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46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MTROPOLIS_ASSET_FACTORY_H
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#define MTROPOLIS_ASSET_FACTORY_H
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#include "mtropolis/core.h"
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#include "mtropolis/data.h"
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#include "mtropolis/runtime.h"
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namespace MTropolis {
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struct AssetLoaderContext {
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explicit AssetLoaderContext(size_t streamIndex);
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size_t streamIndex;
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};
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struct SIAssetFactory {
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Common::SharedPtr<Asset> (*createAsset)(AssetLoaderContext &context, const Data::DataObject &dataObject);
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};
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SIAssetFactory *getAssetFactoryForDataObjectType(Data::DataObjectTypes::DataObjectType dataObjectType);
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} // End of namespace MTropolis
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#endif
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