scummvm/engines/mtropolis/debug.h
2022-07-23 02:25:53 -04:00

209 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MTROPOLIS_DEBUG_H
#define MTROPOLIS_DEBUG_H
#include "common/str.h"
#include "common/ptr.h"
#include "common/hashmap.h"
#include "mtropolis/core.h"
#define MTROPOLIS_DEBUG_VTHREAD_STACKS
#define MTROPOLIS_DEBUG_ENABLE
#if defined(MTROPOLIS_DEBUG_ENABLE) && !defined(MTROPOLIS_DEBUG_VTHREAD_STACKS)
// VThread stack debugging is mandatory when debugging
#define MTROPOLIS_DEBUG_VTHREAD_STACKS
#endif
namespace MTropolis {
#ifdef MTROPOLIS_DEBUG_ENABLE
class Runtime;
class Window;
class Structural;
class Modifier;
class DebugInspector;
class DebugToolWindowBase;
class RuntimeObject;
struct IDebuggable;
enum SupportStatus {
kSupportStatusNone, // Only loads, not functional
kSupportStatusPartial, // Partially-implemented, some use cases may silently fail
kSupportStatusDone, // Not necessarily "done" but "done" enough that unsupported cases will trigger errors
};
struct IDebugInspectionReport : public IInterfaceBase {
// Attempts to declare a row with static contents. If this returns true, then declareStaticContents must be called.
virtual bool declareStatic(const char *name) = 0;
// Declares the contents of a static row
virtual void declareStaticContents(const Common::String &data) = 0;
// Declares the contents of a dynamic row
virtual void declareDynamic(const char *name, const Common::String &data) = 0;
// Declares the contents of a loose row
virtual void declareLoose(const Common::String &data) = 0;
};
struct IDebuggable : public IInterfaceBase {
virtual SupportStatus debugGetSupportStatus() const = 0;
virtual const char *debugGetTypeName() const = 0;
virtual const Common::String &debugGetName() const = 0;
virtual const Common::SharedPtr<DebugInspector> &debugGetInspector() = 0;
virtual void debugInspect(IDebugInspectionReport *report) const = 0;
};
// The debug inspector link goes inside of a debuggable, it contains an inspector and
// will notify the inspector of the object's destruction
class Debuggable : public IDebuggable {
public:
Debuggable();
Debuggable(const Debuggable &other);
Debuggable(Debuggable &&other);
~Debuggable();
private:
const Common::SharedPtr<DebugInspector> &debugGetInspector() override;
Common::SharedPtr<DebugInspector> _inspector;
};
class DebugInspector {
public:
explicit DebugInspector(IDebuggable *debuggable);
virtual ~DebugInspector();
void onDestroyed(IDebuggable *instance);
void changePrimaryInstance(IDebuggable *instance);
IDebuggable *getDebuggable() const;
private:
IDebuggable *_instance;
};
class DebugPrimaryTaskList {
public:
explicit DebugPrimaryTaskList(const Common::String &name);
void addItem(IDebuggable *debuggable);
const Common::Array<IDebuggable *> &getItems() const;
const Common::String &getName() const;
private:
Common::String _name;
Common::Array<IDebuggable *> _primaryTasks;
};
enum DebugSeverity {
kDebugSeverityInfo,
kDebugSeverityWarning,
kDebugSeverityError,
};
class Notification {
public:
private:
//Runtime *_runtime;
};
enum DebuggerTool {
kDebuggerToolSceneTree,
kDebuggerToolInspector,
kDebuggerToolStepThrough,
kDebuggerToolCount,
};
class Debugger {
public:
explicit Debugger(Runtime *runtime);
~Debugger();
// runFrame runs after the frame, before rendering, and before event processing for the following frame
void runFrame(uint32 msec);
void setPaused(bool paused);
bool isPaused() const;
Runtime *getRuntime() const;
void notify(DebugSeverity severity, const Common::String &str);
void notifyFmt(DebugSeverity severity, const char *fmt, ...);
void vnotifyFmt(DebugSeverity severity, const char *fmt, va_list args);
void refreshSceneStatus();
void complainAboutUnfinished(Structural *structural);
void openToolWindow(DebuggerTool tool);
void closeToolWindow(DebuggerTool tool);
void inspectObject(IDebuggable *debuggable);
void tryInspectObject(RuntimeObject *object);
const Common::SharedPtr<DebugInspector> &getInspector() const;
private:
Debugger();
static void scanStructuralStatus(Structural *structural, Common::HashMap<Common::String, SupportStatus> &unfinishedModifiers, Common::HashMap<Common::String, SupportStatus> &unfinishedElements);
static void scanModifierStatus(Modifier *modifier, Common::HashMap<Common::String, SupportStatus> &unfinishedModifiers, Common::HashMap<Common::String, SupportStatus> &unfinishedElements);
static void scanDebuggableStatus(IDebuggable *debuggable, Common::HashMap<Common::String, SupportStatus> &unfinished);
struct ToastNotification {
ToastNotification();
Common::SharedPtr<Window> window;
uint64 dismissTime;
};
bool _paused;
Runtime *_runtime;
Common::SharedPtr<Window> _sceneStatusWindow;
Common::SharedPtr<Window> _toolsWindow;
Common::SharedPtr<DebugToolWindowBase> _toolWindows[kDebuggerToolCount];
Common::Array<ToastNotification> _toastNotifications;
Common::SharedPtr<DebugInspector> _inspector;
};
#else
struct IDebuggable {
};
struct Debuggable : public IDebuggable {
};
#endif /* !MTROPOLIS_DEBUG_ENABLE */
} // End of namespace MTropolis
#endif /* MTROPOLIS_DEBUG_H */