mirror of
https://github.com/libretro/scummvm.git
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177 lines
5.1 KiB
C++
177 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sludge/allfiles.h"
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#include "sludge/backdrop.h"
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#include "sludge/event.h"
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#include "sludge/graphics.h"
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#include "sludge/moreio.h"
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#include "sludge/newfatal.h"
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#include "sludge/objtypes.h"
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#include "sludge/region.h"
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#include "sludge/sludge.h"
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#include "sludge/sludger.h"
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namespace Sludge {
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ScreenRegion *allScreenRegions = NULL;
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ScreenRegion *overRegion = NULL;
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void showBoxes() {
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ScreenRegion*huntRegion = allScreenRegions;
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while (huntRegion) {
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g_sludge->_gfxMan->drawVerticalLine(huntRegion->x1, huntRegion->y1, huntRegion->y2);
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g_sludge->_gfxMan->drawVerticalLine(huntRegion->x2, huntRegion->y1, huntRegion->y2);
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g_sludge->_gfxMan->drawHorizontalLine(huntRegion->x1, huntRegion->y1, huntRegion->x2);
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g_sludge->_gfxMan->drawHorizontalLine(huntRegion->x1, huntRegion->y2, huntRegion->x2);
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huntRegion = huntRegion->next;
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}
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}
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void removeScreenRegion(int objectNum) {
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ScreenRegion **huntRegion = &allScreenRegions;
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ScreenRegion *killMe;
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while (*huntRegion) {
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if ((*huntRegion)->thisType->objectNum == objectNum) {
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killMe = *huntRegion;
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*huntRegion = killMe->next;
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g_sludge->_objMan->removeObjectType(killMe->thisType);
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if (killMe == overRegion)
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overRegion = NULL;
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delete killMe;
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killMe = NULL;
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} else {
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huntRegion = &((*huntRegion)->next);
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}
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}
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}
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void saveRegions(Common::WriteStream *stream) {
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int numRegions = 0;
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ScreenRegion *thisRegion = allScreenRegions;
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while (thisRegion) {
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thisRegion = thisRegion->next;
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numRegions++;
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}
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stream->writeUint16BE(numRegions);
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thisRegion = allScreenRegions;
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while (thisRegion) {
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stream->writeUint16BE(thisRegion->x1);
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stream->writeUint16BE(thisRegion->y1);
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stream->writeUint16BE(thisRegion->x2);
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stream->writeUint16BE(thisRegion->y2);
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stream->writeUint16BE(thisRegion->sX);
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stream->writeUint16BE(thisRegion->sY);
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stream->writeUint16BE(thisRegion->di);
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g_sludge->_objMan->saveObjectRef(thisRegion->thisType, stream);
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thisRegion = thisRegion->next;
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}
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}
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void loadRegions(Common::SeekableReadStream *stream) {
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int numRegions = stream->readUint16BE();
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ScreenRegion *newRegion;
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ScreenRegion **pointy = &allScreenRegions;
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while (numRegions--) {
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newRegion = new ScreenRegion;
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*pointy = newRegion;
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pointy = &(newRegion->next);
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newRegion->x1 = stream->readUint16BE();
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newRegion->y1 = stream->readUint16BE();
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newRegion->x2 = stream->readUint16BE();
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newRegion->y2 = stream->readUint16BE();
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newRegion->sX = stream->readUint16BE();
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newRegion->sY = stream->readUint16BE();
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newRegion->di = stream->readUint16BE();
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newRegion->thisType = g_sludge->_objMan->loadObjectRef(stream);
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}
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*pointy = NULL;
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}
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void killAllRegions() {
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ScreenRegion *killRegion;
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while (allScreenRegions) {
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killRegion = allScreenRegions;
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allScreenRegions = allScreenRegions->next;
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g_sludge->_objMan->removeObjectType(killRegion->thisType);
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delete killRegion;
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}
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overRegion = NULL;
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}
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bool addScreenRegion(int x1, int y1, int x2, int y2, int sX, int sY, int di,
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int objectNum) {
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ScreenRegion *newRegion = new ScreenRegion;
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if (!checkNew(newRegion))
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return false;
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newRegion->di = di;
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newRegion->x1 = x1;
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newRegion->y1 = y1;
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newRegion->x2 = x2;
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newRegion->y2 = y2;
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newRegion->sX = sX;
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newRegion->sY = sY;
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newRegion->thisType = g_sludge->_objMan->loadObjectType(objectNum);
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newRegion->next = allScreenRegions;
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allScreenRegions = newRegion;
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return (bool) (newRegion->thisType != NULL);
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}
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void getOverRegion() {
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int cameraX = g_sludge->_gfxMan->getCamX();
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int cameraY = g_sludge->_gfxMan->getCamY();
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ScreenRegion *thisRegion = allScreenRegions;
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while (thisRegion) {
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if ((g_sludge->_evtMan->mouseX() >= thisRegion->x1 - cameraX)
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&& (g_sludge->_evtMan->mouseY() >= thisRegion->y1 - cameraY)
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&& (g_sludge->_evtMan->mouseX() <= thisRegion->x2 - cameraX)
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&& (g_sludge->_evtMan->mouseY() <= thisRegion->y2 - cameraY)) {
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overRegion = thisRegion;
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return;
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}
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thisRegion = thisRegion->next;
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}
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overRegion = NULL;
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return;
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}
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ScreenRegion *getRegionForObject(int obj) {
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ScreenRegion *thisRegion = allScreenRegions;
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while (thisRegion) {
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if (obj == thisRegion->thisType->objectNum) {
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return thisRegion;
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}
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thisRegion = thisRegion->next;
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}
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return NULL;
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}
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} // End of namespace Sludge
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