scummvm/engines/mtropolis/asset_factory.h

46 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MTROPOLIS_ASSET_FACTORY_H
#define MTROPOLIS_ASSET_FACTORY_H
#include "mtropolis/core.h"
#include "mtropolis/data.h"
#include "mtropolis/runtime.h"
namespace MTropolis {
struct AssetLoaderContext {
explicit AssetLoaderContext(size_t streamIndex);
size_t streamIndex;
};
struct SIAssetFactory {
Common::SharedPtr<Asset> (*createAsset)(AssetLoaderContext &context, const Data::DataObject &dataObject);
};
SIAssetFactory *getAssetFactoryForDataObjectType(Data::DataObjectTypes::DataObjectType dataObjectType);
} // End of namespace MTropolis
#endif