scummvm/engines/illusions/abortablethread.cpp
johndoe123 762be35a36 ILLUSIONS: Add more script opcodes and fix/add stuff along the way
- Unload backgrounds
- Add transparent sprite drawing
- Add AbortableThread
2018-07-20 06:43:33 +00:00

71 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/illusions.h"
#include "illusions/abortablethread.h"
#include "illusions/input.h"
#include "illusions/scriptman.h"
#include "illusions/time.h"
namespace Illusions {
// AbortableThread
AbortableThread::AbortableThread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
uint32 scriptThreadId, byte *scriptCodeIp)
: Thread(vm, threadId, callingThreadId, notifyFlags), _scriptThreadId(scriptThreadId),
_scriptCodeIp(scriptCodeIp), _status(1) {
_type = kTTAbortableThread;
_tag = _vm->_scriptMan->_activeScenes.getCurrentScene();
_vm->_input->discardButtons(8);
}
int AbortableThread::onUpdate() {
if (_status != 1 || _pauseCtr < 0)
return kTSTerminate;
if (_vm->_input->pollButton(8)) {
_vm->_scriptMan->_threads->killThread(_scriptThreadId);
++_pauseCtr;
_vm->_scriptMan->startTempScriptThread(_scriptCodeIp, _threadId, 0, 0, 0);
_status = 2;
return kTSSuspend;
}
return kTSYield;
}
void AbortableThread::onSuspend() {
}
void AbortableThread::onNotify() {
}
void AbortableThread::onPause() {
}
void AbortableThread::onResume() {
}
void AbortableThread::onTerminated() {
}
} // End of namespace Illusions