mirror of
https://github.com/libretro/scummvm.git
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133 lines
4.0 KiB
C++
133 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LASTEXPRESS_ACTION_H
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#define LASTEXPRESS_ACTION_H
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#include "lastexpress/shared.h"
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#include "common/array.h"
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#include "common/func.h"
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#include "common/system.h"
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namespace LastExpress {
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#define DECLARE_ACTION(name) \
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SceneIndex action_##name(const SceneHotspot &hotspot) const
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#define ADD_ACTION(name) \
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_actions.push_back(new Functor1MemConst<const SceneHotspot &, SceneIndex, Action>(this, &Action::action_##name));
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#define IMPLEMENT_ACTION(name) \
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SceneIndex Action::action_##name(const SceneHotspot &hotspot) const { \
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debugC(6, kLastExpressDebugLogic, "Hotspot action: " #name "%s", hotspot.toString().c_str());
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class LastExpressEngine;
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class SceneHotspot;
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class Action {
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public:
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Action(LastExpressEngine *engine);
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~Action();
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// Hotspot action
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SceneIndex processHotspot(const SceneHotspot &hotspot);
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// Cursor
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CursorStyle getCursor(const SceneHotspot &hotspot) const;
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// Animation
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void playAnimation(EventIndex index, bool debugMode = false) const;
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// Compartment action
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bool handleOtherCompartment(ObjectIndex object, bool doPlaySound, bool doLoadScene) const;
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private:
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typedef Common::Functor1<const SceneHotspot &, SceneIndex> ActionFunctor;
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LastExpressEngine *_engine;
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Common::Array<ActionFunctor *> _actions;
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// Each action is of the form action_<name>(SceneHotspot *hotspot)
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// - a pointer to each action is added to the _actions array
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// - processHotspot simply calls the proper function given by the hotspot->action value
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//
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// Note: even though there are 44 actions, only 41 are used in processHotspot
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DECLARE_ACTION(inventory);
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DECLARE_ACTION(savePoint);
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DECLARE_ACTION(playSound);
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DECLARE_ACTION(playMusic);
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DECLARE_ACTION(knock);
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DECLARE_ACTION(compartment);
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DECLARE_ACTION(playSounds);
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DECLARE_ACTION(playAnimation);
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DECLARE_ACTION(openCloseObject);
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DECLARE_ACTION(updateObjetLocation2);
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DECLARE_ACTION(setItemLocation);
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DECLARE_ACTION(knockNoSound);
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DECLARE_ACTION(pickItem);
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DECLARE_ACTION(dropItem);
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DECLARE_ACTION(enterCompartment);
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DECLARE_ACTION(getOutsideTrain);
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DECLARE_ACTION(slip);
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DECLARE_ACTION(getInsideTrain);
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DECLARE_ACTION(climbUpTrain);
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DECLARE_ACTION(climbDownTrain);
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DECLARE_ACTION(jumpUpDownTrain);
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DECLARE_ACTION(unbound);
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DECLARE_ACTION(25);
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DECLARE_ACTION(26);
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DECLARE_ACTION(27);
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DECLARE_ACTION(concertSitCough);
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DECLARE_ACTION(29);
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DECLARE_ACTION(catchBeetle);
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DECLARE_ACTION(exitCompartment);
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DECLARE_ACTION(32);
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DECLARE_ACTION(useWhistle);
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DECLARE_ACTION(openMatchBox);
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DECLARE_ACTION(openBed);
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DECLARE_ACTION(dialog);
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DECLARE_ACTION(eggBox);
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DECLARE_ACTION(39);
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DECLARE_ACTION(bed);
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DECLARE_ACTION(playMusicChapter);
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DECLARE_ACTION(playMusicChapterSetupTrain);
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DECLARE_ACTION(switchChapter);
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DECLARE_ACTION(44);
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// Special dummy function
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DECLARE_ACTION(dummy);
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// Helpers
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void pickGreenJacket(bool process) const;
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void pickScarf(bool process) const;
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void pickCorpse(ObjectLocation bedPosition, bool process) const;
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void dropCorpse(bool process) const;
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void playCompartmentSoundEvents(ObjectIndex object) const;
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_ACTION_H
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