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49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef VIDEO_CODECS_MSRLE_H
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#define VIDEO_CODECS_MSRLE_H
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#include "video/codecs/codec.h"
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namespace Video {
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class MSRLEDecoder : public Codec {
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public:
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MSRLEDecoder(uint16 width, uint16 height, byte bitsPerPixel);
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~MSRLEDecoder();
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const Graphics::Surface *decodeImage(Common::SeekableReadStream *stream);
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Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat::createFormatCLUT8(); }
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private:
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byte _bitsPerPixel;
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Graphics::Surface *_surface;
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void decode8(Common::SeekableReadStream *stream);
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};
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} // End of namespace Video
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#endif
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