mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
115 lines
2.8 KiB
C++
115 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef MADS_ASSETS_H
|
|
#define MADS_ASSETS_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/array.h"
|
|
#include "mads/palette.h"
|
|
|
|
namespace MADS {
|
|
|
|
enum AssetFlags {
|
|
ASSET_TRANSLATE = 1, ASSET_HEADER_ONLY = 2, ASSET_CHAR_INFO = 4,
|
|
ASSET_SPINNING_OBJECT = 8
|
|
};
|
|
|
|
class MADSEngine;
|
|
class MSprite;
|
|
class MSurface;
|
|
|
|
struct SpriteAssetFrame {
|
|
uint32 _stream;
|
|
Common::Rect _bounds;
|
|
uint32 _comp;
|
|
MSprite *_frame;
|
|
};
|
|
|
|
class SpriteSetCharInfo {
|
|
public:
|
|
SpriteSetCharInfo(Common::SeekableReadStream *s);
|
|
|
|
int _totalFrames;
|
|
int _numEntries;
|
|
int _startFrames[16];
|
|
int _stopFrames[16];
|
|
int _ticksList[16];
|
|
int _velocity;
|
|
int _ticksAmount;
|
|
int _centerOfGravity;
|
|
};
|
|
|
|
class SpriteAsset {
|
|
private:
|
|
MADSEngine *_vm;
|
|
byte _palette[PALETTE_SIZE];
|
|
int _colorCount;
|
|
uint32 _srcSize;
|
|
int _frameRate, _pixelSpeed;
|
|
int _maxWidth, _maxHeight;
|
|
int _frameCount;
|
|
Common::Array<uint32> _frameOffsets;
|
|
Common::Array<SpriteAssetFrame> _frames;
|
|
uint8 _mode;
|
|
bool _isBackground;
|
|
|
|
/**
|
|
* Load the data for the asset
|
|
*/
|
|
void load(Common::SeekableReadStream *stream, int flags);
|
|
public:
|
|
SpriteSetCharInfo *_charInfo;
|
|
int _usageIndex;
|
|
public:
|
|
/**
|
|
* Constructor
|
|
*/
|
|
SpriteAsset(MADSEngine *vm, const Common::String &resourceName, int flags);
|
|
|
|
/**
|
|
* Constructor
|
|
*/
|
|
SpriteAsset(MADSEngine *vm, Common::SeekableReadStream *stream, int flags);
|
|
|
|
/**
|
|
* Destructor
|
|
*/
|
|
~SpriteAsset();
|
|
|
|
int getCount() { return _frameCount; }
|
|
int getFrameRate() const { return _frameRate; }
|
|
int getPixelSpeed() const { return _pixelSpeed; }
|
|
int getFrameWidth(int index);
|
|
int getFrameHeight(int index);
|
|
int getMaxFrameWidth() const { return _maxWidth; }
|
|
int getMaxFrameHeight() const { return _maxHeight; }
|
|
MSprite *getFrame(int frameIndex);
|
|
byte *getPalette() { return _palette; }
|
|
int getColorCount() { return _colorCount; }
|
|
bool isBackground() const { return _isBackground; }
|
|
};
|
|
|
|
} // End of namespace MADS
|
|
|
|
#endif /* MADS_ASSETS_H */
|