapplyChangedHotspot(void);
void RestoreMusic(void);
void SaveMusic(Common::OutSaveFile *f);
void LoadMusic(Common::InSaveFile *f);
unsigned char wrkmem[LZO1X_999_MEM_COMPRESS];
void RMGfxEngine::SaveState(const char *fn, byte *curThumb, const char *name, bool bFastCompress) {
Common::OutSaveFile *f;
byte *state, *statecmp;
byte *thumbcmp;
uint32 thumbsizecmp, thumbsize;
uint32 size, sizecmp;
int i;
char buf[4];
RMPoint tp = m_tony.Position();
// Salvataggio: variabili mpal + locazione corrente + posizione di tony + inventario
// Per ora salviamo solo lo stato MPAL
size = mpalGetSaveStateSize();
state = new byte[size];
statecmp = new byte[size*2];
mpalSaveState(state);
thumbcmp = new byte[160*120*4];
thumbsize = 160*120*2;
if (bFastCompress) {
lzo1x_1_compress(state, size, statecmp, &sizecmp, wrkmem);
lzo1x_1_compress(curThumb, thumbsize, thumbcmp, &thumbsizecmp, wrkmem);
} else {
lzo1x_999_compress(state, size, statecmp, &sizecmp, wrkmem);
lzo1x_999_compress(curThumb, thumbsize, thumbcmp, &thumbsizecmp, wrkmem);
}
buf[0] = 'R';
buf[1] = 'M';
buf[2] = 'S';
buf[3] = 0x7;
f = g_system->getSavefileManager()->openForSaving(fn);
if (f == NULL)
return;
f->write(buf, 4);
f->writeUint32LE(thumbsizecmp);
f->write(thumbcmp, thumbsizecmp);
// Livello di difficoltà
i = mpalQueryGlobalVar("VERSIONEFACILE");
f->writeByte(i);
i = strlen(name);
f->writeByte(i);
f->write(name, i);
f->writeUint32LE(m_nCurLoc);
f->writeUint32LE(tp.x);
f->writeUint32LE(tp.y);
f->writeUint32LE(size);
f->writeUint32LE(sizecmp);
f->write(statecmp, sizecmp);
delete [] state;
delete [] statecmp;
delete [] thumbcmp;
// inventario
size = m_inv.GetSaveStateSize();
state = new byte[size];
m_inv.SaveState(state);
f->writeUint32LE(size);
f->write(state, size);
delete[] state;
// boxes
size = _vm->_theBoxes.GetSaveStateSize();
state = new byte[size];
_vm->_theBoxes.SaveState(state);
f->writeUint32LE(size);
f->write(state, size);
delete[] state;
// New Ver5
bool bStat;
// Salva lo stato della pastorella e del palesati
bStat = m_tony.GetPastorella();
f->writeByte(bStat);
bStat = m_inter.GetPalesati();
f->writeByte(bStat);
// Salva gli mchar
CharsSaveAll(f);
// Salva le opzioni
f->writeByte(bCfgInvLocked);
f->writeByte(bCfgInvNoScroll);
f->writeByte(bCfgTimerizedText);
f->writeByte(bCfgInvUp);
f->writeByte(bCfgAnni30);
f->writeByte(bCfgAntiAlias);
f->writeByte(bCfgSottotitoli);
f->writeByte(bCfgTransparence);
f->writeByte(bCfgInterTips);
f->writeByte(bCfgDubbing);
f->writeByte(bCfgMusic);
f->writeByte(bCfgSFX);
f->writeByte(nCfgTonySpeed);
f->writeByte(nCfgTextSpeed);
f->writeByte(nCfgDubbingVolume);
f->writeByte(nCfgMusicVolume);
f->writeByte(nCfgSFXVolume);
// Salva gli hotspot
SaveChangedHotspot(f);
// Salva la musica
SaveMusic(f);
f->finalize();
delete f;
}
void RMGfxEngine::LoadState(const char *fn) {
// PROBLEMA: Bisognerebbe caricare la locazione in un thread a parte per fare la OnEnter ...
Common::InSaveFile *f;
byte *state, *statecmp;
uint32 size, sizecmp;
char buf[4];
RMPoint tp;
int loc;
int ver;
int i;
f = g_system->getSavefileManager()->openForLoading(fn);
if (f == NULL)
return;
f->read(buf, 4);
if (buf[0] != 'R' || buf[1] != 'M' || buf[2] != 'S') {
delete f;
return;
}
ver = buf[3];
if (ver != 0x1 && ver != 0x2 && ver != 0x3 && ver != 0x4 && ver != 0x5 && ver != 0x6 && ver != 0x7) {
delete f;
return;
}
if (ver >= 0x3) {
// C'è il thumbnail. Se ver >= 5, è compresso
if (ver >= 0x5) {
i = 0;
i = f->readUint32LE();
f->seek(i, SEEK_CUR);
} else
f->seek(160 * 120 * 2, SEEK_CUR);
}
if (ver >= 0x5) {
// Skip del livello di difficoltà
f->seek(1, SEEK_CUR);
}
if (ver >= 0x4) { // Skippa il nome, che non serve a nessuno
i = f->readByte();
f->seek(i, SEEK_CUR);
}
loc = f->readUint32LE();
tp.x = f->readUint32LE();
tp.y = f->readUint32LE();
size = f->readUint32LE();
if (ver >= 0x5) {
// Stato MPAL compresso!
sizecmp = f->readUint32LE();
state = new byte[size];
statecmp = new byte[sizecmp];
f->read(statecmp, sizecmp);
lzo1x_decompress(statecmp, sizecmp, state, &size);
delete[] statecmp;
} else {
state = new byte[size];
f->read(state, size);
}
mpalLoadState(state);
delete[] state;
// inventario
size = f->readUint32LE();
state = new byte[size];
f->read(state, size);
m_inv.LoadState(state);
delete[] state;
if (ver >= 0x2) { // Versione 2: box please
size = f->readUint32LE();
state = new byte[size];
f->read(state, size);
_vm->_theBoxes.LoadState(state);
delete[] state;
}
if (ver >= 5) {
// Versione 5:
bool bStat = false;
bStat = f->readByte();
m_tony.SetPastorella(bStat);
bStat = f->readByte();
m_inter.SetPalesati(bStat);
CharsLoadAll(f);
}
if (ver >= 6) {
// Carica le opzioni
bCfgInvLocked = f->readByte();
bCfgInvNoScroll = f->readByte();
bCfgTimerizedText = f->readByte();
bCfgInvUp = f->readByte();
bCfgAnni30 = f->readByte();
bCfgAntiAlias = f->readByte();
bCfgSottotitoli = f->readByte();
bCfgTransparence = f->readByte();
bCfgInterTips = f->readByte();
bCfgDubbing = f->readByte();
bCfgMusic = f->readByte();
bCfgSFX = f->readByte();
nCfgTonySpeed = f->readByte();
nCfgTextSpeed = f->readByte();
nCfgDubbingVolume = f->readByte();
nCfgMusicVolume = f->readByte();
nCfgSFXVolume = f->readByte();
// Carica gli hotspot
LoadChangedHotspot(f);
}
if (ver >= 7) {
LoadMusic(f);
}
delete f;
UnloadLocation(false);
LoadLocation(loc, tp, RMPoint(-1, -1));
m_tony.SetPattern(RMTony::PAT_STANDRIGHT);
MainUnfreeze();
// Le versioni vecchie necessitano di On enter
if (ver < 5)
mpalQueryDoAction(0, loc, 0);
else {
// In quelle nuove, ci basta resettare gli mcode
MCharResetCodes();
}
if (ver >= 6)
ReapplyChangedHotspot();
RestoreMusic();
m_bGUIInterface = true;
m_bGUIInventory = true;
m_bGUIOption = true;
}
void RMGfxEngine::PauseSound(bool bPause) {
if (m_bLocationLoaded)
m_loc.PauseSound(bPause);
}
void RMGfxEngine::InitWipe(int type) {
m_bWiping = true;
m_nWipeType=type;
m_nWipeStep=0;
if (m_nWipeType==1)
m_rcWipeEllipse = Common::Rect(80, 0, 640 - 80, 480);
else if (m_nWipeType == 2)
m_rcWipeEllipse = Common::Rect(320 - FSTEP, 240 - FSTEP, 320 + FSTEP, 240 + FSTEP);
}
void RMGfxEngine::CloseWipe(void) {
m_bWiping = false;
}
void RMGfxEngine::WaitWipeEnd(void) {
WaitForSingleObject(m_hWipeEvent, INFINITE);
}
} // End of namespace Tony