mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef AGI_INV_H
|
|
#define AGI_INV_H
|
|
|
|
namespace Agi {
|
|
|
|
struct InventoryEntry {
|
|
uint16 objectNr;
|
|
int16 row;
|
|
int16 column;
|
|
const char *name;
|
|
};
|
|
typedef Common::Array<InventoryEntry> InventoryArray;
|
|
|
|
class InventoryMgr {
|
|
private:
|
|
GfxMgr *_gfx;
|
|
TextMgr *_text;
|
|
AgiEngine *_vm;
|
|
SystemUI *_systemUI;
|
|
|
|
InventoryArray _array;
|
|
int16 _activeItemNr;
|
|
|
|
public:
|
|
InventoryMgr(AgiEngine *agi, GfxMgr *gfx, TextMgr *text, SystemUI *systemUI);
|
|
~InventoryMgr();
|
|
|
|
void getPlayerInventory();
|
|
void drawAll();
|
|
void drawItem(int16 itemNr);
|
|
void show();
|
|
|
|
void keyPress(uint16 newKey);
|
|
void changeActiveItem(int16 direction);
|
|
};
|
|
|
|
} // End of namespace Agi
|
|
|
|
#endif /* AGI_INV_H */
|