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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARK_ADPCM_H
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#define STARK_ADPCM_H
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#include "common/stream.h"
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#include "audio/decoders/adpcm_intern.h"
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namespace Stark {
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class ISS_ADPCMStream : public Audio::Ima_ADPCMStream {
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protected:
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int readBuffer(int16 *buffer, const int numSamples) override;
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public:
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ISS_ADPCMStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse, uint32 size, int rate, int channels, uint32 blockAlign)
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: Ima_ADPCMStream(stream, disposeAfterUse, size, rate, channels, blockAlign) {
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if (blockAlign == 0)
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error("ISS_ADPCMStream(): blockAlign isn't specified");
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}
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};
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} // End of namespace Stark
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#endif // STARK_ADPCM_H
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