mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
304 lines
9.2 KiB
C++
304 lines
9.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on original Sfinx source code
|
|
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
|
|
*/
|
|
|
|
#include "cge2/cge2.h"
|
|
#include "cge2/fileio.h"
|
|
#include "engines/advancedDetector.h"
|
|
#include "common/translation.h"
|
|
#include "graphics/surface.h"
|
|
|
|
namespace CGE2 {
|
|
|
|
#define GAMEOPTION_COLOR_BLIND_DEFAULT_OFF GUIO_GAMEOPTIONS1
|
|
|
|
static const PlainGameDescriptor CGE2Games[] = {
|
|
{ "sfinx", "Sfinx" },
|
|
{ 0, 0 }
|
|
};
|
|
|
|
static const ADGameDescription gameDescriptions[] = {
|
|
{
|
|
"sfinx", "Freeware",
|
|
{
|
|
{ "vol.cat", 0, "21197b287d397c53261b6616bf0dd880", 129024 },
|
|
{ "vol.dat", 0, "de14291869a8eb7c2732ab783c7542ef", 34180844 },
|
|
AD_LISTEND
|
|
},
|
|
Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
|
|
},
|
|
|
|
{
|
|
"sfinx", "Freeware v1.0",
|
|
{
|
|
{"vol.cat", 0, "aa402aed24a72c53a4d1211c456b79dd", 129024},
|
|
{"vol.dat", 0, "5966ac26d91d664714349669f9dd09b5", 34180164},
|
|
AD_LISTEND
|
|
},
|
|
Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
|
|
},
|
|
|
|
{
|
|
"sfinx", "Freeware v1.1",
|
|
{
|
|
{"vol.cat", 0, "aa402aed24a72c53a4d1211c456b79dd", 129024},
|
|
{"vol.dat", 0, "5966ac26d91d664714349669f9dd09b5", 34180367},
|
|
AD_LISTEND
|
|
},
|
|
Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
|
|
},
|
|
|
|
{
|
|
"sfinx", "Freeware v0.3",
|
|
{
|
|
{"vol.cat", 0, "f158e469dccbebc5a632eb848df89779", 129024},
|
|
{"vol.dat", 0, "d40a6b4ae173d6930be54ba56bee15d5", 34183430},
|
|
AD_LISTEND
|
|
},
|
|
Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
|
|
},
|
|
|
|
{
|
|
"sfinx", "Freeware v1.0",
|
|
{
|
|
{"vol.cat", 0, "f158e469dccbebc5a632eb848df89779", 129024},
|
|
{"vol.dat", 0, "d40a6b4ae173d6930be54ba56bee15d5", 34183443},
|
|
AD_LISTEND
|
|
},
|
|
Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
|
|
},
|
|
|
|
{
|
|
"sfinx", "Freeware v1.1",
|
|
{
|
|
{"vol.cat", 0, "f158e469dccbebc5a632eb848df89779", 129024},
|
|
{"vol.dat", 0, "d40a6b4ae173d6930be54ba56bee15d5", 34182773},
|
|
AD_LISTEND
|
|
},
|
|
Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
|
|
},
|
|
|
|
AD_TABLE_END_MARKER
|
|
};
|
|
|
|
static const ADExtraGuiOptionsMap optionsList[] = {
|
|
{
|
|
GAMEOPTION_COLOR_BLIND_DEFAULT_OFF,
|
|
{
|
|
_s("Color Blind Mode"),
|
|
_s("Enable Color Blind Mode by default"),
|
|
"enable_color_blind",
|
|
false
|
|
}
|
|
},
|
|
|
|
AD_EXTRA_GUI_OPTIONS_TERMINATOR
|
|
};
|
|
|
|
class CGE2MetaEngine : public AdvancedMetaEngine {
|
|
public:
|
|
CGE2MetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(ADGameDescription), CGE2Games, optionsList) {
|
|
}
|
|
|
|
const char *getEngineId() const override {
|
|
return "cge2";
|
|
}
|
|
|
|
virtual const char *getName() const override {
|
|
return "CGE2";
|
|
}
|
|
|
|
virtual const char *getOriginalCopyright() const override {
|
|
return "Sfinx (C) 1994-1997 Janus B. Wisniewski and L.K. Avalon";
|
|
}
|
|
|
|
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
|
|
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
|
|
virtual bool hasFeature(MetaEngineFeature f) const override;
|
|
virtual int getMaximumSaveSlot() const override;
|
|
virtual SaveStateList listSaves(const char *target) const override;
|
|
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
|
|
virtual void removeSaveState(const char *target, int slot) const override;
|
|
};
|
|
|
|
static ADGameDescription s_fallbackDesc = {
|
|
"sfinx",
|
|
"Unknown version",
|
|
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
|
|
Common::UNK_LANG,
|
|
Common::kPlatformDOS,
|
|
ADGF_NO_FLAGS,
|
|
GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
|
|
};
|
|
|
|
static const ADFileBasedFallback fileBasedFallback[] = {
|
|
{ &s_fallbackDesc, { "vol.cat", "vol.dat", 0 } },
|
|
{ 0, { 0 } }
|
|
};
|
|
|
|
// This fallback detection looks identical to the one used for CGE. In fact, the difference resides
|
|
// in the ResourceManager which handles a different archive format. The rest of the detection is identical.
|
|
ADDetectedGame CGE2MetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
|
|
ADDetectedGame game = detectGameFilebased(allFiles, fslist, CGE2::fileBasedFallback);
|
|
|
|
if (!game.desc)
|
|
return ADDetectedGame();
|
|
|
|
SearchMan.addDirectory("CGE2MetaEngine::fallbackDetect", fslist.begin()->getParent());
|
|
ResourceManager *resman;
|
|
resman = new ResourceManager();
|
|
bool sayFileFound = resman->exist("CGE.SAY");
|
|
delete resman;
|
|
|
|
SearchMan.remove("CGE2MetaEngine::fallbackDetect");
|
|
|
|
if (!sayFileFound)
|
|
return ADDetectedGame();
|
|
|
|
return game;
|
|
}
|
|
|
|
bool CGE2MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
|
if (desc)
|
|
*engine = new CGE2::CGE2Engine(syst, desc);
|
|
|
|
return desc != 0;
|
|
}
|
|
|
|
bool CGE2MetaEngine::hasFeature(MetaEngineFeature f) const {
|
|
return
|
|
(f == kSupportsDeleteSave) ||
|
|
(f == kSavesSupportMetaInfo) ||
|
|
(f == kSavesSupportThumbnail) ||
|
|
(f == kSavesSupportCreationDate) ||
|
|
(f == kSavesSupportPlayTime) ||
|
|
(f == kSupportsListSaves) ||
|
|
(f == kSupportsLoadingDuringStartup) ||
|
|
(f == kSimpleSavesNames);
|
|
}
|
|
|
|
int CGE2MetaEngine::getMaximumSaveSlot() const {
|
|
return 99;
|
|
}
|
|
|
|
SaveStateList CGE2MetaEngine::listSaves(const char *target) const {
|
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
Common::StringArray filenames;
|
|
Common::String pattern = target;
|
|
pattern += ".###";
|
|
|
|
filenames = saveFileMan->listSavefiles(pattern);
|
|
|
|
SaveStateList saveList;
|
|
for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
|
|
// Obtain the last 3 digits of the filename, since they correspond to the save slot
|
|
int slotNum = atoi(filename->c_str() + filename->size() - 3);
|
|
|
|
if (slotNum >= 0 && slotNum <= 99) {
|
|
|
|
Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
|
|
if (file) {
|
|
CGE2::SavegameHeader header;
|
|
|
|
// Check to see if it's a ScummVM savegame or not
|
|
char buffer[kSavegameStrSize + 1];
|
|
file->read(buffer, kSavegameStrSize + 1);
|
|
|
|
if (!strncmp(buffer, kSavegameStr, kSavegameStrSize + 1)) {
|
|
// Valid savegame
|
|
if (CGE2::CGE2Engine::readSavegameHeader(file, header)) {
|
|
saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
|
|
}
|
|
} else {
|
|
// Must be an original format savegame
|
|
saveList.push_back(SaveStateDescriptor(slotNum, "Unknown"));
|
|
}
|
|
|
|
delete file;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sort saves based on slot number.
|
|
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
|
|
return saveList;
|
|
}
|
|
|
|
SaveStateDescriptor CGE2MetaEngine::querySaveMetaInfos(const char *target, int slot) const {
|
|
Common::String fileName = Common::String::format("%s.%03d", target, slot);
|
|
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
|
|
|
|
if (f) {
|
|
CGE2::SavegameHeader header;
|
|
|
|
// Check to see if it's a ScummVM savegame or not
|
|
char buffer[kSavegameStrSize + 1];
|
|
f->read(buffer, kSavegameStrSize + 1);
|
|
|
|
bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) &&
|
|
CGE2::CGE2Engine::readSavegameHeader(f, header, false);
|
|
delete f;
|
|
|
|
if (!hasHeader) {
|
|
// Original savegame perhaps?
|
|
SaveStateDescriptor desc(slot, "Unknown");
|
|
return desc;
|
|
} else {
|
|
// Create the return descriptor
|
|
SaveStateDescriptor desc(slot, header.saveName);
|
|
desc.setThumbnail(header.thumbnail);
|
|
desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
|
|
desc.setSaveTime(header.saveHour, header.saveMinutes);
|
|
|
|
if (header.playTime) {
|
|
desc.setPlayTime(header.playTime * 1000);
|
|
}
|
|
|
|
// Slot 0 is used for the 'automatic save on exit' save in Soltys, thus
|
|
// we prevent it from being deleted or overwritten by accident.
|
|
desc.setDeletableFlag(slot != 0);
|
|
desc.setWriteProtectedFlag(slot == 0);
|
|
|
|
return desc;
|
|
}
|
|
}
|
|
|
|
return SaveStateDescriptor();
|
|
}
|
|
|
|
void CGE2MetaEngine::removeSaveState(const char *target, int slot) const {
|
|
Common::String fileName = Common::String::format("%s.%03d", target, slot);
|
|
g_system->getSavefileManager()->removeSavefile(fileName);
|
|
}
|
|
|
|
} // End of namespace CGE2
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(CGE2)
|
|
REGISTER_PLUGIN_DYNAMIC(CGE2, PLUGIN_TYPE_ENGINE, CGE2::CGE2MetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(CGE2, PLUGIN_TYPE_ENGINE, CGE2::CGE2MetaEngine);
|
|
#endif
|