scummvm/engines/cine/various.h
Kari Salminen e9b585df4e CINE: OS: Fix MT-32/AdLib SFX & loading savegames
In Operation Stealth DOS and Atari ST versions, but not Amiga or
demo versions, sound effects are loaded in AUTO00.PRC using a
combination of o2_loadAbs and o2_playSample(1, ...) before
o1_freePartRange(0, 200). This is a better heuristic for ending the
script at the correct position than checking whether global variable
255 is compared to 0. In the original game AUTO00.PRC was run when
starting or restarting the game and one could not load a savegame
before passing the copy protection. Thus, we try to emulate that
behaviour by running at least part of AUTO00.PRC before loading a
savegame.
2020-09-04 10:31:33 +02:00

165 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CINE_VARIOUS_H
#define CINE_VARIOUS_H
#include "common/file.h"
#include "common/keyboard.h"
#include "cine/cine.h"
namespace Cine {
#define kMaxSavegames 100
#define kMaxOrigUiSavegames 20 // 20 fit on screen using original save/load interface
// Maximum size of the command buffer including the trailing zero
#define kMaxCommandBufferSize 80
void initLanguage(Common::Language lang);
int16 makeMenuChoice(const CommandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width, int minY = 0, bool recheckValue = false, bool allowEmpty = false);
void makeCommandLine();
void makeFWCommandLine();
void makeOSCommandLine();
void makeActionMenu();
void waitPlayerInput();
void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4);
extern int16 disableSystemMenu;
extern bool inMenu;
extern bool runOnlyUntilFreePartRangeFirst200;
extern CommandeType currentSaveName[kMaxSavegames];
struct SeqListElement {
int16 var4;
uint16 objIdx; ///< Is this really unsigned?
int16 var8;
int16 frame;
int16 varC;
int16 varE;
int16 var10;
int16 var12;
int16 var14;
int16 var16;
int16 var18;
int16 var1A;
int16 var1C;
int16 var1E;
};
extern uint16 var2;
extern uint16 var3;
extern uint16 var4;
extern uint16 lastType20OverlayBgIdx;
extern uint16 reloadBgPalOnNextFlip;
extern uint16 forbidBgPalReload;
extern uint16 gfxFadeOutCompleted;
extern uint16 gfxFadeInRequested;
extern uint32 safeControlsLastAccessedMs; ///< Time in milliseconds when safe controls were last accessed.
extern int16 lastSafeControlObjIdx; ///< Object index of the last safe control accessed.
extern int16 commandVar1;
extern int16 commandVar2;
extern int16 commandVar3[4];
extern char currentDatName[30];
extern uint16 musicIsPlaying;
extern uint16 errorVar;
extern byte menuVar;
extern uint16 allowPlayerInput;
extern uint16 checkForPendingDataLoadSwitch;
extern uint16 isDrawCommandEnabled;
extern uint16 waitForPlayerClick;
extern uint16 menuCommandLen;
extern bool _paletteNeedUpdate;
extern uint16 _messageLen;
extern int16 playerCommand;
extern char currentPrcName[20];
extern char currentRelName[20];
extern char currentObjectName[20];
extern char currentMsgName[20];
extern char newPrcName[20];
extern char newRelName[20];
extern char newObjectName[20];
extern char newMsgName[20];
extern char currentCtName[15];
extern char currentPartName[15];
void stopSample();
void stopMusicAfterFadeOut();
void playerCommandMouseLeftRightUp(uint16 mouseX, uint16 mouseY);
uint16 executePlayerInput();
void drawOverlays();
extern uint16 mouseUpdateStatus;
extern uint16 dummyU16;
void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY);
uint16 processKeyboard(uint16 param);
void mainLoopSub6();
void checkForPendingDataLoad();
void hideMouse();
void removeExtention(char *dest, const char *source);
struct SelectedObjStruct {
int16 idx;
int16 param;
};
#define NUM_MAX_ZONE 16
void addMessage(byte param1, int16 param2, int16 param3, int16 param4, int16 param5);
void removeMessages();
void removeSeq(uint16 param1, uint16 param2, uint16 param3);
bool isSeqRunning(uint16 param1, uint16 param2, uint16 param3);
void addSeqListElement(uint16 objIdx, int16 param1, int16 param2, int16 frame, int16 param4, int16 param5, int16 param6, int16 param7, int16 param8);
void modifySeqListElement(uint16 objIdx, int16 var4Test, int16 param1, int16 param2, int16 param3, int16 param4);
void processSeqList();
void resetGfxEntityEntry(uint16 objIdx);
bool makeTextEntryMenu(const char *caption, char *string, int strLen, int y);
void moveUsingKeyboard(int x, int y);
int16 getObjectUnderCursor(uint16 x, uint16 y);
} // End of namespace Cine
#endif