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151 lines
3.9 KiB
C++
151 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_GRABINFO_H
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#define SAGA2_GRABINFO_H
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namespace Saga2 {
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/* ===================================================================== *
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class GrabInfo
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this will need to be transfered to grabinfo.h
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* ===================================================================== */
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class GrabInfo {
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public:
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enum Intent {
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None,
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WalkTo,
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PickUp,
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Open,
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Drop,
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Use,
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Attack,
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Cast, // for spells
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IntentCounts // dummy to count enum
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};
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private:
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enum {
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bufSize = 60
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};
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protected:
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// bitmaps for pointer
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gPixelMap pointerMap;
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Point16 pointerOffset; // mouse ptr hotspot
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Location from; // where the item was last
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ObjectID grabId; // which object picked by mouse
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GameObject *grabObj; // object being dragged
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Intent intention; // pickup state
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bool intentDoable; // is intention doable?
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// (i.e. display red X cursor)
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bool displayGauge; // indicates wether or not to show
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// the gauge
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int16 gaugeNumerator, // values to be displayed on the
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gaugeDenominator; // gauge
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int16 moveCount; // number of items being moved in cursor
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char textBuf[bufSize];
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// internal grab commonality
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void setIcon(void);
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void clearIcon(void);
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// set cursor image based on 'intention' and 'intentDoable'
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void setCursor(void);
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public:
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// there will probably be only one GrabInfo, created globally
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GrabInfo(void);
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~GrabInfo(void);
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void selectImage(uint8 index);
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// set the move count based on val and whether the object is
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// mergeable or not.
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void setMoveCount(int16 val);
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int16 getMoveCount(void) {
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return moveCount;
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}
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// put object into mouse ptr
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void grabObject(ObjectID objid, Intent in = Drop, int16 count = 1);
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void grabObject(GameObject *obj, Intent in = Drop, int16 count = 1);
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void copyObject(ObjectID objid, Intent in = Drop, int16 count = 1);
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void copyObject(GameObject *obj, Intent in = Drop, int16 count = 1);
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// non-destructive reads of the state
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uint8 getIntent(void) {
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return intention;
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}
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bool getDoable(void) {
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return intentDoable;
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}
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// changes to GrabInfo state
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uint8 setIntent(uint8 in);
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void setDoable(bool doable) {
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if (doable != intentDoable) {
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intentDoable = doable;
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setCursor();
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}
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}
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GameObject *getObject(void) {
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return grabObj;
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}
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ObjectID getObjectId(void) {
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return grabId;
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}
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// free the cursor
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void placeObject(const Location &loc);
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void replaceObject(void);
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// request a change to the mouse cursor text
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void setText(const char *txt);
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// request a change to the mouse gauge
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void setGauge(int16 numerator, int16 denominator);
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// clear the mouse gauge
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void clearGauge(void);
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};
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} // end of namespace Saga2
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#endif
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