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1ed2cd40f3
Eden game object now contains a graphics object with which to delegate graphics operations and store states of the graphics. Much of the video playing is done in the graphics class so I have moved a lot of the video state into there. Some graphics related variables were moved out of eden and into graphics, but many are still in eden. Since they are still coupled there are lots of getters and setters. For example both eden_graphics and eden share a handle to the same video object. I have made a few more things public than desirable. I changed graphics to eden_graphics since it is specialized to eden and not just cryo.
21 lines
302 B
Makefile
21 lines
302 B
Makefile
MODULE := engines/cryo
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MODULE_OBJS = \
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cryo.o \
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cryolib.o \
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debugger.o \
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detection.o \
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eden.o \
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eden_graphics.o \
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resource.o \
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sound.o \
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video.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_CRYO), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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