scummvm/engines/kyra/sprites_lol.cpp

943 lines
21 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/lol.h"
#include "kyra/screen_lol.h"
namespace Kyra {
void LoLEngine::loadMonsterShapes(const char *file, int monsterIndex, int b) {
releaseMonsterShapes(monsterIndex);
_screen->loadBitmap(file, 3, 3, 0);
const uint8 *p = _screen->getCPagePtr(2);
const uint8 *ts[16];
for (int i = 0; i < 16; i++) {
ts[i] = _screen->getPtrToShape(p, i);
bool replaced = false;
int pos = monsterIndex << 4;
for (int ii = 0; ii < i; ii++) {
if (ts[i] != ts[ii])
continue;
_monsterShapes[pos + i] = _monsterShapes[pos + ii];
replaced = true;
break;
}
if (!replaced)
_monsterShapes[pos + i] = _screen->makeShapeCopy(p, i);
int size = _screen->getShapePaletteSize(_monsterShapes[pos + i]) << 3;
_monsterPalettes[pos + i] = new uint8[size];
memset(_monsterPalettes[pos + i], 0, size);
}
for (int i = 0; i < 4; i++) {
for (int ii = 0; ii < 16; ii++) {
uint8 **of = &_monsterShapesEx[monsterIndex * 192 + i * 48 + ii * 3];
int s = (i << 4) + ii + 17;
of[0] = _screen->makeShapeCopy(p, s);
of[1] = _screen->makeShapeCopy(p, s + 1);
of[2] = _screen->makeShapeCopy(p, s + 2);
}
}
_monsterUnk[monsterIndex] = b & 0xff;
uint8 *tsh = _screen->makeShapeCopy(p, 16);
_screen->clearPage(3);
_screen->drawShape(2, tsh, 0, 0, 0, 0);
uint8 *tmpPal1 = new uint8[64];
uint8 *tmpPal2 = new uint8[256];
uint16 *tmpPal3 = new uint16[256];
memset (tmpPal1, 0, 64);
memset (tmpPal2, 0, 256);
memset (tmpPal3, 0xff, 512);
for (int i = 0; i < 64; i++) {
tmpPal1[i] = *p;
p += 320;
}
p = _screen->getCPagePtr(2);
for (int i = 0; i < 16; i++) {
int pos = (monsterIndex << 4) + i;
memcpy(tmpPal2, _monsterShapes[pos] + 10, 256);
uint8 numCol = *tmpPal2;
for (int ii = 0; ii < numCol; ii++) {
uint8 *cl = (uint8*)memchr(tmpPal1, tmpPal2[1 + ii], 64);
if (!cl)
continue;
tmpPal3[ii] = (uint16) (cl - tmpPal1);
}
for (int ii = 0; ii < 8; ii++) {
memcpy(tmpPal2, _monsterShapes[pos] + 10, 256);
for (int iii = 0; iii < numCol; iii++) {
if (tmpPal3[iii] == 0xffff)
continue;
if (p[tmpPal3[iii] * 320 + ii + 1])
tmpPal2[1 + iii] = p[tmpPal3[iii] * 320 + ii + 1];
}
memcpy(_monsterPalettes[pos] + ii * numCol, &tmpPal2[1], numCol);
}
}
delete[] tmpPal1;
delete[] tmpPal2;
delete[] tmpPal3;
delete[] tsh;
}
void LoLEngine::releaseMonsterShapes(int monsterIndex) {
for (int i = 0; i < 16; i++) {
int pos = (monsterIndex << 4) + i;
if (_monsterShapes[pos]) {
delete[] _monsterShapes[pos];
_monsterShapes[pos] = 0;
}
if (_monsterPalettes[pos]) {
delete[] _monsterPalettes[pos];
_monsterPalettes[pos] = 0;
}
}
}
int LoLEngine::placeMonstersUnk(int block) {
int i = _levelBlockProperties[block].itemMonsterIndex;
int cnt = 0;
MonsterInPlay *t = 0;
while (i) {
t = (MonsterInPlay *)findItem(i);
i = t->next;
if (!(i & 0x8000))
continue;
i &= 0x7fff;
t = &_monsters[i];
cnt++;
setMonsterMode(t, 14);
checkSceneUpdateNeed(t->blockPropertyIndex);
placeMonster(t, 0, 0);
}
return cnt;
}
void LoLEngine::setMonsterMode(MonsterInPlay *monster, int mode) {
if (monster->mode == 13 && mode != 14)
return;
if (mode == 7) {
monster->itemPosX = _partyPosX;
monster->itemPosY = _partyPosX;
}
if (monster->mode == 1 && mode == 7) {
for (int i = 0; i < 30; i++) {
if (monster->mode != 1)
continue;
monster->mode = mode;
monster->field_15 = 0;
monster->itemPosX = _partyPosX;
monster->itemPosY = _partyPosY;
cmzS2(monster, cmzS1(monster->x, monster->y, monster->itemPosX, monster->itemPosY));
}
} else {
monster->mode = mode;
monster->field_15 = 0;
if (mode == 14)
monster->might = 0;
if (mode == 13 && (monster->flags & 0x20)) {
monster->mode = 0;
cmzS3(monster);
if (_currentLevel != 29)
setMonsterMode(monster, 14);
runLevelScriptCustom(0x404, -1, monster->id, monster->id, 0, 0);
checkSceneUpdateNeed(monster->blockPropertyIndex);
if (monster->mode == 14)
placeMonster(monster, 0, 0);
}
}
}
void LoLEngine::placeMonster(MonsterInPlay *monster, uint16 x, uint16 y) {
bool cont = true;
int t = monster->blockPropertyIndex;
if (monster->blockPropertyIndex) {
removeItemOrMonsterFromBlock(&_levelBlockProperties[monster->blockPropertyIndex].itemMonsterIndex, ((uint16)monster->id) | 0x8000);
_levelBlockProperties[monster->blockPropertyIndex].direction = 5;
checkSceneUpdateNeed(monster->blockPropertyIndex);
} else {
cont = false;
}
monster->blockPropertyIndex = calcBlockIndex(x, y);
if (monster->x != x || monster->y != y) {
monster->x = x;
monster->y = y;
monster->anon9 = (++monster->anon9) & 3;
}
if (monster->blockPropertyIndex == 0)
return;
assignItemOrMonsterToBlock(&_levelBlockProperties[monster->blockPropertyIndex].itemMonsterIndex, ((uint16)monster->id) | 0x8000);
_levelBlockProperties[monster->blockPropertyIndex].direction = 5;
checkSceneUpdateNeed(monster->blockPropertyIndex);
if (monster->properties->unk8[0] == 0 || cont == false)
return;
if ((!(monster->properties->flags & 0x100) || ((monster->anon9 & 1) == 0)) && monster->blockPropertyIndex == t)
return;
if (monster->blockPropertyIndex != t)
runLevelScriptCustom(monster->blockPropertyIndex, 0x800, -1, monster->id, 0, 0);
if (_updateFlags & 1)
return;
cmzS7(monster->properties->unk3[5], monster->blockPropertyIndex);
}
int LoLEngine::cmzS1(uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
int16 r = 0;
int16 t1 = y1 - y2;
if (t1 < 0) {
r++;
t1 = -t1;
}
r <<= 1;
int16 t2 = x2 - x1;
if (t2 < 0) {
r++;
t2 = -t2;
}
uint8 f = 0;
if (t2 >= t1) {
if (t2 > t1)
f = 1;
SWAP(t1, t2);
}
r = (r << 1) | f;
t1 = (t1 + 1) >> 1;
f = 0;
f = (t2 > t1) ? 1 : 0;
r = (r << 1) | f;
static const uint8 retVal[] = { 1, 2, 1, 0, 7, 6, 7, 0, 3, 2, 3, 4, 5, 6, 5, 4};
return retVal[r];
}
void LoLEngine::cmzS2(MonsterInPlay *monster, int a) {
monster->field_17 = a;
if (!(a & 1) || ((monster->field_17 - (monster->facing << 1)) < 2))
monster->facing = monster->field_17 >> 1;
checkSceneUpdateNeed(monster->blockPropertyIndex);
}
void LoLEngine::cmzS3(MonsterInPlay *l) {
// TODO
}
void LoLEngine::removeItemOrMonsterFromBlock(uint16 *blockItemIndex, int id) {
while (*blockItemIndex) {
if (*blockItemIndex == id) {
ItemInPlay *t = findItem(id);
blockItemIndex = &t->next;
t->next = 0;
return;
} else {
ItemInPlay *t = findItem(*blockItemIndex);
blockItemIndex = &t->next;
}
}
}
void LoLEngine::assignItemOrMonsterToBlock(uint16 *blockItemIndex, int id) {
ItemInPlay *t = findItem(id);
t->next = *blockItemIndex;
*blockItemIndex = id;
}
int LoLEngine::checkBlockBeforeMonsterPlacement(int x, int y, int monsterWidth, int p1, int p2) {
int monsterUnk_ = 0;
int x2 = 0;
int y2 = 0;
int xOffs = 0;
int yOffs = 0;
int flag = 0;
int r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x, y), x, y, monsterWidth, p1, p2);
if (r)
return r;
r = checkBlockOccupiedByParty(x, y, p1);
if (r)
return 4;
if (x & 0x80) {
if (((x & 0xff) + monsterWidth) & 0xff00) {
xOffs = 1;
monsterUnk_ = 2;
x2 = x + monsterWidth;
r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x2, y), x, y, monsterWidth, p1, p2);
if (r)
return r;
r = checkBlockOccupiedByParty(x + xOffs, y, p1);
if (r)
return 4;
flag = 1;
}
} else {
if (((x & 0xff) - monsterWidth) & 0xff00) {
xOffs = -1;
monsterUnk_ = 6;
x2 = x - monsterWidth;
r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x2, y), x, y, monsterWidth, p1, p2);
if (r)
return r;
r = checkBlockOccupiedByParty(x + xOffs, y, p1);
if (r)
return 4;
flag = 1;
}
}
if (y & 0x80) {
if (((y & 0xff) + monsterWidth) & 0xff00) {
yOffs = 1;
monsterUnk_ = 4;
y2 = y + monsterWidth;
r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x, y2), x, y, monsterWidth, p1, p2);
if (r)
return r;
r = checkBlockOccupiedByParty(x, y + yOffs, p1);
if (r)
return 4;
} else {
flag = 0;
}
} else {
if (((y & 0xff) - monsterWidth) & 0xff00) {
yOffs = -1;
monsterUnk_ = 0;
y2 = y - monsterWidth;
r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x, y2), x, y, monsterWidth, p1, p2);
if (r)
return r;
r = checkBlockOccupiedByParty(x, y + yOffs, p1);
if (r)
return 4;
} else {
flag = 0;
}
}
if (!flag)
return 0;
r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x2, y2), x, y, monsterWidth, p1, p2);
if (r)
return r;
r = checkBlockOccupiedByParty(x + xOffs, y + yOffs, p1);
if (r)
return 4;
return 0;
}
int LoLEngine::calcMonsterSkillLevel(int id, int a) {
const uint16 *c = getCharacterOrMonsterStats(id);
int r = (a << 8) / c[4];
if (!(id & 0x8000))
r = (r * _monsterModifiers[3 + ((_unkGameFlag & 0x30) << 4)]) >> 8;
id &= 0x7fff;
if (_characters[id].skillLevels[1] <= 3)
return r;
else if (_characters[id].skillLevels[1] <= 7)
return (r- (r >> 2));
return (r- (r >> 1));
}
int LoLEngine::checkBlockForWallsAndSufficientSpace(int block, int x, int y, int monsterWidth, int p1, int p2) {
if (block == _currentBlock)
p1 &= 0xfffe;
int _monsterBlock = 0;
if (p1 & 1) {
_monsterBlock = block;
if (testWallFlag(block, -1, p2))
return 1;
}
_monsterBlock = 0;
if (!(p1 & 2))
return 0;
uint16 b = _levelBlockProperties[block].itemMonsterIndex;
while (b & 0x8000) {
MonsterInPlay *monster = &_monsters[b & 0x7fff];
if (monster->mode < 13) {
int r = checkMonsterSpace(x, y, monster->x, monster->y);
if ((monsterWidth + monster->properties->maxWidth) > r)
return 2;
}
b = findItem(b)->next;
}
return 0;
}
bool LoLEngine::checkBlockOccupiedByParty(int x, int y, int p1) {
if ((p1 & 4) && (_currentBlock == calcBlockIndex(x, y)))
return true;
return false;
}
void LoLEngine::drawMonstersAndItems(int block) {
LevelBlockProperty *l = _curBlockCaps[block];
uint16 s = l->itemMonsterIndex;
ItemInPlay *i = findItem(s);
if (l->direction != _currentDirection) {
l->field_6 = 0;
l->direction = _currentDirection;
while (s) {
i = findItem(s);
recalcItemMonsterPositions(_currentDirection, s, l, true);
i = findItem(s);
s = i->next;
}
}
s = l->field_6;
while (s) {
if (s & 0x8000) {
s &= 0x7fff;
if (block < 15)
drawMonster(s);
s = _monsters[s].unk2;
} else {
//////////
// TODO
}
}
}
void LoLEngine::drawMonster(uint16 id) {
MonsterInPlay *m = &_monsters[id];
int16 flg = _monsterDirFlags[(_currentDirection << 2) + m->facing];
int curFrm = getMonsterCurFrame(m, flg & 0xffef);
if (curFrm == -1) {
////////////
// TODO
} else {
int d = m->flags & 7;
bool flip = m->properties->flags & 0x200 ? true : false;
flg &= 0x10;
uint8 *shp = _monsterShapes[(m->properties->shapeIndex << 4) + curFrm];
if (m->properties->flags & 0x800)
flg |= 0x20;
uint8 *ovl1 = d ? _monsterPalettes[(m->properties->shapeIndex << 4) + (curFrm & 0x0f)] + (shp[10] * (d - 1)) : 0;
uint8 *ovl2 = drawItemOrMonster(shp, ovl1, m->x + _monsterLevelOffs[m->level << 1], m->y + _monsterLevelOffs[(m->level << 1) + 1], 0, 0, flg | 1, -1, flip);
for (int i = 0; i < 4; i++) {
int v = m->field_2A[i] - 1;
if (v == -1)
break;
uint8 *shp2 = _monsterShapesEx[m->properties->shapeIndex * 192 + v * 48 + curFrm * 3];
if (!shp2)
continue;
//int dW = (READ_LE_UINT16(shp2 + 4) * _dmScaleW) >> 8;
//int dH = (READ_LE_UINT16(shp2 + 6) * _dmScaleH) >> 8;
//if (flg)
// _screen->getShapeScaledWidth(shp2, _dmScaleW);
drawDoorOrMonsterShape(shp2, 0, _shpDmX, _shpDmY, flg | 1, ovl2);
}
if (!m->field_1B)
return;
int dW = _screen->getShapeScaledWidth(shp, _dmScaleW) >> 1;
int dH = _screen->getShapeScaledHeight(shp, _dmScaleH) >> 1;
int a = (m->mode == 13) ? (m->field_15 << 1) : (m->properties->might / (m->field_1B & 0x7fff));
shp = _gameShapes[6];
int cF = m->properties->flags & 0xc000;
if (cF == 0x4000)
cF = 63;
else if (cF == 0x8000)
cF = 15;
else if (cF == 0xc000)
cF = 74;
else
cF = 0;
uint8 *tbl = new uint8[256];
if (cF) {
for (int i = 0; i < 256; i++) {
tbl[i] = i;
if (i < 2 || i > 7)
continue;
tbl[i] += cF;
}
}
dW += m->anon8;
dH += m->anonh;
a = CLIP(a, 1, 4);
int sW = _dmScaleW / a;
int sH = _dmScaleH / a;
_screen->drawShape(_sceneDrawPage1, shp, _shpDmX + dW, _shpDmY + dH, 13, 0x124, tbl, cF ? 1 : 0, sW, sH);
delete[] tbl;
}
}
int LoLEngine::getMonsterCurFrame(MonsterInPlay *m, uint16 dirFlags) {
switch (_monsterUnk[m->properties->shapeIndex]) {
case 0:
if (dirFlags) {
return (*m->properties->pos & 0xff) == 13 ? -1 : (dirFlags + m->anon9);
} else {
if (m->field_1B)
return 12;
switch (m->mode - 5) {
case 0:
return m->field_1B ? 12 : ((m->properties->flags & 4) ? 13 : 0);
case 3:
return (m->field_15 + 13);
case 6:
return 14;
case 8:
return -1;
default:
return m->field_1B ? 12 : m->anon9;
}
}
break;
case 1:
///////
// TODO
break;
case 2:
///////
// TODO
break;
case 3:
///////
// TODO
break;
default:
break;
}
return 0;
}
void LoLEngine::recalcItemMonsterPositions(uint16 direction, uint16 itemIndex, LevelBlockProperty *l, bool flag) {
if (l->direction != direction) {
l->direction = 5;
return;
}
ItemInPlay *i1 = findItem(itemIndex);
int r = calcItemMonsterPosition(i1, direction);
uint16 *b = &l->field_6;
ItemInPlay *i2 = 0;
while (b) {
i2 = findItem(itemIndex);
if (flag) {
if (calcItemMonsterPosition(i2, direction) >= r)
break;
} else {
if (calcItemMonsterPosition(i2, direction) > r)
break;
}
b = &i2->unk2;
}
i1->unk2 = *b;
*b = itemIndex;
}
int LoLEngine::calcItemMonsterPosition(ItemInPlay *i, uint16 direction) {
int x = i->x;
int y = i->y;
recalcSpritePosition(_partyPosX, _partyPosY, x, y, direction);
if (y < 0)
y = 0;
int res = (i->unk4 << 12);
res |= (4095 - y);
return res;
}
void LoLEngine::recalcSpritePosition(uint16 partyX, uint16 partyY, int &itemX, int &itemY, uint16 direction) {
int a = itemX - partyX;
int b = partyY - itemY;
if (direction) {
if (direction != 2)
SWAP(a, b);
if (direction != 3) {
a = -a;
if (direction != 1)
b = -b;
} else {
b = -b;
}
}
itemX = a;
itemY = b;
}
void LoLEngine::drawDoor(uint8 *shape, uint8 *table, int index, int unk2, int w, int h, int flags) {
uint8 c = _dscDoor1[(_currentDirection << 5) + unk2];
int r = (c / 5) + 5 * _dscDimMap[index];
uint16 d = _dscShapeOvlIndex[r];
uint16 t = (index << 5) + c;
_shpDmY = _dscDoorMonsterY[t] + 120;
if (flags & 1) {
// TODO
}
int u = 0;
if (flags & 2) {
uint8 dimW = _dscDimMap[index];
_dmScaleW = _dscDoorMonsterScaleTable[dimW << 1];
_dmScaleH = _dscDoorMonsterScaleTable[(dimW << 1) + 1];
u = _dscDoor4[dimW];
}
d += 2;
if (!_dmScaleW || !_dmScaleH)
return;
int s = _screen->getShapeScaledHeight(shape, _dmScaleH) >> 1;
if (w)
w = (w * _dmScaleW) >> 8;
if (h)
h = (h * _dmScaleH) >> 8;
_shpDmX = _dscDoorMonsterX[t] + w + 200;
_shpDmY = _shpDmY + 4 - s + h - u;
if (d > 7)
d = 7;
uint8 *ovl = _screen->getLevelOverlay(d);
int doorScaledWitdh = _screen->getShapeScaledWidth(shape, _dmScaleW);
_shpDmX -= (doorScaledWitdh >> 1);
_shpDmY -= s;
drawDoorOrMonsterShape(shape, table, _shpDmX, _shpDmY, flags, ovl);
}
void LoLEngine::drawDoorOrMonsterShape(uint8 *shape, uint8 *table, int x, int y, int flags, const uint8 *ovl) {
int flg = 0;
if (flags & 0x10)
flg |= 1;
if (flags & 0x20)
flg |= 0x1000;
if (flags & 0x40)
flg |= 2;
if (flg & 0x1000) {
if (table)
_screen->drawShape(_sceneDrawPage1, shape, x, y, 13, flg | 0x9104, table, ovl, 1, _trueLightTable1, _trueLightTable2, _dmScaleW, _dmScaleH);
else
_screen->drawShape(_sceneDrawPage1, shape, x, y, 13, flg | 0x1104, ovl, 1, _trueLightTable1, _trueLightTable2, _dmScaleW, _dmScaleH);
} else {
if (table)
_screen->drawShape(_sceneDrawPage1, shape, x, y, 13, flg | 0x8104, table, ovl, 1, _dmScaleW, _dmScaleH);
else
_screen->drawShape(_sceneDrawPage1, shape, x, y, 13, flg | 0x104, ovl, 1, _dmScaleW, _dmScaleH);
}
}
uint8 *LoLEngine::drawItemOrMonster(uint8 *shape, uint8 *table, int x, int y, int w, int h, int flags, int tblValue, bool flip) {
uint8 *ovl2 = 0;
uint8 *ovl = 0;
uint8 tmpOvl[16];
if (flags & 0x80) {
flags &= 0xff7f;
ovl2 = table;
table = 0;
} else {
ovl2 = _screen->getLevelOverlay(4);
}
int r = calcDrawingLayerParameters(x, y, _shpDmX, _shpDmY, _dmScaleW, _dmScaleH, shape, flip);
if (tblValue == -1) {
r = 7 - ((r / 3) - 1);
r = CLIP(r, 0, 7);
ovl = _screen->getLevelOverlay(r);
} else {
memset (tmpOvl + 1, tblValue, 15);
table = tmpOvl;
ovl = _screen->getLevelOverlay(7);
}
int flg = flags & 0x10 ? 1 : 0;
if (flags & 0x20)
flg |= 0x1000;
if (flags & 0x40)
flg |= 2;
if (_currentLevel == 22) {
if (ovl)
ovl[255] = 0;
} else {
flg |= 0x2000;
}
_shpDmX += ((_dmScaleW * w) >> 8);
_shpDmY += ((_dmScaleH * h) >> 8);
int dH = _screen->getShapeScaledHeight(shape, _dmScaleH) >> 1;
if (flg & 0x1000) {
if (table)
_screen->drawShape(_sceneDrawPage1, shape, _shpDmX, _shpDmY, 13, flg | 0x8124, table, ovl, 0, _trueLightTable1, _trueLightTable2, _dmScaleW, _dmScaleH, ovl2);
else
_screen->drawShape(_sceneDrawPage1, shape, _shpDmX, _shpDmY, 13, flg | 0x124, ovl, 0, _trueLightTable1, _trueLightTable2, _dmScaleW, _dmScaleH, ovl2);
} else {
if (table)
_screen->drawShape(_sceneDrawPage1, shape, _shpDmX, _shpDmY, 13, flg | 0x8124, table, ovl, 1, _dmScaleW, _dmScaleH, ovl2);
else
_screen->drawShape(_sceneDrawPage1, shape, _shpDmX, _shpDmY, 13, flg | 0x124, ovl, 1, _dmScaleW, _dmScaleH, ovl2);
}
_shpDmX -= (_screen->getShapeScaledWidth(shape, _dmScaleW) >> 1);
_shpDmY -= dH;
return ovl;
}
int LoLEngine::calcDrawingLayerParameters(int x1, int y1, int16 &x2, int16 &y2, int16 &w, int16 &h, uint8 *shape, int flip) {
recalcSpritePosition(_partyPosX, _partyPosY, x1, y1, _currentDirection);
if (y1 < 0) {
w = h = x2 = y2 = 0;
return 0;
}
int l = y1 >> 5;
y2 = _monsterScaleY[l];
x2 = ((_monsterScaleX[l] * x1) >> 8) + 200;
w = h = _monsterScaleWH[_shpDmY - 56];
if (flip)
y2 = ((120 - y2) >> 1) + _screen->getShapeScaledHeight(shape, _dmScaleH);
else
y2 -= (_screen->getShapeScaledHeight(shape, _dmScaleH) >> 1);
return l;
}
void LoLEngine::updateMonster(MonsterInPlay *monster) {
static const uint8 monsterState[] = { 1, 0, 1, 3, 3, 0, 0, 3, 4, 1, 0, 0, 4, 0, 0 };
if (monster->mode > 14)
return;
int s = monsterState[monster->mode];
int a = monster->field_1F++;
if ((a < monster->properties->b) && (s & 4))
return;
monster->field_1F = 0;
if (monster->properties->flags & 0x40) {
monster->might += _rnd.getRandomNumberRng(1, 8);
if (monster->might > monster->properties->might)
monster->might = monster->properties->might;
}
if (monster->flags & 8) {
monster->itemPosX = _partyPosX;
monster->itemPosY = _partyPosY;
}
if (s & 2) {
/////
// TODO
}
if ((s & 1) && (monster->flags & 0x10))
setMonsterMode(monster, 7);
////
// TODO
switch (monster->mode) {
case 0:
case 1:
if (monster->flags & 0x10) {
for (int i = 0; i < 30; i++) {
if (_monsters[i].mode == 1)
setMonsterMode(&_monsters[i], 7);
}
} else if (monster->mode == 1) {
moveMonster(monster);
}
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
break;
case 8:
break;
case 9:
break;
case 12:
break;
case 13:
break;
case 14:
break;
default:
break;
}
if (monster->field_1B) {
if (monster->field_1B & 0x8000)
monster->field_1B &= 0x7fff;
else
monster->field_1B = 0;
checkSceneUpdateNeed(monster->blockPropertyIndex);
}
monster->flags &= 0xffef;
}
void LoLEngine::moveMonster(MonsterInPlay *monster) {
static const int8 pos[] = { 0, 1, 3, 3, 0, 1, 2, 2, 1, 1, 2, 3, 0, 0, 2, 3, 0 };
if (monster->x != monster->itemPosX || monster->y != monster->itemPosY) {
shiftMonster(monster);
} else if (monster->field_17 != monster->field10) {
int i = (monster->facing << 2) + (monster->field10 >> 1);
cmzS2(monster, pos[i]);
}
}
void LoLEngine::shiftMonster(MonsterInPlay *monster) {
if (monster->properties->flags & 0x400)
return;
}
} // end of namespace Kyra