scummvm/scumm/dialogs.h
Travis Howell fd11712eff Don't attempt to play sound in simon 1 dos.
Use separate filenames for simon 1 & 2 savegames
Add newline to end of scumm/dialogs.h

svn-id: r5431
2002-11-06 00:56:31 +00:00

157 lines
3.7 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef SCUMM_DIALOGS_H
#define SCUMM_DIALOGS_H
#include "common/str.h"
#include "gui/dialog.h"
class ListWidget;
class Scumm;
class ScummDialog : public Dialog {
public:
ScummDialog(NewGui *gui, Scumm *scumm, int x, int y, int w, int h)
: Dialog(gui, x, y, w, h), _scumm(scumm) {}
protected:
typedef ScummVM::String String;
Scumm *_scumm;
void addResText(int x, int y, int w, int h, int resID);
// Query a string from the resources
const String queryResString(int stringno);
// Query a custom string. This is in a seperate method so that we
// can easily localize the messages in the future if we want to.
const char *queryCustomString(int stringno);
};
class SaveLoadDialog : public ScummDialog {
public:
SaveLoadDialog(NewGui *gui, Scumm *scumm);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
virtual void open();
virtual void close();
protected:
ListWidget *_savegameList;
PushButtonWidget *_saveButton;
PushButtonWidget *_loadButton;
bool _saveMode;
void fillList();
void save();
void load();
void switchToSaveMode();
void switchToLoadMode();
};
class AboutDialog : public ScummDialog {
public:
AboutDialog(NewGui *gui, Scumm *scumm);
};
class OptionsDialog : public ScummDialog {
protected:
Dialog *_aboutDialog;
#ifdef _WIN32_WCE
Dialog *_keysDialog;
#endif
public:
OptionsDialog(NewGui *gui, Scumm *scumm);
~OptionsDialog();
virtual void open();
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
int _soundVolumeMaster;
int _soundVolumeMusic;
int _soundVolumeSfx;
SliderWidget *masterVolumeSlider;
SliderWidget *musicVolumeSlider;
SliderWidget *sfxVolumeSlider;
StaticTextWidget *masterVolumeLabel;
StaticTextWidget *musicVolumeLabel;
StaticTextWidget *sfxVolumeLabel;
CheckboxWidget *subtitlesCheckbox;
CheckboxWidget *amigaPalCheckbox;
};
class InfoDialog : public ScummDialog {
public:
// arbitrary message
InfoDialog(NewGui *gui, Scumm *scumm, const String& message);
// from resources
InfoDialog(NewGui *gui, Scumm *scumm, int res);
virtual void handleMouseDown(int x, int y, int button, int clickCount)
{ close(); }
virtual void handleKeyDown(char key, int modifiers)
{
if (key == ' ') // Close pause dialog if space key is pressed
close();
else
ScummDialog::handleKeyDown(key, modifiers);
}
protected:
void setInfoText (const String& message);
};
class PauseDialog : public InfoDialog {
public:
PauseDialog(NewGui *gui, Scumm *scumm);
};
#ifdef _WIN32_WCE
class KeysDialog : public ScummDialog {
public:
KeysDialog(NewGui *gui, Scumm *scumm);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
virtual void handleKeyDown(char key, int modifiers);
protected:
ListWidget *_actionsList;
StaticTextWidget *_actionTitle;
StaticTextWidget *_keyMapping;
int _actionSelected;
};
#endif
#endif