scummvm/engines/cryomni3d/detection.cpp
2022-11-03 19:32:44 +00:00

86 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "common/md5.h"
#include "cryomni3d/detection.h"
#include "cryomni3d/cryomni3d.h"
namespace CryOmni3D {
static const PlainGameDescriptor cryomni3DGames[] = {
{"atlantis", "Atlantis: The Lost Tales"},
{"versailles", "Versailles 1685"},
{nullptr, nullptr}
};
static const DebugChannelDef debugFlagList[] = {
{CryOmni3D::kDebugFile, "File", "Track File Accesses"},
{CryOmni3D::kDebugVariable, "Variable", "Track Variable Accesses"},
{CryOmni3D::kDebugSaveLoad, "SaveLoad", "Track Save/Load Function"},
DEBUG_CHANNEL_END
};
} // End of namespace CryOmni3D
#include "cryomni3d/detection_tables.h"
namespace CryOmni3D {
class CryOmni3DMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
CryOmni3DMetaEngineDetection() : AdvancedMetaEngineDetection(CryOmni3D::gameDescriptions,
sizeof(CryOmni3DGameDescription), cryomni3DGames) {
_directoryGlobs = directoryGlobs;
_maxScanDepth = 5;
}
ADDetectedGame fallbackDetect(const FileMap &allFiles,
const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override {
return detectGameFilebased(allFiles, fileBased);
}
const char *getName() const override {
return "cryomni3d";
}
const char *getEngineName() const override {
return "Cryo Omni3D";
}
const char *getOriginalCopyright() const override {
return "Cryo game Engine (C) 1997-2002 Cryo Interactive";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
};
} // End of Namespace CryOmni3D
REGISTER_PLUGIN_STATIC(CRYOMNI3D_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, CryOmni3D::CryOmni3DMetaEngineDetection);