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146 lines
3.0 KiB
C++
146 lines
3.0 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARK_ACTOR_H
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#define STARK_ACTOR_H
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#include "common/array.h"
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#include "common/str.h"
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#include "math/vector3d.h"
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namespace Common {
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class ReadStream;
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class Archive;
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}
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namespace Stark {
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class ArchiveReadStream;
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class Skeleton;
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class SkeletonAnim;
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class Texture;
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class VertNode {
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public:
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Math::Vector3d _pos1, _pos2;
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Math::Vector3d _normal;
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float _texS, _texT;
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uint32 _bone1, _bone2;
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float _boneWeight;
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};
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class TriNode {
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public:
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uint32 _vert1, _vert2, _vert3;
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};
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class FaceNode {
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public:
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FaceNode() { }
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~FaceNode() {
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for (Common::Array<VertNode *>::iterator it = _verts.begin(); it != _verts.end(); ++it)
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delete *it;
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for (Common::Array<TriNode *>::iterator it = _tris.begin(); it != _tris.end(); ++it)
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delete *it;
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}
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uint32 _matIdx;
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Common::Array<VertNode *> _verts;
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Common::Array<TriNode *> _tris;
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};
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class MeshNode {
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public:
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MeshNode() { }
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~MeshNode() {
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Common::Array<FaceNode *>::iterator it = _faces.begin();
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while (it != _faces.end()) {
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delete *it;
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++it;
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}
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}
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Common::String _name;
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Common::Array<FaceNode *> _faces;
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};
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class MaterialNode {
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public:
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Common::String _name;
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uint32 _unknown1;
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Common::String _texName;
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float _r, _g, _b;
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};
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class UnknownNode {
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public:
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float _u1, _u2, _u3, _u4;
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};
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/**
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* Base object for handling 3D actors
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*/
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class Actor {
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public:
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Actor();
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~Actor();
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/**
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* Try and initialise object from the specified stream
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*/
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void readFromStream(ArchiveReadStream *stream);
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const Common::Array<MeshNode *> &getMeshes() const { return _meshes; }
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const Common::Array<MaterialNode *> &getMaterials() const { return _materials; }
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Skeleton *getSkeleton() const { return _skeleton; }
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const Texture *getTexture() const { return _texture; }
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/**
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* Load animation data from the specified stream
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*/
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void setAnim(SkeletonAnim *anim);
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/**
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* Load texture data from the specified stream
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*/
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void setTexture(Texture *texture);
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private:
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uint32 _u1;
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float _u2;
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Common::Array<MaterialNode *> _materials;
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Common::Array<MeshNode *> _meshes;
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Skeleton *_skeleton;
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Texture *_texture;
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};
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} // End of namespace Stark
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#endif // STARK_ACTOR_H
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