scummvm/engines/cge2/console.h
D G Turner 110a1e3df5 CGE2: Allow Triggering of Carpet Workaround from Debug Console.
This allows the recovery of saved games with the dead-end condition from
bug Trac #6842.
2018-10-09 18:10:40 +01:00

46 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CGE2_CONSOLE_H
#define CGE2_CONSOLE_H
#include "gui/debugger.h"
namespace CGE2 {
class CGE2Engine;
class CGE2Console : public GUI::Debugger {
public:
CGE2Console(CGE2Engine *vm);
virtual ~CGE2Console();
private:
bool doCarpetWorkaround(int argc, const char **argv);
CGE2Engine *_vm;
};
} // End of namespace CGE
#endif // CGE2_CONSOLE_H