scummvm/engines/mads/debugger.cpp
2023-12-24 13:19:25 +01:00

408 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "mads/compression.h"
#include "mads/mads.h"
#include "mads/debugger.h"
#include "mads/nebular/menu_nebular.h"
namespace MADS {
Debugger::Debugger(MADSEngine *vm) : GUI::Debugger(), _vm(vm) {
_showMousePos = false;
registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
registerCmd("mouse", WRAP_METHOD(Debugger, Cmd_Mouse));
registerCmd("scene", WRAP_METHOD(Debugger, Cmd_LoadScene));
registerCmd("show_hotspots", WRAP_METHOD(Debugger, Cmd_ShowHotSpots));
registerCmd("list_hotspots", WRAP_METHOD(Debugger, Cmd_ListHotSpots));
registerCmd("play_sound", WRAP_METHOD(Debugger, Cmd_PlaySound));
registerCmd("play_audio", WRAP_METHOD(Debugger, Cmd_PlayAudio));
registerCmd("show_codes", WRAP_METHOD(Debugger, Cmd_ShowCodes));
registerCmd("dump_file", WRAP_METHOD(Debugger, Cmd_DumpFile));
registerCmd("show_quote", WRAP_METHOD(Debugger, Cmd_ShowQuote));
registerCmd("show_vocab", WRAP_METHOD(Debugger, Cmd_ShowVocab));
registerCmd("dump_vocab", WRAP_METHOD(Debugger, Cmd_DumpVocab));
registerCmd("show_message", WRAP_METHOD(Debugger, Cmd_ShowMessage));
registerCmd("show_item", WRAP_METHOD(Debugger, Cmd_ShowItem));
registerCmd("dump_items", WRAP_METHOD(Debugger, Cmd_DumpItems));
registerCmd("item", WRAP_METHOD(Debugger, Cmd_Item));
registerCmd("play_anim", WRAP_METHOD(Debugger, Cmd_PlayAnim));
registerCmd("play_text", WRAP_METHOD(Debugger, Cmd_PlayText));
registerCmd("set_camera", WRAP_METHOD(Debugger, Cmd_SetCamera));
}
static int strToInt(const char *s) {
if (!*s)
// No string at all
return 0;
else if (toupper(s[strlen(s) - 1]) != 'H')
// Standard decimal string
return atoi(s);
// Hexadecimal string
uint tmp = 0;
int read = sscanf(s, "%xh", &tmp);
if (read < 1)
error("strToInt failed on string \"%s\"", s);
return (int)tmp;
}
bool Debugger::Cmd_Mouse(int argc, const char **argv) {
if (argc < 2) {
debugPrintf("Usage: %s [ on | off ]\n", argv[0]);
} else {
_showMousePos = strcmp(argv[1], "on") == 0;
}
return true;
}
bool Debugger::Cmd_LoadScene(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Current scene is: %d\n", _vm->_game->_scene._currentSceneId);
debugPrintf("Usage: %s <scene number>\n", argv[0]);
return true;
} else {
_vm->_game->_scene._nextSceneId = strToInt(argv[1]);
return false;
}
}
bool Debugger::Cmd_ShowHotSpots(int argc, const char **argv) {
Scene &scene = _vm->_game->_scene;
// hotspots
byte hotspotCol = _vm->getRandomNumber(255);
for (uint i = 0; i < scene._hotspots.size(); i++) {
scene._backgroundSurface.frameRect(scene._hotspots[i]._bounds, hotspotCol);
}
// Dynamic hotspots (red)
hotspotCol = _vm->getRandomNumber(255);
for (uint i = 0; i < scene._dynamicHotspots.size(); i++) {
scene._backgroundSurface.frameRect(scene._dynamicHotspots[i]._bounds, hotspotCol);
}
scene._spriteSlots.fullRefresh();
return false;
}
bool Debugger::Cmd_ListHotSpots(int argc, const char **argv) {
Hotspots &hotspots = _vm->_game->_scene._hotspots;
debugPrintf("%d hotspots present\n", hotspots.size());
for (uint index = 0; index < hotspots.size(); ++index) {
debugPrintf("(%d): %p x1 = %d; y1 = %d; x2 = %d; y2 = %d\n",
index, (void *)&hotspots[index],
hotspots[index]._bounds.left, hotspots[index]._bounds.top,
hotspots[index]._bounds.right, hotspots[index]._bounds.bottom);
}
return true;
}
bool Debugger::Cmd_PlaySound(int argc, const char **argv) {
if (argc < 2) {
debugPrintf("Usage: %s <sound file>\n", argv[0]);
} else {
int commandId = strToInt(argv[1]);
int param = (argc >= 3) ? strToInt(argv[2]) : 0;
_vm->_sound->command(commandId, param);
}
return false;
}
bool Debugger::Cmd_PlayAudio(int argc, const char **argv) {
if (argc < 2) {
debugPrintf("Usage: %s <sound index> <sound group>\n", argv[0]);
debugPrintf("If the sound group isn't defined, the default one will be used\n");
} else {
int index = strToInt(argv[1]);
Common::String soundGroup = (argc >= 3) ? argv[2] : "";
if (argc >= 3)
_vm->_audio->setSoundGroup(argv[2]);
else
_vm->_audio->setDefaultSoundGroup();
_vm->_audio->playSound(index);
}
return true;
}
bool Debugger::Cmd_ShowCodes(int argc, const char **argv) {
Scene &scene = _vm->_game->_scene;
// Copy the depth/walk surface to the background and flag for screen refresh
scene._depthSurface.blitFrom(scene._backgroundSurface);
scene._spriteSlots.fullRefresh();
// Draw the locations of scene nodes onto the background
int color = _vm->getRandomNumber(255);
for (int i = 0; i < (int)scene._sceneInfo->_nodes.size(); ++i) {
Common::Point &pt = scene._sceneInfo->_nodes[i]._walkPos;
scene._backgroundSurface.hLine(pt.x - 2, pt.y, pt.x + 2, color);
scene._backgroundSurface.vLine(pt.x, pt.y - 2, pt.y + 2, color);
}
return false;
}
bool Debugger::Cmd_DumpFile(int argc, const char **argv) {
if (argc < 2) {
debugPrintf("Usage: %s <resource> <unpack>\n", argv[0]);
debugPrintf(" resource: the resource name\n");
debugPrintf(" unpack: optional, when specified, the FAB/MADSPACK compressed resource is unpacked\n");
} else {
Common::DumpFile outFile;
Common::File inFile;
if (!inFile.open(argv[1])) {
debugPrintf("Specified resource does not exist\n");
} else {
outFile.open(argv[1]);
bool unpack = ((argc >= 3) && !scumm_stricmp(argv[2], "unpack"));
byte *data;
int totalSize = 0;
if (!unpack) {
totalSize = inFile.size();
data = new byte[totalSize];
inFile.read(data, totalSize);
} else {
MadsPack dataPack(&inFile);
int count = dataPack.getCount();
for (int i = 0; i < count; i++) {
totalSize += dataPack.getItem(i)._size;
}
data = new byte[totalSize];
byte *ptr = data;
for (int i = 0; i < count; i++) {
Common::SeekableReadStream *readStream = dataPack.getItemStream(i);
readStream->read(ptr, readStream->size());
ptr += readStream->size();
}
}
outFile.write(data, totalSize);
outFile.flush();
delete[] data;
inFile.close();
outFile.close();
debugPrintf("File written successfully.\n");
}
}
return true;
}
bool Debugger::Cmd_ShowQuote(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <quote number>\n", argv[0]);
else
debugPrintf("%s", _vm->_game->getQuote(strToInt(argv[1])).c_str());
return true;
}
bool Debugger::Cmd_ShowVocab(int argc, const char **argv) {
if (argc != 2) {
for (uint32 i = 0; i < _vm->_game->_scene.getVocabStringsCount(); i++) {
debugPrintf("%03d: '%s'\n", i, _vm->_game->_scene.getVocab(i + 1).c_str());
}
} else {
int vocabId = strToInt(argv[1]);
debugPrintf("%03d: '%s'\n", vocabId, _vm->_game->_scene.getVocab(vocabId + 1).c_str());
}
return true;
}
bool Debugger::Cmd_DumpVocab(int argc, const char **argv) {
Common::DumpFile outFile;
outFile.open("vocab.txt");
for (uint32 i = 0; i < _vm->_game->_scene.getVocabStringsCount(); i++) {
Common::String curId = Common::String::format("%x", i + 1);
Common::String curVocab = _vm->_game->_scene.getVocab(i + 1);
curVocab.toUppercase();
for (uint j = 0; j < curVocab.size(); j++) {
if (curVocab[j] == ' ' || curVocab[j] == '-')
curVocab.setChar('_', j);
}
Common::String cur = "\tNOUN_" + curVocab + " = 0x" + curId + ",\n";
outFile.writeString(cur.c_str());
}
outFile.flush();
outFile.close();
debugPrintf("Game vocab dumped\n");
return true;
}
bool Debugger::Cmd_ShowMessage(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: %s <message number>\n", argv[0]);
} else {
int messageId = strToInt(argv[1]);
Common::StringArray msg = _vm->_game->getMessage(messageId);
for (uint idx = 0; idx < msg.size(); ++idx) {
Common::String srcLine = msg[idx];
debugPrintf("%s\n", srcLine.c_str());
}
}
return true;
}
bool Debugger::Cmd_ShowItem(int argc, const char **argv) {
InventoryObjects &objects = _vm->_game->_objects;
if (argc != 2) {
for (uint32 i = 0; i < objects.size(); i++) {
Common::String desc = _vm->_game->_scene.getVocab(objects[i]._descId);
debugPrintf("%03d: '%s'\n", i, desc.c_str());
}
} else {
int vocabId = strToInt(argv[1]);
Common::String desc = _vm->_game->_scene.getVocab(objects[vocabId]._descId);
debugPrintf("%03d: '%s'\n", vocabId, desc.c_str());
}
return true;
}
bool Debugger::Cmd_DumpItems(int argc, const char **argv) {
InventoryObjects &objects = _vm->_game->_objects;
Common::DumpFile outFile;
outFile.open("items.txt");
for (uint32 i = 0; i < objects.size(); i++) {
Common::String curId = Common::String::format("%d", i);
Common::String desc = _vm->_game->_scene.getVocab(objects[i]._descId);
desc.toUppercase();
for (uint j = 0; j < desc.size(); j++) {
if (desc[j] == ' ' || desc[j] == '-')
desc.setChar('_', j);
}
Common::String cur = "\tOBJ_" + desc + " = " + curId + ",\n";
outFile.writeString(cur.c_str());
}
outFile.flush();
outFile.close();
debugPrintf("Game items dumped\n");
return true;
}
bool Debugger::Cmd_Item(int argc, const char **argv) {
InventoryObjects &objects = _vm->_game->_objects;
if (argc != 2) {
debugPrintf("Usage: %s <item number>\n", argv[0]);
return true;
} else {
int objectId = strToInt(argv[1]);
if (!objects.isInInventory(objectId))
objects.addToInventory(objectId);
debugPrintf("Item added.\n");
return false;
}
}
bool Debugger::Cmd_PlayAnim(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: %s <anim name>\n", argv[0]);
return true;
} else {
Common::Path resName(argv[1]);
if (argv[1][0] == '@')
resName = Common::Path(argv[1] + 1);
Common::File f;
if (f.exists(resName) || f.exists(resName.append(".res"))) {
AnimationView::execute(_vm, resName);
return false;
} else {
debugPrintf("Could not find resource file\n");
return true;
}
}
}
bool Debugger::Cmd_PlayText(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: %s <text name>\n", argv[0]);
return true;
} else {
Common::Path resName(argv[1]);
if (argv[1][0] == '@')
resName = Common::Path(argv[1] + 1);
Common::File f;
if (f.exists(resName) || f.exists(resName.append(".txr"))) {
TextView::execute(_vm, resName);
return false;
} else {
debugPrintf("Could not find resource file\n");
return true;
}
}
}
bool Debugger::Cmd_SetCamera(int argc, const char **argv) {
if (argc != 3) {
debugPrintf("Usage: %s <x> <y>\n", argv[0]);
return true;
} else {
int x = strToInt(argv[1]);
int y = strToInt(argv[2]);
_vm->_game->_scene.setCamera(Common::Point(x, y));
_vm->_game->_scene.resetScene();
_vm->_game->_scene.drawElements(kTransitionNone, false);
return false;
}
}
} // End of namespace MADS