scummvm/engines/saga2/bitarray.h
2021-07-01 01:37:08 +02:00

162 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_BITARRAY_H
#define SAGA2_BITARRAY_H
namespace Saga2 {
class BitArray {
private:
uint16 size;
uint32 *b;
void clear(uint16 n) {
if (n) for (int i = 0; i < n / 32 + 1; i++) b[i] = 0;
}
public:
BitArray(uint16 newSize = 0) {
if (newSize) b = (uint32 *)malloc(sizeof(uint32) * (newSize / 32 + 1));
size = newSize;
clear(newSize);
}
~BitArray() {
/*if (size) delete[] b;*/ size = 0;
}
void resize(uint16 newSize) {
uint32 *t = b;
if (newSize) {
b = (uint32 *)malloc(sizeof(uint32) * (newSize / 32 + 1));
clear(newSize);
if (size) for (int i = 0; i < MIN(size, newSize) / 32 + 1; i++) b[i] = t[i];
}
//if ( size ) delete[] t;
size = newSize;
}
uint16 currentSize(void) {
return size;
}
uint32 getChunk(uint16 i) {
return b[i];
}
bool operator[](uint32 ind) {
return (ind < size && (b[ind / 32] & ((uint32) 1 << (ind % 32))));
}
void Bit(uint32 ind, bool val) {
if (ind < size) {
if (val) b[ind / 32] |= ((uint32) 1 << (ind % 32));
else b[ind / 32] &= ~((uint32) 1 << (ind % 32));
}
}
void clearAll(void) {
clear(size);
}
// Untested below here
friend BitArray operator& (BitArray c, BitArray d) {
BitArray t(MAX(c.currentSize(), d.currentSize()));
for (uint16 i = 0; i < t.currentSize(); i++) t.b[i] = c.b[i] & d.b[i];
return t;
}
friend BitArray operator| (BitArray c, BitArray d) {
BitArray t(MAX(c.currentSize(), d.currentSize()));
for (uint16 i = 0; i < t.currentSize(); i++) t.b[i] = c.b[i] | d.b[i];
return t;
}
friend BitArray operator|= (BitArray c, BitArray d) {
for (uint16 i = 0; i < c.currentSize(); i++) c.b[i] |= d.b[i];
return c;
}
friend bool operator!= (BitArray c, BitArray d) {
for (uint16 i = 0; i < c.currentSize(); i++) if (c.b[i] != d.b[i]) return true;
return false;
}
friend BitArray operator^ (BitArray c, BitArray d) {
BitArray t(MAX(c.currentSize(), d.currentSize()));
for (uint16 i = 0; i < t.currentSize(); i++) t.b[i] = c.b[i] ^ d.b[i];
return t;
}
#ifdef THIS_SHOULD_NOT_BE_DEFINED
void operator>>=(int a) {
bool c = b[0] & 1;
b[0] >>= (uint32)a;
b[1] >>= (uint32)a;
b[1] |= ((1 << 31) & (uint32)c);
}
void operator<<=(int a) {
bool c = b[1] & (1 << 31);
b[0] >>= (uint32)a;
b[0] |= (1 & (uint32)c);
b[1] >>= (uint32)a;
}
friend BitArray operator+ (BitArray c, BitArray d) {
BitArray t(MAX(c.currentSize(), d.currentSize()));
for (uint16 i = 0; i < t.currentSize(); i++) t.b[i] = c.b[i] + d.b[i];
return t;
}
bool isSet(int i) {
return b[i >> 5] & ((uint32) 1 << (i & 31));
}
void SetBit(int16 i) {
b[i / 32] |= ((uint32) 1 << (i % 32)) ;
}
void NotBit(int16 i) {
b[i / 32] &= ~((uint32) 1 << (i % 32));
}
void Reset(uint32 c, uint32 d) {
b[0] = c;
b[1] = d;
}
bool Test() {
return (b[0] || b[1]);
}
#endif
};
} // end of namespace Saga2
#endif