2014-09-28 07:03:51 +02:00

50 lines
1.6 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_ADPCM_H
#define STARK_ADPCM_H
#include "common/stream.h"
#include "audio/decoders/adpcm_intern.h"
namespace Stark {
class ISS_ADPCMStream : public Audio::Ima_ADPCMStream {
protected:
int readBuffer(int16 *buffer, const int numSamples) override;
public:
ISS_ADPCMStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse, uint32 size, int rate, int channels, uint32 blockAlign)
: Ima_ADPCMStream(stream, disposeAfterUse, size, rate, channels, blockAlign) {
if (blockAlign == 0)
error("ISS_ADPCMStream(): blockAlign isn't specified");
}
};
} // End of namespace Stark
#endif // STARK_ADPCM_H