scummvm/engines/lastexpress/game/action.h
2011-05-12 01:16:22 +02:00

133 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_ACTION_H
#define LASTEXPRESS_ACTION_H
#include "lastexpress/shared.h"
#include "common/array.h"
#include "common/func.h"
#include "common/system.h"
namespace LastExpress {
#define DECLARE_ACTION(name) \
SceneIndex action_##name(const SceneHotspot &hotspot) const
#define ADD_ACTION(name) \
_actions.push_back(new Functor1MemConst<const SceneHotspot &, SceneIndex, Action>(this, &Action::action_##name));
#define IMPLEMENT_ACTION(name) \
SceneIndex Action::action_##name(const SceneHotspot &hotspot) const { \
debugC(6, kLastExpressDebugLogic, "Hotspot action: " #name "%s", hotspot.toString().c_str());
class LastExpressEngine;
class SceneHotspot;
class Action {
public:
Action(LastExpressEngine *engine);
~Action();
// Hotspot action
SceneIndex processHotspot(const SceneHotspot &hotspot);
// Cursor
CursorStyle getCursor(const SceneHotspot &hotspot) const;
// Animation
void playAnimation(EventIndex index, bool debugMode = false) const;
// Compartment action
bool handleOtherCompartment(ObjectIndex object, bool doPlaySound, bool doLoadScene) const;
private:
typedef Common::Functor1<const SceneHotspot &, SceneIndex> ActionFunctor;
LastExpressEngine *_engine;
Common::Array<ActionFunctor *> _actions;
// Each action is of the form action_<name>(SceneHotspot *hotspot)
// - a pointer to each action is added to the _actions array
// - processHotspot simply calls the proper function given by the hotspot->action value
//
// Note: even though there are 44 actions, only 41 are used in processHotspot
DECLARE_ACTION(inventory);
DECLARE_ACTION(savePoint);
DECLARE_ACTION(playSound);
DECLARE_ACTION(playMusic);
DECLARE_ACTION(knock);
DECLARE_ACTION(compartment);
DECLARE_ACTION(playSounds);
DECLARE_ACTION(playAnimation);
DECLARE_ACTION(openCloseObject);
DECLARE_ACTION(updateObjetLocation2);
DECLARE_ACTION(setItemLocation);
DECLARE_ACTION(knockNoSound);
DECLARE_ACTION(pickItem);
DECLARE_ACTION(dropItem);
DECLARE_ACTION(enterCompartment);
DECLARE_ACTION(getOutsideTrain);
DECLARE_ACTION(slip);
DECLARE_ACTION(getInsideTrain);
DECLARE_ACTION(climbUpTrain);
DECLARE_ACTION(climbDownTrain);
DECLARE_ACTION(jumpUpDownTrain);
DECLARE_ACTION(unbound);
DECLARE_ACTION(25);
DECLARE_ACTION(26);
DECLARE_ACTION(27);
DECLARE_ACTION(concertSitCough);
DECLARE_ACTION(29);
DECLARE_ACTION(catchBeetle);
DECLARE_ACTION(exitCompartment);
DECLARE_ACTION(32);
DECLARE_ACTION(useWhistle);
DECLARE_ACTION(openMatchBox);
DECLARE_ACTION(openBed);
DECLARE_ACTION(dialog);
DECLARE_ACTION(eggBox);
DECLARE_ACTION(39);
DECLARE_ACTION(bed);
DECLARE_ACTION(playMusicChapter);
DECLARE_ACTION(playMusicChapterSetupTrain);
DECLARE_ACTION(switchChapter);
DECLARE_ACTION(44);
// Special dummy function
DECLARE_ACTION(dummy);
// Helpers
void pickGreenJacket(bool process) const;
void pickScarf(bool process) const;
void pickCorpse(ObjectLocation bedPosition, bool process) const;
void dropCorpse(bool process) const;
void playCompartmentSoundEvents(ObjectIndex object) const;
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_ACTION_H