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https://github.com/libretro/scummvm.git
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ff70b554ea
Fascination - initial version of several 'Fascination Window' functions, proper naming of most of fascination OPCODEDRAW and OPCODEGOB functions svn-id: r44472
138 lines
4.1 KiB
C++
138 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "gob/gob.h"
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#include "gob/global.h"
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namespace Gob {
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Global::Global(GobEngine *vm) : _vm(vm) {
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for (int i = 0; i < 128; i++)
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_pressedKeys[i] = 0;
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_presentCGA = UNDEF;
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_presentEGA = UNDEF;
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_presentVGA = UNDEF;
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_presentHER = UNDEF;
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_videoMode = 0;
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_fakeVideoMode = 0;
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_oldMode = 3;
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_soundFlags = 0;
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_language = 0x8000;
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_languageWanted = 0x8000;
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_foundLanguage = false;
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_useMouse = UNDEF;
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_mousePresent = UNDEF;
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_mouseXShift = 3;
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_mouseYShift = 3;
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_mouseMinX = 0;
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_mouseMinY = 0;
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_mouseMaxX = 320;
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_mouseMaxY = 200;
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_useJoystick = 1;
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_primaryWidth = 0;
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_primaryHeight = 0;
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_colorCount = 16;
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for (int i = 0; i < 256; i++) {
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_redPalette [i] = 0;
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_greenPalette[i] = 0;
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_bluePalette [i] = 0;
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}
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_unusedPalette1[ 0] = (int16) 0x0000;
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_unusedPalette1[ 1] = (int16) 0x000B;
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_unusedPalette1[ 2] = (int16) 0x0000;
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_unusedPalette1[ 3] = (int16) 0x5555;
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_unusedPalette1[ 4] = (int16) 0xAAAA;
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_unusedPalette1[ 5] = (int16) 0xFFFF;
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_unusedPalette1[ 6] = (int16) 0x0000;
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_unusedPalette1[ 7] = (int16) 0x5555;
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_unusedPalette1[ 8] = (int16) 0xAAAA;
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_unusedPalette1[ 9] = (int16) 0xFFFF;
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_unusedPalette1[10] = (int16) 0x0000;
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_unusedPalette1[11] = (int16) 0x5555;
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_unusedPalette1[12] = (int16) 0xAAAA;
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_unusedPalette1[13] = (int16) 0xFFFF;
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_unusedPalette1[14] = (int16) 0x0000;
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_unusedPalette1[15] = (int16) 0x5555;
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_unusedPalette1[16] = (int16) 0xAAAA;
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_unusedPalette1[17] = (int16) 0xFFFF;
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for (int i = 0; i < 16 ;i++)
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_unusedPalette2[i] = i;
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_vgaPalette[ 0].red = 0x00; _vgaPalette[ 0].green = 0x00; _vgaPalette[ 0].blue = 0x00;
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_vgaPalette[ 1].red = 0x00; _vgaPalette[ 1].green = 0x00; _vgaPalette[ 1].blue = 0x2A;
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_vgaPalette[ 2].red = 0x00; _vgaPalette[ 2].green = 0x2A; _vgaPalette[ 2].blue = 0x00;
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_vgaPalette[ 3].red = 0x00; _vgaPalette[ 3].green = 0x2A; _vgaPalette[ 3].blue = 0x2A;
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_vgaPalette[ 4].red = 0x2A; _vgaPalette[ 4].green = 0x00; _vgaPalette[ 4].blue = 0x00;
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_vgaPalette[ 5].red = 0x2A; _vgaPalette[ 5].green = 0x00; _vgaPalette[ 5].blue = 0x2A;
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_vgaPalette[ 6].red = 0x2A; _vgaPalette[ 6].green = 0x15; _vgaPalette[ 6].blue = 0x00;
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_vgaPalette[ 7].red = 0x2A; _vgaPalette[ 7].green = 0x2A; _vgaPalette[ 7].blue = 0x2A;
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_vgaPalette[ 8].red = 0x15; _vgaPalette[ 8].green = 0x15; _vgaPalette[ 8].blue = 0x15;
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_vgaPalette[ 9].red = 0x15; _vgaPalette[ 9].green = 0x15; _vgaPalette[ 9].blue = 0x3F;
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_vgaPalette[10].red = 0x15; _vgaPalette[10].green = 0x3F; _vgaPalette[10].blue = 0x15;
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_vgaPalette[11].red = 0x15; _vgaPalette[11].green = 0x3F; _vgaPalette[11].blue = 0x3F;
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_vgaPalette[12].red = 0x3F; _vgaPalette[12].green = 0x15; _vgaPalette[12].blue = 0x15;
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_vgaPalette[13].red = 0x3F; _vgaPalette[13].green = 0x15; _vgaPalette[13].blue = 0x3F;
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_vgaPalette[14].red = 0x3F; _vgaPalette[14].green = 0x3F; _vgaPalette[14].blue = 0x15;
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_vgaPalette[15].red = 0x3F; _vgaPalette[15].green = 0x3F; _vgaPalette[15].blue = 0x3F;
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_pPaletteDesc = 0;
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_setAllPalette = false;
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_dontSetPalette = false;
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_debugFlag = 0;
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_inVM = 0;
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_inter_execPtr = 0;
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_inter_animDataSize = 10;
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_inter_mouseX = 0;
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_inter_mouseY = 0;
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_speedFactor = 1;
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_doSubtitles = false;
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_noCd = false;
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_curWinId = 0;
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}
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Global::~Global() {
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}
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} // End of namespace Gob
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