mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
408 lines
11 KiB
C++
408 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "mads/compression.h"
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#include "mads/mads.h"
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#include "mads/debugger.h"
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#include "mads/nebular/menu_nebular.h"
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namespace MADS {
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Debugger::Debugger(MADSEngine *vm) : GUI::Debugger(), _vm(vm) {
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_showMousePos = false;
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registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
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registerCmd("mouse", WRAP_METHOD(Debugger, Cmd_Mouse));
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registerCmd("scene", WRAP_METHOD(Debugger, Cmd_LoadScene));
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registerCmd("show_hotspots", WRAP_METHOD(Debugger, Cmd_ShowHotSpots));
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registerCmd("list_hotspots", WRAP_METHOD(Debugger, Cmd_ListHotSpots));
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registerCmd("play_sound", WRAP_METHOD(Debugger, Cmd_PlaySound));
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registerCmd("play_audio", WRAP_METHOD(Debugger, Cmd_PlayAudio));
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registerCmd("show_codes", WRAP_METHOD(Debugger, Cmd_ShowCodes));
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registerCmd("dump_file", WRAP_METHOD(Debugger, Cmd_DumpFile));
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registerCmd("show_quote", WRAP_METHOD(Debugger, Cmd_ShowQuote));
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registerCmd("show_vocab", WRAP_METHOD(Debugger, Cmd_ShowVocab));
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registerCmd("dump_vocab", WRAP_METHOD(Debugger, Cmd_DumpVocab));
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registerCmd("show_message", WRAP_METHOD(Debugger, Cmd_ShowMessage));
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registerCmd("show_item", WRAP_METHOD(Debugger, Cmd_ShowItem));
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registerCmd("dump_items", WRAP_METHOD(Debugger, Cmd_DumpItems));
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registerCmd("item", WRAP_METHOD(Debugger, Cmd_Item));
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registerCmd("play_anim", WRAP_METHOD(Debugger, Cmd_PlayAnim));
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registerCmd("play_text", WRAP_METHOD(Debugger, Cmd_PlayText));
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registerCmd("set_camera", WRAP_METHOD(Debugger, Cmd_SetCamera));
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}
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static int strToInt(const char *s) {
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if (!*s)
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// No string at all
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return 0;
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else if (toupper(s[strlen(s) - 1]) != 'H')
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// Standard decimal string
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return atoi(s);
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// Hexadecimal string
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uint tmp = 0;
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int read = sscanf(s, "%xh", &tmp);
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if (read < 1)
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error("strToInt failed on string \"%s\"", s);
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return (int)tmp;
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}
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bool Debugger::Cmd_Mouse(int argc, const char **argv) {
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if (argc < 2) {
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debugPrintf("Usage: %s [ on | off ]\n", argv[0]);
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} else {
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_showMousePos = strcmp(argv[1], "on") == 0;
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}
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return true;
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}
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bool Debugger::Cmd_LoadScene(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Current scene is: %d\n", _vm->_game->_scene._currentSceneId);
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debugPrintf("Usage: %s <scene number>\n", argv[0]);
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return true;
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} else {
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_vm->_game->_scene._nextSceneId = strToInt(argv[1]);
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return false;
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}
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}
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bool Debugger::Cmd_ShowHotSpots(int argc, const char **argv) {
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Scene &scene = _vm->_game->_scene;
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// hotspots
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byte hotspotCol = _vm->getRandomNumber(255);
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for (uint i = 0; i < scene._hotspots.size(); i++) {
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scene._backgroundSurface.frameRect(scene._hotspots[i]._bounds, hotspotCol);
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}
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// Dynamic hotspots (red)
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hotspotCol = _vm->getRandomNumber(255);
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for (uint i = 0; i < scene._dynamicHotspots.size(); i++) {
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scene._backgroundSurface.frameRect(scene._dynamicHotspots[i]._bounds, hotspotCol);
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}
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scene._spriteSlots.fullRefresh();
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return false;
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}
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bool Debugger::Cmd_ListHotSpots(int argc, const char **argv) {
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Hotspots &hotspots = _vm->_game->_scene._hotspots;
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debugPrintf("%d hotspots present\n", hotspots.size());
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for (uint index = 0; index < hotspots.size(); ++index) {
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debugPrintf("(%d): %p x1 = %d; y1 = %d; x2 = %d; y2 = %d\n",
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index, (void *)&hotspots[index],
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hotspots[index]._bounds.left, hotspots[index]._bounds.top,
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hotspots[index]._bounds.right, hotspots[index]._bounds.bottom);
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}
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return true;
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}
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bool Debugger::Cmd_PlaySound(int argc, const char **argv) {
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if (argc < 2) {
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debugPrintf("Usage: %s <sound file>\n", argv[0]);
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} else {
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int commandId = strToInt(argv[1]);
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int param = (argc >= 3) ? strToInt(argv[2]) : 0;
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_vm->_sound->command(commandId, param);
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}
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return false;
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}
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bool Debugger::Cmd_PlayAudio(int argc, const char **argv) {
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if (argc < 2) {
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debugPrintf("Usage: %s <sound index> <sound group>\n", argv[0]);
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debugPrintf("If the sound group isn't defined, the default one will be used\n");
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} else {
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int index = strToInt(argv[1]);
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Common::String soundGroup = (argc >= 3) ? argv[2] : "";
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if (argc >= 3)
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_vm->_audio->setSoundGroup(argv[2]);
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else
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_vm->_audio->setDefaultSoundGroup();
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_vm->_audio->playSound(index);
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}
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return true;
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}
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bool Debugger::Cmd_ShowCodes(int argc, const char **argv) {
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Scene &scene = _vm->_game->_scene;
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// Copy the depth/walk surface to the background and flag for screen refresh
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scene._depthSurface.blitFrom(scene._backgroundSurface);
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scene._spriteSlots.fullRefresh();
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// Draw the locations of scene nodes onto the background
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int color = _vm->getRandomNumber(255);
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for (int i = 0; i < (int)scene._sceneInfo->_nodes.size(); ++i) {
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Common::Point &pt = scene._sceneInfo->_nodes[i]._walkPos;
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scene._backgroundSurface.hLine(pt.x - 2, pt.y, pt.x + 2, color);
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scene._backgroundSurface.vLine(pt.x, pt.y - 2, pt.y + 2, color);
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}
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return false;
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}
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bool Debugger::Cmd_DumpFile(int argc, const char **argv) {
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if (argc < 2) {
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debugPrintf("Usage: %s <resource> <unpack>\n", argv[0]);
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debugPrintf(" resource: the resource name\n");
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debugPrintf(" unpack: optional, when specified, the FAB/MADSPACK compressed resource is unpacked\n");
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} else {
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Common::DumpFile outFile;
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Common::File inFile;
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if (!inFile.open(argv[1])) {
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debugPrintf("Specified resource does not exist\n");
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} else {
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outFile.open(argv[1]);
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bool unpack = ((argc >= 3) && !scumm_stricmp(argv[2], "unpack"));
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byte *data;
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int totalSize = 0;
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if (!unpack) {
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totalSize = inFile.size();
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data = new byte[totalSize];
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inFile.read(data, totalSize);
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} else {
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MadsPack dataPack(&inFile);
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int count = dataPack.getCount();
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for (int i = 0; i < count; i++) {
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totalSize += dataPack.getItem(i)._size;
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}
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data = new byte[totalSize];
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byte *ptr = data;
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for (int i = 0; i < count; i++) {
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Common::SeekableReadStream *readStream = dataPack.getItemStream(i);
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readStream->read(ptr, readStream->size());
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ptr += readStream->size();
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}
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}
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outFile.write(data, totalSize);
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outFile.flush();
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delete[] data;
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inFile.close();
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outFile.close();
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debugPrintf("File written successfully.\n");
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}
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}
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return true;
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}
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bool Debugger::Cmd_ShowQuote(int argc, const char **argv) {
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if (argc != 2)
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debugPrintf("Usage: %s <quote number>\n", argv[0]);
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else
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debugPrintf("%s", _vm->_game->getQuote(strToInt(argv[1])).c_str());
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return true;
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}
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bool Debugger::Cmd_ShowVocab(int argc, const char **argv) {
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if (argc != 2) {
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for (uint32 i = 0; i < _vm->_game->_scene.getVocabStringsCount(); i++) {
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debugPrintf("%03d: '%s'\n", i, _vm->_game->_scene.getVocab(i + 1).c_str());
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}
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} else {
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int vocabId = strToInt(argv[1]);
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debugPrintf("%03d: '%s'\n", vocabId, _vm->_game->_scene.getVocab(vocabId + 1).c_str());
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}
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return true;
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}
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bool Debugger::Cmd_DumpVocab(int argc, const char **argv) {
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Common::DumpFile outFile;
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outFile.open("vocab.txt");
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for (uint32 i = 0; i < _vm->_game->_scene.getVocabStringsCount(); i++) {
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Common::String curId = Common::String::format("%x", i + 1);
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Common::String curVocab = _vm->_game->_scene.getVocab(i + 1);
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curVocab.toUppercase();
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for (uint j = 0; j < curVocab.size(); j++) {
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if (curVocab[j] == ' ' || curVocab[j] == '-')
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curVocab.setChar('_', j);
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}
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Common::String cur = "\tNOUN_" + curVocab + " = 0x" + curId + ",\n";
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outFile.writeString(cur.c_str());
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}
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outFile.flush();
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outFile.close();
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debugPrintf("Game vocab dumped\n");
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return true;
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}
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bool Debugger::Cmd_ShowMessage(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Usage: %s <message number>\n", argv[0]);
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} else {
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int messageId = strToInt(argv[1]);
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Common::StringArray msg = _vm->_game->getMessage(messageId);
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for (uint idx = 0; idx < msg.size(); ++idx) {
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Common::String srcLine = msg[idx];
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debugPrintf("%s\n", srcLine.c_str());
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}
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}
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return true;
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}
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bool Debugger::Cmd_ShowItem(int argc, const char **argv) {
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InventoryObjects &objects = _vm->_game->_objects;
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if (argc != 2) {
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for (uint32 i = 0; i < objects.size(); i++) {
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Common::String desc = _vm->_game->_scene.getVocab(objects[i]._descId);
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debugPrintf("%03d: '%s'\n", i, desc.c_str());
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}
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} else {
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int vocabId = strToInt(argv[1]);
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Common::String desc = _vm->_game->_scene.getVocab(objects[vocabId]._descId);
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debugPrintf("%03d: '%s'\n", vocabId, desc.c_str());
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}
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return true;
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}
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bool Debugger::Cmd_DumpItems(int argc, const char **argv) {
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InventoryObjects &objects = _vm->_game->_objects;
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Common::DumpFile outFile;
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outFile.open("items.txt");
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for (uint32 i = 0; i < objects.size(); i++) {
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Common::String curId = Common::String::format("%d", i);
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Common::String desc = _vm->_game->_scene.getVocab(objects[i]._descId);
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desc.toUppercase();
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for (uint j = 0; j < desc.size(); j++) {
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if (desc[j] == ' ' || desc[j] == '-')
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desc.setChar('_', j);
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}
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Common::String cur = "\tOBJ_" + desc + " = " + curId + ",\n";
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outFile.writeString(cur.c_str());
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}
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outFile.flush();
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outFile.close();
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debugPrintf("Game items dumped\n");
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return true;
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}
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bool Debugger::Cmd_Item(int argc, const char **argv) {
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InventoryObjects &objects = _vm->_game->_objects;
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if (argc != 2) {
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debugPrintf("Usage: %s <item number>\n", argv[0]);
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return true;
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} else {
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int objectId = strToInt(argv[1]);
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if (!objects.isInInventory(objectId))
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objects.addToInventory(objectId);
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debugPrintf("Item added.\n");
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return false;
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}
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}
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bool Debugger::Cmd_PlayAnim(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Usage: %s <anim name>\n", argv[0]);
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return true;
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} else {
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Common::Path resName(argv[1]);
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if (argv[1][0] == '@')
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resName = Common::Path(argv[1] + 1);
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Common::File f;
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if (f.exists(resName) || f.exists(resName.append(".res"))) {
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AnimationView::execute(_vm, resName);
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return false;
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} else {
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debugPrintf("Could not find resource file\n");
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return true;
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}
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}
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}
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bool Debugger::Cmd_PlayText(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Usage: %s <text name>\n", argv[0]);
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return true;
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} else {
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Common::Path resName(argv[1]);
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if (argv[1][0] == '@')
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resName = Common::Path(argv[1] + 1);
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Common::File f;
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if (f.exists(resName) || f.exists(resName.append(".txr"))) {
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TextView::execute(_vm, resName);
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return false;
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} else {
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debugPrintf("Could not find resource file\n");
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return true;
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}
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}
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}
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bool Debugger::Cmd_SetCamera(int argc, const char **argv) {
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if (argc != 3) {
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debugPrintf("Usage: %s <x> <y>\n", argv[0]);
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return true;
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} else {
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int x = strToInt(argv[1]);
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int y = strToInt(argv[2]);
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_vm->_game->_scene.setCamera(Common::Point(x, y));
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_vm->_game->_scene.resetScene();
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_vm->_game->_scene.drawElements(kTransitionNone, false);
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return false;
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}
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}
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} // End of namespace MADS
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