mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
341d875cea
svn-id: r42020
131 lines
3.3 KiB
C++
131 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
* This file contains the Sound Driver data structures etc.
|
|
*/
|
|
|
|
#ifndef TINSEL_SOUND_H
|
|
#define TINSEL_SOUND_H
|
|
|
|
#include "common/file.h"
|
|
#include "common/file.h"
|
|
|
|
#include "sound/mixer.h"
|
|
|
|
#include "tinsel/dw.h"
|
|
#include "tinsel/tinsel.h"
|
|
#include "tinsel/drives.h"
|
|
|
|
namespace Tinsel {
|
|
|
|
enum STYPE {FX, VOICE};
|
|
|
|
enum PlayPriority { PRIORITY_SCRIPT, PRIORITY_SPLAY1, PRIORITY_SPLAY2, PRIORITY_TALK };
|
|
|
|
enum SampleFlags {PS_COMPLETE = 0x01, PS_SUSTAIN = 0x02};
|
|
|
|
/*----------------------------------------------------------------------*\
|
|
|* Function Prototypes *|
|
|
\*----------------------------------------------------------------------*/
|
|
|
|
class SoundManager {
|
|
protected:
|
|
static const int kNumSFX = 3; // Number of SFX channels
|
|
enum {
|
|
kChannelTalk = 0,
|
|
kChannelTinsel1 = 0, // Always using this channel for DW1
|
|
kChannelSFX = 1
|
|
};
|
|
static const int kNumChannels = kChannelSFX + kNumSFX;
|
|
|
|
enum SoundMode {
|
|
kVOCMode,
|
|
kMP3Mode,
|
|
kVorbisMode,
|
|
kFlacMode
|
|
};
|
|
|
|
struct Channel {
|
|
// Sample handle
|
|
Audio::SoundHandle handle;
|
|
|
|
// Sample id
|
|
int sampleNum;
|
|
int subSample;
|
|
|
|
// Playing properties
|
|
bool looped;
|
|
int x, y;
|
|
int priority;
|
|
|
|
// Time properties
|
|
uint32 timeStarted;
|
|
uint32 timeDuration;
|
|
uint32 lastStart;
|
|
};
|
|
|
|
Channel _channels[kNumChannels];
|
|
|
|
//TinselEngine *_vm; // TODO: Enable this once global _vm var is gone
|
|
|
|
/** Sample index buffer and number of entries */
|
|
uint32 *_sampleIndex;
|
|
|
|
/** Number of entries in the sample index */
|
|
long _sampleIndexLen;
|
|
|
|
/** Specifies if the sample-data is compressed and if yes, how */
|
|
SoundMode _soundMode;
|
|
|
|
/** file stream for sample file */
|
|
TinselFile _sampleStream;
|
|
|
|
bool offscreenChecks(int x, int &y);
|
|
int8 getPan(int x);
|
|
|
|
public:
|
|
|
|
SoundManager(TinselEngine *vm);
|
|
~SoundManager();
|
|
|
|
bool playSample(int id, Audio::Mixer::SoundType type, Audio::SoundHandle *handle = 0);
|
|
bool playSample(int id, int sub, bool bLooped, int x, int y, int priority,
|
|
Audio::Mixer::SoundType type, Audio::SoundHandle *handle = 0);
|
|
|
|
void stopAllSamples(void); // Stops any currently playing sample
|
|
void stopSpecSample(int id, int sub = 0); // Stops a specific sample
|
|
|
|
void setSFXVolumes(uint8 volume);
|
|
|
|
bool sampleExists(int id);
|
|
bool sampleIsPlaying(int id = -1);
|
|
|
|
// TODO: Internal method, make this protected?
|
|
void openSampleFiles(void);
|
|
void closeSampleStream(void);
|
|
};
|
|
|
|
} // end of namespace Tinsel
|
|
|
|
#endif // TINSEL_SOUND_H
|