scummvm/engines/cge2/bitmap.h
2014-08-11 16:07:29 +02:00

95 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE2_BITMAP_H
#define CGE2_BITMAP_H
#include "cge2/general.h"
#include "common/file.h"
namespace CGE2 {
class CGE2Engine;
class EncryptedStream;
class V2D;
#define kMaxPath 128
enum {
kBmpEOI = 0x0000,
kBmpSKP = 0x4000,
kBmpREP = 0x8000,
kBmpCPY = 0xC000
};
#include "common/pack-start.h"
struct HideDesc {
uint16 _skip;
uint16 _hide;
};
#include "common/pack-end.h"
class Bitmap {
CGE2Engine *_vm;
Common::String setExtension(const Common::String &str, const Common::String &ext);
bool loadVBM(EncryptedStream *f);
public:
uint16 _w;
uint16 _h;
uint8 *_v;
int32 _map;
HideDesc *_b;
Bitmap();
Bitmap(CGE2Engine *vm, const char *fname);
Bitmap(CGE2Engine *vm, uint16 w, uint16 h, uint8 *map);
Bitmap(CGE2Engine *vm, uint16 w, uint16 h, uint8 fill);
Bitmap(CGE2Engine *vm, const Bitmap &bmp);
~Bitmap();
void setVM(CGE2Engine *vm);
Bitmap *code(uint8 *map);
Bitmap &operator=(const Bitmap &bmp);
void release();
void hide(V2D pos);
void show(V2D pos);
bool solidAt(V2D pos);
void xLatPos(V2D &p);
static uint8 *makeSpeechBubbleTail(int des, uint8 colorSet[][4]);
};
typedef Bitmap *BitmapPtr;
} // End of namespace CGE2
#endif // CGE2_BITMAP_H