scummvm/engines/cine/texte.cpp
Kari Salminen 1ecb24cad7 CINE: OS: Fallback to default error messages
If the error messages can not be found (They are in the file
ERRMESS.DAT in Operation Stealth) then use the default values.

There are now the following default error messages included in ScummVM
for Operation Stealth:
 - American English (Protagonist is James Bond)
 - British English (Protagonist is John Glames)
 - French
 - German

For the Italian and Spanish releases of Operation Stealth the error
messages from Future Wars are used as fallback. This is incorrect
but better than nothing.

This makes the error message handling more lenient than before so that
not having an ERRMESS.DAT does not block the starting of the game
anymore.

Fixes bug #11649.
2020-09-03 00:39:02 +02:00

865 lines
26 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "common/textconsole.h"
#include "cine/cine.h"
#include "cine/various.h"
namespace Cine {
bool allocatedFailureMessages = false;
const char *const *failureMessages;
const CommandeType *defaultActionCommand;
const CommandeType *systemMenu;
const CommandeType *confirmMenu;
const char *const *otherMessages;
const char *defaultCommandPreposition;
const char *const *commandPrepositionTable;
/**
* Loads font data from the given file.
* The number of characters used in the font varies between game versions:
* 78 (Most PC, Amiga and Atari ST versions of Future Wars, but also Operation Stealth's Amiga demo),
* 85 (All observed versions of German Future Wars (Amiga and PC), possibly Spanish Future Wars too),
* 90 (Most PC, Amiga and Atari ST versions of Operation Stealth),
* 93 (All observed versions of German Operation Stealth (Amiga and PC)).
*/
void loadTextData(const char *filename) {
Common::File fileHandle;
assert(filename);
if (!fileHandle.open(filename))
error("loadTextData(): Cannot open file %s", filename);
static const uint headerSize = 2 + 2; // The entry size (16-bit) and entry count (16-bit).
const uint entrySize = fileHandle.readUint16BE(); // Observed values: 8.
const uint entryCount = fileHandle.readUint16BE(); // Observed values: 624, 680, 720, 744.
const uint fontDataSize = entryCount * entrySize; // Observed values: 4992, 5440, 5760, 5952.
const uint numChars = entryCount / entrySize; // Observed values: 78, 85, 90, 93.
const uint bytesPerChar = fontDataSize / numChars; // Observed values: 64.
static const uint bytesPerRow = FONT_WIDTH / 2; // The input font data is 4-bit so it takes only half the space
if (headerSize + fontDataSize != (uint)fileHandle.size()) {
warning("loadTextData: file '%s' (entrySize = %d, entryCount = %d) is of incorrect size %d", filename, entrySize, entryCount, fileHandle.size());
}
Common::Array<byte> source;
source.resize(fontDataSize);
fileHandle.read(source.begin(), fontDataSize);
if (g_cine->getGameType() == Cine::GType_FW) {
loadRelatedPalette(filename);
}
for (uint i = 0; i < numChars; i++) {
gfxConvertSpriteToRaw(g_cine->_textHandler.textTable[i][FONT_DATA], &source[i * bytesPerChar], bytesPerRow, FONT_HEIGHT);
generateMask(g_cine->_textHandler.textTable[i][FONT_DATA], g_cine->_textHandler.textTable[i][FONT_MASK], FONT_WIDTH * FONT_HEIGHT, 0);
}
fileHandle.close();
}
static const CharacterEntry fontParamTable_standard[NUM_FONT_CHARS] = {
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, {63, 1}, {69, 5}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, {68, 3},
{64, 3}, {65, 3}, { 0, 0}, { 0, 0}, {62, 2}, {74, 6}, {66, 1}, {67, 6},
{52, 6}, {53, 6}, {54, 6}, {55, 6}, {56, 6}, {57, 6}, {58, 6}, {59, 6},
{60, 6}, {61, 6}, {76, 3}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, {75, 6},
{ 0, 0}, { 0, 6}, //a
{ 1, 6}, { 2, 6}, { 3, 6}, { 4, 6}, { 5, 6}, { 6, 6},
{ 7, 6}, { 8, 3}, { 9, 6}, {10, 6}, {11, 6}, {12, 7}, {13, 6}, {14, 6},
{15, 6}, {16, 6}, {17, 6}, {18, 6}, {19, 6}, {20, 6}, {21, 6}, {22, 7},
{23, 6}, {24, 6}, {25, 6}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, {26, 6}, //a
{27, 6}, {28, 5}, {29, 6}, {30, 6}, {31, 5}, {32, 6},
{33, 6}, {34, 4}, {35, 4}, {36, 5}, {37, 3}, {38, 7}, {39, 6}, {40, 6},
{41, 6}, {42, 6}, {43, 6}, {44, 6}, {45, 6}, {46, 6}, {47, 6}, {48, 7},
{49, 6}, {50, 6}, {51, 6}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, {70, 6}, { 0, 0}, { 0, 0}, {72, 6}, { 0, 0}, {73, 5},
{77, 6}, { 0, 0}, {71, 6}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, {77, 6},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}
};
static const CharacterEntry fontParamTable_alt[NUM_FONT_CHARS] = {
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, {63, 1}, {69, 5}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, {68, 3},
{64, 3}, {65, 3}, { 0, 0}, { 0, 0}, {62, 2}, {74, 6}, {66, 1}, {67, 6},
{52, 6}, {53, 6}, {54, 6}, {55, 6}, {56, 6}, {57, 6}, {58, 6}, {59, 6},
{60, 6}, {61, 6}, {76, 3}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, {75, 6},
{ 0, 0}, { 0, 6}, { 1, 6}, { 2, 6}, { 3, 6}, { 4, 6}, { 5, 6}, { 6, 6},
{ 7, 6}, { 8, 3}, { 9, 6}, {10, 6}, {11, 6}, {12, 7}, {13, 6}, {14, 6},
{15, 6}, {16, 6}, {17, 6}, {18, 6}, {19, 6}, {20, 6}, {21, 6}, {22, 7},
{23, 6}, {24, 6}, {25, 6}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, {26, 6}, {27, 6}, {28, 5}, {29, 6}, {30, 6}, {31, 5}, {32, 6},
{33, 6}, {34, 4}, {35, 4}, {36, 5}, {37, 3}, {38, 7}, {39, 6}, {40, 6},
{41, 6}, {42, 6}, {43, 6}, {44, 6}, {45, 6}, {46, 6}, {47, 6}, {48, 7},
{49, 6}, {50, 6}, {51, 6}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, {82, 6}, {70, 6}, { 0, 0}, {78, 6}, {72, 6}, { 0, 0}, {73, 5},
{77, 6}, {79, 6}, {71, 6}, {80, 4}, { 0, 0}, { 0, 0}, {78, 6}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, {81, 6}, { 0, 0}, { 0, 0}, {77, 6},
{83, 6}, {81, 6}, {82, 6}, { 0, 0}, { 0, 0}, { 0, 0}, {84, 6}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, {84, 6}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}
};
void initLanguage(Common::Language lang) {
static const char *const failureMessages_EN[] = {
// EXAMINE
"I don't see anything unusual.",
"There's nothing of interest here.",
"This isn't particularly interesting.",
"You won't find anything.",
// TAKE
"I can't take that.",
"I find it difficult.",
"I don't see what I am supposed to take.",
"I have difficulty in following you.",
// INVENTORY
"There's no point.",
"You have better things to do.",
"Come on, don't let's waste any time.",
"That doesn't seem to me to be a good idea.",
// USE
"I don't see why I should do that.",
"It's had no effect whatsoever.",
"It won't produce any results.",
"Try and find something else.",
// OPERATE
"It doesn't work.",
"Let suppose you are trying and don't let's mention it again.",
"Nothing happens.",
"You have better things to do.",
// SPEAK
"No answer.",
"More action , less talking !",
"I'd be very surprised if you got an answer",
"A wall of silence ..."
};
/**
* British English error messages for Operation Stealth.
*/
static const char *const failureMessages_OS_EN[] = {
// EXAMINE
"You haven't noticed anything special.",
"Nothing interesting.",
"Nothing to say about it.",
"You find nothing.",
// TAKE
"Let's forget about it.",
"I could if I wanted, but I don't.",
"There are so many things to take and you want this one!",
"No need.",
// INVENTORY
"",
"",
"",
"",
// USE
"That won't do anything.",
"Nothing's happening.",
"If you have anything else like this, go ahead and finish it.",
"It's like you did nothing.",
// OPERATE
"You do it, nothing happens.",
"Why don't you try it and we won't talk about it anymore.",
"Nothing's happening.",
"No result.",
// SPEAK
"You speak with him. No answer.",
"More action and less talk.",
"My name is GLAMES... JOHN GLAMES.",
"A wall of silence..."
};
/**
* American English error messages for Operation Stealth.
*/
static const char *const failureMessages_OS_US[] = {
// EXAMINE
"You haven't noticed anything special.",
"Nothing interesting.",
"Nothing to say about it.",
"You find nothing.",
// TAKE
"Let's forget about it.",
"I could if I wanted, but I don't.",
"There are so many things to take and you want this one!",
"No need.",
// INVENTORY
"",
"",
"",
"",
// USE
"That won't do anything.",
"Nothing's happening.",
"If you have anything else like this, go ahead and finish it.",
"It's like you did nothing.",
// OPERATE
"You do it, nothing happens.",
"Absolutely not! It would be a waste of my valuable time.",
"Nothing's happening.",
"No result.",
// SPEAK
"You speak with him. No answer.",
"More action and less talk.",
"My name is BOND... JAMES BOND. ",
"A wall of silence..."
};
static const CommandeType defaultActionCommand_EN[] = {
"EXAMINE",
"TAKE",
"INVENTORY",
"USE",
"OPERATE",
"SPEAK",
"NOACTION"
};
static const char *const commandPrepositionTable_EN[] = {
"", // EXAMINE
"", // TAKE
"", // INVENTORY
"on", // USE
"", // OPERATE
"to", // SPEAK
"" // NOACTION
};
static const CommandeType systemMenu_EN[] = {
"Pause",
"Restart Game",
"Quit",
"Backup Drive is A:",
"Restore game",
"Save game"
};
static const char *const otherMessages_EN[] = {
"This backup doesn't exist ...",
"Could not create save file ...",
"PAUSE",
"Loading | %s",
"Loading canceled ...",
"No backup in the drive...",
"Please enter the backup name"
};
static const CommandeType confirmMenu_EN[] = {
"Ok, go ahead ...",
"Absolutely Not!"
};
static const char *const failureMessages_FR[] = {
// EXAMINER
"Je ne vois rien de special.",
"Il n'y a rien d'int\x82ressant.",
"Cela pr\x82sente peu d'int\x82r\x88ts.",
"Vous ne trouvez rien.",
// PRENDRE
"Je ne peux pas prendre cela.",
"Cela me semble difficile",
"Je ne vois pas ce qu'il y a \x85 prendre",
"j'ai du mal \x85 vous suivre.",
// INVENTAIRE
"C'est inutile",
"Vous avez mieux \x85 faire",
"Allons, ne perdons pas de temps",
"\x87""a ne me semble pas \x88tre une bonne id\x82""e",
// UTILISER
"Je ne vois pas pourquoi je ferais cela.",
"C'est absolument sans effets",
"Cela n'amenerait \x85 rien",
"Essayez de trouver autre chose.",
// ACTIONNER
"Ca ne marche pas",
"Supposons que vous essayez et n'en parlons plus.",
"Rien n'y fait.",
"Vous avez mieux \x85 faire.",
// PARLER
"Vous lui parlez . Sans r\x82ponse.",
"Plus d'actes et moins de Paroles !",
"Je serais bien surpris si vous obteniez une r\x82ponse.",
"Un mur de silence ..."
};
/**
* French error messages for Operation Stealth.
*/
static const char *const failureMessages_OS_FR[] = {
// EXAMINER
"Vous ne remarquez rien de sp\x82""cial.",
"Rien d'int\x82ressant.",
"Peu de choses \x85 dire l\x85-dessus.",
"Vous ne trouvez rien.",
// PRENDRE
"N'en parlons plus...",
"Je pourrais si je le voulais! MAIS JE NE VEUX PAS!",
"Il y a des tas de choses \x85 prendre et vous voulez celle l\x85!",
"C'est inutile!",
// INVENTAIRE
"",
"",
"",
"",
// UTILISER
"C'est absolument sans effet.",
"Il ne se passe rien.",
"Si vous en avez d'autres comme \x87""a, allez-y qu'on en finisse.",
"C'est comme si vous n'aviez rien fait!",
// ACTIONNER
"OK! vous l'actionnez. Il ne se passe rien.",
"Supposons que vous essayiez et n'en parlons plus.",
"Rien n'y fait.",
"Aucun r\x82sultat.",
// PARLER
"Vous lui parlez . Pas de r\x82ponse.",
"Plus d'actes et moins de Paroles !",
"Mon nom est GLAMES... JOHN GLAMES.",
"Un mur de silence ..."
};
static const CommandeType defaultActionCommand_FR[] = {
"EXAMINER",
"PRENDRE",
"INVENTAIRE",
"UTILISER",
"ACTIONNER",
"PARLER",
"NOACTION"
};
static const char *const commandPrepositionTable_FR[] = {
"", // EXAMINER
"", // PRENDRE
"", // INVENTAIRE
"sur", // UTILISER
"", // ACTIONNER
"a", // PARLER
"" // NOACTION
};
static const CommandeType systemMenu_FR[] = {
"Pause",
"Nouvelle partie",
"Quitter",
"Lecteur de Svg. A:",
"Charger une partie",
"Sauver la partie"
};
static const CommandeType confirmMenu_FR[] = {
"Ok , Vas-y ...",
"Surtout Pas !"
};
static const char *const otherMessages_FR[] = {
"Cette sauvegarde n'existe pas ...",
"Could not create save file ...", //
"PAUSE",
"Sauvegarde de | %s",
"Sauvegarde Annul\x82""e ...",
"Aucune sauvegarde dans le lecteur ...",
"Veuillez entrer le Nom de la Sauvegarde ."
};
static const char *const failureMessages_ES[] = {
// EXAMINE
"No veo nada especial",
"No hay nada interesante",
"No tiene mucho interes",
"No encuentras nada",
// TAKE
"No puedo coger eso",
"Eso parece dificil",
"No veo nada mas para coger",
"No he debido entenderte",
// INVENTORY
"Es inutil",
"Tienes algo mejor que hacer",
"Vamos. No perdamos tiempo",
"Esa no es una buena idea",
// USE
"No veo porque hacerlo",
"No ha tenido efecto",
"Eso no arreglara nada",
"Intenta encontrar otra cosa",
// OPERATE
"Eso no funciona",
"Suponfamos que pruebas y no hablamos mas",
"Nada ha pasado",
"Tienes cosas mejores que hacer",
// SPEAK
"Le hablas. Sin respuesta.",
"Menos hablar y mas trabajar",
"Me sorprenderia si tuvieras otra repuesta",
"Un muro de silencio ..."
};
static const CommandeType defaultActionCommand_ES[] = {
"EXAMINAR",
"COGER",
"INVENTARIO",
"USAR",
"ACCIONAR",
"HABLAR",
"NOACTION"
};
static const char *const commandPrepositionTable_ES[] = {
"", // EXAMINAR
"", // COGER
"", // INVENTARIO
"donde", // USAR
"", // ACCIONAR
"a", // HABLAR
"" // NOACTION
};
static const CommandeType systemMenu_ES[] = {
"Pause",
"Nueva partida",
"Abandonar",
"Unidad grabar. A:",
"Cargar una partida",
"Salvar la partida"
};
static const CommandeType confirmMenu_ES[] = {
"Ok , Vas a ...",
"Nade de nada !"
};
static const char *const otherMessages_ES[] = {
"Esta granacion no existe",
"Could not create save file ...", //
"PAUSE",
"Gabacion de| %s",
"Rrabacion anulada",
"No hay partidas grabadas en este disco...",
"Teclea el nombre de la partida grabada"
};
static const char *const failureMessages_DE[] = {
// EXAMINE
"Ich sehe nichts Besonderes",
"Es gibt hier nichts Interessantes",
"Das ist nicht besonders interessant",
"Sie werden nichts finden",
// TAKE
"Ich Kann das nicht nehmen",
"Das finde ich schwierig'",
"Ich wei\x9e nicht, was ich nehmen soll",
"Ich kann Ihnen nicht folgen",
// INVENTORY
"Das bringt nichts",
"Sie haben wirklich was Besseres zu tun",
"Los, wir sollten keine Zeit verschwenden",
"Das scheint mir eine gute Idee zu sein",
// USE
"Ich wei\x9e nicht, warum ich das tun soll",
"Es hat so oder so nichts begracht",
"Davon haben wir nichts",
"Versuchen Sie, etwas anderes zu finden",
// OPERATE
"Es geht nicht",
"Sagen wir, das war ein Versuch, und reden wir nicht mehr dr\x81""ber",
"Nichts passiert",
"Sie haben wirklich was Besseres zu tun",
// SPEAK
"Sie sprechen m it ihm. Keine Antwort",
"Nicht reden, sondern handeln!",
"Wenn Sie eine Antwork bek\x84men, w\x81rde es mich sehr wundern",
"Eine Wand des Schweigens..."
};
/**
* German error messages for Operation Stealth.
*/
static const char *const failureMessages_OS_DE[] = {
// EXAMINE
"Ich sehe nichts Besonderes",
"Es gibt hier nichts Interessantes",
"Das ist nicht besonders interessant",
"Sie werden nichts finden",
// TAKE
"Ich Kann das nicht nehmen",
"Das finde ich schwierig",
"Ich wei\x9e nicht, was ich nehmen soll",
"Ich kann Ihnen nicht folgen",
// INVENTORY
"Das bringt nichts",
"Sie haben wirklich was Besseres zu tun",
"Los, wir sollten keine Zeit verschwenden",
"Das scheint mir eine gute Idee zu sein",
// USE
"Ich wei\x9e nicht, warum ich das tun soll",
"Es hat so oder so nichts begracht",
"Davon haben wir nichts",
"Versuchen Sie, etwas anderes zu finden",
// OPERATE
"Es geht nicht",
"Nichts passiert",
"Nichts passiert",
"Sie haben wirklich was Besseres zu tun",
// SPEAK
"Sie sprechen mit ihm. Keine Antwort",
"Nicht reden, sondern handeln!",
"Wenn Sie eine Antwork bek\x84men, w\x81rde es mich sehr wundern",
"Eine Wand des Schweigens..."
};
static const CommandeType defaultActionCommand_DE[] = {
"Pr\x81""fe", // FIXME? The third letter should be Latin Small Letter U with diaeresis
"Nimm",
"Bestand",
"Benutze",
"Bet\x84tige", // FIXME? The fourth letter should be Latin Small Letter A with diaeresis
"Sprich",
"NOACTION"
};
static const char *const commandPrepositionTable_DE[] = {
"", // Prufe
"", // Nimm
"", // Bestand
"gegen", // Benutze
"", // Betatige
"a", // Sprich
"" // NOACTION
};
static const CommandeType systemMenu_DE[] = {
"Pause",
"Spiel Neu Starten",
"Lassen",
"Backuplaufwerk A:",
"Spiel Laden",
"Spiel Speichern"
};
static const CommandeType confirmMenu_DE[] = {
"Gut, Weitermachen",
"Absolut Nicht!"
};
static const char *const otherMessages_DE[] = {
"Diese Sicherungskopie gibt es nicht",
"Could not create save file ...", //
"PAUSE",
"Er L\x84""dt | %s",
"Ladevorgang Abgebrochen...",
"Kein Backup im Laufwerk...",
"Geben Sie den Namen|der Sicherungsdiskette ein"
};
static const char *const failureMessages_IT[] = {
// EXAMINE
"Non vedo nula di speciale",
"Non c'\x8a niente di interessante",
"E' di poco interesse",
"Non trovate nulla",
// TAKE
"Non poso prendere quello",
"Quello mi sembra difficile",
"Non vedo cosa ci sia da prendere",
"Faccio fatica a seguirvi",
// INVENTORY
"E' inutile",
"Avete di meglio da fare",
"Allora, no perdiamo tempo",
"Non mi pare che sia una buona idea",
// USE
"Non vedo perch\x82 dovrei farlo",
"E' assolutamente privo di effetti",
"Cio non portera a nulla",
"Provate a trovare qualcosa d'altro",
// OPERATE
"Non funziona",
"Supponiamo che voi proviate e non ne parliamo piu",
"Niente di fatto",
"Avete di meglio da fare",
// SPEAK
"Gli parlate. Senza risposta",
"Piu fatti e meno parole",
"Sarei sorpreso se voi otterreste una risposta",
"Un muro di silenzio ..."
};
static const CommandeType defaultActionCommand_IT[] = {
"ESAMINARE",
"PRENDERE",
"INVENTARIO",
"UTILIZZARE",
"AZIONARE",
"PARLARE",
"NOACTION"
};
static const char *const commandPrepositionTable_IT[] = {
"", // ESAMINARE
"", // PRENDERE
"", // INVENTARIO
"su", // UTILIZZARE
"", // AZIONARE
"a", // PARLARE
"" // NOACTION
};
static const CommandeType systemMenu_IT[] = {
"Pausa",
"Parte nuova",
"Quit",
"Drive di svg. A:",
"Caricare una parte",
"Salvare una parte"
};
static const CommandeType confirmMenu_IT[] = {
"Ok, vacci ...",
"Supratutto non!"
};
static const char *const otherMessages_IT[] = {
"Questo salvataggio non esiste...",
"Could not create save file ...", //
"PAUSE",
"Caricamento di| %s",
"Caricamento annullato...",
"Nessun salvataggio su questo disco...",
"Vogliate accedere con il nome del salvataggio"
};
switch (lang) {
case Common::FR_FRA:
if (g_cine->getGameType() == Cine::GType_OS) {
setFailureMessages(failureMessages_OS_FR, false);
} else {
setFailureMessages(failureMessages_FR, false);
}
defaultActionCommand = defaultActionCommand_FR;
systemMenu = systemMenu_FR;
confirmMenu = confirmMenu_FR;
otherMessages = otherMessages_FR;
defaultCommandPreposition = commandPrepositionTable_FR[3];
commandPrepositionTable = commandPrepositionTable_FR;
break;
case Common::ES_ESP:
setFailureMessages(failureMessages_ES, false);
defaultActionCommand = defaultActionCommand_ES;
systemMenu = systemMenu_ES;
confirmMenu = confirmMenu_ES;
otherMessages = otherMessages_ES;
defaultCommandPreposition = commandPrepositionTable_ES[3];
commandPrepositionTable = commandPrepositionTable_ES;
break;
case Common::DE_DEU:
if (g_cine->getGameType() == Cine::GType_OS) {
setFailureMessages(failureMessages_OS_DE, false);
} else {
setFailureMessages(failureMessages_DE, false);
}
defaultActionCommand = defaultActionCommand_DE;
systemMenu = systemMenu_DE;
confirmMenu = confirmMenu_DE;
otherMessages = otherMessages_DE;
defaultCommandPreposition = commandPrepositionTable_DE[3];
commandPrepositionTable = commandPrepositionTable_DE;
break;
case Common::IT_ITA:
setFailureMessages(failureMessages_IT, false);
defaultActionCommand = defaultActionCommand_IT;
systemMenu = systemMenu_IT;
confirmMenu = confirmMenu_IT;
otherMessages = otherMessages_IT;
defaultCommandPreposition = commandPrepositionTable_IT[3];
commandPrepositionTable = commandPrepositionTable_IT;
break;
default:
if (g_cine->getGameType() == Cine::GType_OS) {
if (lang == Common::EN_USA) {
setFailureMessages(failureMessages_OS_US, false);
} else {
setFailureMessages(failureMessages_OS_EN, false);
}
} else {
setFailureMessages(failureMessages_EN, false);
}
defaultActionCommand = defaultActionCommand_EN;
systemMenu = systemMenu_EN;
confirmMenu = confirmMenu_EN;
otherMessages = otherMessages_EN;
defaultCommandPreposition = commandPrepositionTable_EN[3];
commandPrepositionTable = commandPrepositionTable_EN;
break;
}
if (g_cine->getFeatures() & GF_ALT_FONT) {
// Copy alternative font parameter table to the current font parameter table
Common::copy(fontParamTable_alt, fontParamTable_alt + NUM_FONT_CHARS, g_cine->_textHandler.fontParamTable);
} else {
// Copy standard font parameter to the current font parameter table
Common::copy(fontParamTable_standard, fontParamTable_standard + NUM_FONT_CHARS, g_cine->_textHandler.fontParamTable);
}
}
void loadErrmessDat(const char *fname) {
Common::File in;
in.open(fname);
if (in.isOpen()) {
if (allocatedFailureMessages) {
freeErrmessDat();
}
char **ptr = (char **)malloc(sizeof(char *) * 6 * 4 + 60 * 6 * 4);
for (int i = 0; i < 6 * 4; i++) {
ptr[i] = (char *)ptr + (sizeof(char *) * 6 * 4) + 60 * i;
in.read(ptr[i], 60);
}
setFailureMessages(const_cast<const char *const *>(ptr), true);
in.close();
} else {
warning("Cannot read error messages from '%s'. Using default values. Error messages may be incorrect!", fname);
}
}
void setFailureMessages(const char *const *messages, bool allocated) {
if (allocatedFailureMessages) {
freeErrmessDat();
}
failureMessages = messages;
allocatedFailureMessages = allocated;
}
void freeErrmessDat() {
if (allocatedFailureMessages) {
free(const_cast<const char **>(failureMessages));
}
failureMessages = 0;
allocatedFailureMessages = false;
}
void loadPoldatDat(const char *fname) {
Common::File in;
in.open(fname);
if (in.isOpen()) {
for (int i = 0; i < NUM_FONT_CHARS; i++) {
g_cine->_textHandler.fontParamTable[i].characterIdx = in.readByte();
g_cine->_textHandler.fontParamTable[i].characterWidth = in.readByte();
}
in.close();
} else {
error("Cannot open file %s for reading", fname);
}
}
/**
* Fit a substring of text into one line of fixed width text box
* @param str Text to fit
* @param maxWidth Text box width
* @param[out] words Number of words that fit
* @param[out] width Total width of nonblank characters that fit
* @return Length of substring which fits
*/
int fitLine(const char *str, int maxWidth, int &words, int &width) {
int i, bkpWords = 0, bkpWidth = 0, bkpLen = 0;
int charWidth = 0, fullWidth = 0;
words = 0;
width = 0;
for (i = 0; str[i]; i++) {
if (str[i] == 0x7C) {
i++;
break;
} else if (str[i] == ' ') {
charWidth = 5;
bkpWords = words++;
bkpWidth = width;
bkpLen = i + 1;
} else {
charWidth = g_cine->_textHandler.fontParamTable[(unsigned char)str[i]].characterWidth + 1;
width += charWidth;
}
if (!charWidth) {
continue;
}
if (fullWidth + charWidth < maxWidth) {
fullWidth += charWidth;
} else if (fullWidth) {
words = bkpWords;
width = bkpWidth;
i = bkpLen;
break;
}
}
return i;
}
} // End of namespace Cine