scummvm/engines/grim/emi/skeleton.h
Joel Teichroeb 1226e45ac3 EMI: Initial work on getting costumes to draw animations.
Also, an initial split-off for EMI from the costume-class,
now uses it as a base class. (somaen)
2012-02-02 22:01:09 +01:00

73 lines
1.9 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef GRIM_SKELETON_H
#define GRIM_SKELETON_H
#include "math/mathfwd.h"
#include "math/quat.h"
#include "engines/grim/object.h"
namespace Common {
class SeekableReadStream;
}
namespace Grim {
class AnimationEmi;
struct Joint {
Common::String _name;
Common::String _parent;
Math::Vector3d _trans;
Math::Quaternion _quat;
// calculated;
int _animIndex;
int _parentIndex;
Math::Matrix4 _absMatrix;
Math::Matrix4 _relMatrix;
Math::Matrix4 _finalMatrix;
};
class Skeleton : public Object {
AnimationEmi *_anim;
void loadSkeleton(Common::SeekableReadStream *data);
void initBone(int index);
void initBones();
public:
int _numJoints;
Joint *_joints;
Skeleton(const Common::String &filename, Common::SeekableReadStream *data);
~Skeleton();
void resetAnim();
void setAnim(AnimationEmi *anim);
void animate(float time);
int findJointIndex(Common::String name, int max);
float _time;
};
} // end of namespace Grim
#endif