scummvm/engines/neverhood/modules/module1200_sprites.h
2014-02-18 02:39:36 +01:00

188 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE1200_SPRITES_H
#define NEVERHOOD_MODULES_MODULE1200_SPRITES_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
// Used for both the scene sprites and the scene itself (for clipping)
static const NPoint kScene1201PointArray[] = {
{218, 193}, {410, 225}, {368, 277},
{194, 227}, {366, 174}, {458, 224},
{242, 228}, {512, 228}, {458, 277},
{217, 233}, {458, 173}, {410, 276},
{203, 280}, {371, 226}, {508, 279},
{230, 273}, {410, 171}, {493, 174}
};
class AsScene1201Tape : public AnimatedSprite {
public:
AsScene1201Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 nameHash, int surfacePriority, int16 x, int16 y, uint32 fileHash);
protected:
Scene *_parentScene;
uint32 _nameHash;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1201TntManRope : public AnimatedSprite {
public:
AsScene1201TntManRope(NeverhoodEngine *vm, bool isDummyHanging);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1201RightDoor : public AnimatedSprite {
public:
AsScene1201RightDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen);
protected:
Sprite *_klaymen;
int _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stOpenDoor();
void stCloseDoor();
void stCloseDoorDone();
};
class AsScene1201KlaymenHead : public AnimatedSprite {
public:
AsScene1201KlaymenHead(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1201TntMan : public AnimatedSprite {
public:
AsScene1201TntMan(NeverhoodEngine *vm, Scene *parentScene, Sprite *asTntManRope, bool isDown);
virtual ~AsScene1201TntMan();
protected:
Scene *_parentScene;
Sprite *_asTntManRope;
Sprite *_sprite;
bool _isMoving;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmComingDown(int messageNum, const MessageParam &param, Entity *sender);
void suMoving();
void stStanding();
void stComingDown();
void stMoving();
};
class AsScene1201TntManFlame : public AnimatedSprite {
public:
AsScene1201TntManFlame(NeverhoodEngine *vm, Sprite *asTntMan);
~AsScene1201TntManFlame();
protected:
Sprite *_asTntMan;
void update();
void suUpdate();
};
class AsScene1201Match : public AnimatedSprite {
public:
AsScene1201Match(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
int _countdown;
int _status;
void update();
uint32 hmOnDoorFrameAboutToMove(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmOnDoorFrameMoving(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmIdle(int messageNum, const MessageParam &param, Entity *sender);
void stOnDoorFrameMoving();
void stFallingFromDoorFrame();
void stOnDoorFrameAboutToMove();
void stIdleOnDoorFrame();
void stIdleOnFloor();
};
class AsScene1201Creature : public AnimatedSprite {
public:
AsScene1201Creature(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen);
protected:
Scene *_parentScene;
Sprite *_klaymen;
int _countdown;
bool _klaymenTooClose;
void update();
uint32 hmWaiting(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmPincerSnap(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmPincerSnapKlaymen(int messageNum, const MessageParam &param, Entity *sender);
void stWaiting();
void stPincerSnap();
void stStartReachForTntDummy();
void stReachForTntDummy();
void stPincerSnapKlaymen();
};
class AsScene1201LeftDoor : public AnimatedSprite {
public:
AsScene1201LeftDoor(NeverhoodEngine *vm, Sprite *klaymen);
protected:
Sprite *_klaymen;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stCloseDoor();
};
class SsScene1201Tnt : public StaticSprite {
public:
SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2);
};
class AsScene1202TntItem : public AnimatedSprite {
public:
AsScene1202TntItem(NeverhoodEngine *vm, Scene *parentScene, int index);
protected:
Scene *_parentScene;
int _itemIndex, _newPosition;
uint32 hmShowIdle(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmChangePosition(int messageNum, const MessageParam &param, Entity *sender);
void stShowIdle();
void stChangePositionFadeOut();
void stChangePositionFadeIn();
void stChangePositionDone();
};
class KmScene1201 : public Klaymen {
public:
KmScene1201(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
protected:
void stCloseEyes();
void stTumbleHeadless();
void stFetchMatch();
void stLightMatch();
uint32 hmTumbleHeadless(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmMatch(int messageNum, const MessageParam &param, Entity *sender);
uint32 xHandleMessage(int messageNum, const MessageParam &param);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE1200_SPRITES_H */