mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-30 07:23:05 +00:00
1226e45ac3
Also, an initial split-off for EMI from the costume-class, now uses it as a base class. (somaen)
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*
|
|
*/
|
|
|
|
#ifndef GRIM_SKELETON_H
|
|
#define GRIM_SKELETON_H
|
|
|
|
#include "math/mathfwd.h"
|
|
#include "math/quat.h"
|
|
#include "engines/grim/object.h"
|
|
|
|
namespace Common {
|
|
class SeekableReadStream;
|
|
}
|
|
|
|
namespace Grim {
|
|
|
|
class AnimationEmi;
|
|
|
|
struct Joint {
|
|
Common::String _name;
|
|
Common::String _parent;
|
|
Math::Vector3d _trans;
|
|
Math::Quaternion _quat;
|
|
// calculated;
|
|
int _animIndex;
|
|
int _parentIndex;
|
|
Math::Matrix4 _absMatrix;
|
|
Math::Matrix4 _relMatrix;
|
|
Math::Matrix4 _finalMatrix;
|
|
};
|
|
|
|
class Skeleton : public Object {
|
|
|
|
AnimationEmi *_anim;
|
|
void loadSkeleton(Common::SeekableReadStream *data);
|
|
void initBone(int index);
|
|
void initBones();
|
|
public:
|
|
int _numJoints;
|
|
Joint *_joints;
|
|
|
|
Skeleton(const Common::String &filename, Common::SeekableReadStream *data);
|
|
~Skeleton();
|
|
void resetAnim();
|
|
void setAnim(AnimationEmi *anim);
|
|
void animate(float time);
|
|
int findJointIndex(Common::String name, int max);
|
|
float _time;
|
|
};
|
|
|
|
} // end of namespace Grim
|
|
|
|
#endif
|