mirror of
https://github.com/libretro/scummvm.git
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95 lines
2.2 KiB
C++
95 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef CGE2_BITMAP_H
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#define CGE2_BITMAP_H
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#include "cge2/general.h"
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#include "common/file.h"
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namespace CGE2 {
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class CGE2Engine;
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class EncryptedStream;
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class V2D;
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#define kMaxPath 128
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enum {
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kBmpEOI = 0x0000,
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kBmpSKP = 0x4000,
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kBmpREP = 0x8000,
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kBmpCPY = 0xC000
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};
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#include "common/pack-start.h"
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struct HideDesc {
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uint16 _skip;
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uint16 _hide;
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};
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#include "common/pack-end.h"
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class Bitmap {
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CGE2Engine *_vm;
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Common::String setExtension(const Common::String &str, const Common::String &ext);
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bool loadVBM(EncryptedStream *f);
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public:
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uint16 _w;
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uint16 _h;
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uint8 *_v;
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int32 _map;
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HideDesc *_b;
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Bitmap();
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Bitmap(CGE2Engine *vm, const char *fname);
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Bitmap(CGE2Engine *vm, uint16 w, uint16 h, uint8 *map);
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Bitmap(CGE2Engine *vm, uint16 w, uint16 h, uint8 fill);
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Bitmap(CGE2Engine *vm, const Bitmap &bmp);
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~Bitmap();
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void setVM(CGE2Engine *vm);
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Bitmap *code(uint8 *map);
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Bitmap &operator=(const Bitmap &bmp);
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void release();
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void hide(V2D pos);
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void show(V2D pos);
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bool solidAt(V2D pos);
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void xLatPos(V2D &p);
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static uint8 *makeSpeechBubbleTail(int des, uint8 colorSet[][4]);
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};
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typedef Bitmap *BitmapPtr;
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} // End of namespace CGE2
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#endif // CGE2_BITMAP_H
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