mirror of
https://github.com/libretro/scummvm.git
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188 lines
5.9 KiB
C++
188 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MODULES_MODULE1200_SPRITES_H
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#define NEVERHOOD_MODULES_MODULE1200_SPRITES_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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// Used for both the scene sprites and the scene itself (for clipping)
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static const NPoint kScene1201PointArray[] = {
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{218, 193}, {410, 225}, {368, 277},
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{194, 227}, {366, 174}, {458, 224},
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{242, 228}, {512, 228}, {458, 277},
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{217, 233}, {458, 173}, {410, 276},
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{203, 280}, {371, 226}, {508, 279},
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{230, 273}, {410, 171}, {493, 174}
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};
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class AsScene1201Tape : public AnimatedSprite {
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public:
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AsScene1201Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 nameHash, int surfacePriority, int16 x, int16 y, uint32 fileHash);
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protected:
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Scene *_parentScene;
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uint32 _nameHash;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1201TntManRope : public AnimatedSprite {
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public:
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AsScene1201TntManRope(NeverhoodEngine *vm, bool isDummyHanging);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1201RightDoor : public AnimatedSprite {
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public:
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AsScene1201RightDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen);
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protected:
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Sprite *_klaymen;
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int _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stOpenDoor();
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void stCloseDoor();
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void stCloseDoorDone();
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};
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class AsScene1201KlaymenHead : public AnimatedSprite {
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public:
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AsScene1201KlaymenHead(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1201TntMan : public AnimatedSprite {
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public:
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AsScene1201TntMan(NeverhoodEngine *vm, Scene *parentScene, Sprite *asTntManRope, bool isDown);
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virtual ~AsScene1201TntMan();
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protected:
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Scene *_parentScene;
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Sprite *_asTntManRope;
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Sprite *_sprite;
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bool _isMoving;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmComingDown(int messageNum, const MessageParam ¶m, Entity *sender);
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void suMoving();
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void stStanding();
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void stComingDown();
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void stMoving();
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};
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class AsScene1201TntManFlame : public AnimatedSprite {
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public:
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AsScene1201TntManFlame(NeverhoodEngine *vm, Sprite *asTntMan);
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~AsScene1201TntManFlame();
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protected:
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Sprite *_asTntMan;
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void update();
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void suUpdate();
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};
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class AsScene1201Match : public AnimatedSprite {
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public:
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AsScene1201Match(NeverhoodEngine *vm, Scene *parentScene);
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protected:
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Scene *_parentScene;
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int _countdown;
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int _status;
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void update();
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uint32 hmOnDoorFrameAboutToMove(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmOnDoorFrameMoving(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmIdle(int messageNum, const MessageParam ¶m, Entity *sender);
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void stOnDoorFrameMoving();
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void stFallingFromDoorFrame();
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void stOnDoorFrameAboutToMove();
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void stIdleOnDoorFrame();
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void stIdleOnFloor();
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};
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class AsScene1201Creature : public AnimatedSprite {
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public:
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AsScene1201Creature(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen);
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protected:
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Scene *_parentScene;
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Sprite *_klaymen;
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int _countdown;
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bool _klaymenTooClose;
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void update();
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uint32 hmWaiting(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmPincerSnap(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmPincerSnapKlaymen(int messageNum, const MessageParam ¶m, Entity *sender);
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void stWaiting();
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void stPincerSnap();
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void stStartReachForTntDummy();
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void stReachForTntDummy();
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void stPincerSnapKlaymen();
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};
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class AsScene1201LeftDoor : public AnimatedSprite {
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public:
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AsScene1201LeftDoor(NeverhoodEngine *vm, Sprite *klaymen);
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protected:
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Sprite *_klaymen;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stCloseDoor();
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};
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class SsScene1201Tnt : public StaticSprite {
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public:
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SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2);
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};
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class AsScene1202TntItem : public AnimatedSprite {
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public:
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AsScene1202TntItem(NeverhoodEngine *vm, Scene *parentScene, int index);
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protected:
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Scene *_parentScene;
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int _itemIndex, _newPosition;
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uint32 hmShowIdle(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmChangePosition(int messageNum, const MessageParam ¶m, Entity *sender);
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void stShowIdle();
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void stChangePositionFadeOut();
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void stChangePositionFadeIn();
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void stChangePositionDone();
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};
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class KmScene1201 : public Klaymen {
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public:
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KmScene1201(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
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protected:
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void stCloseEyes();
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void stTumbleHeadless();
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void stFetchMatch();
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void stLightMatch();
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uint32 hmTumbleHeadless(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmMatch(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULES_MODULE1200_SPRITES_H */
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