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85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_GPOINTER_H
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#define SAGA2_GPOINTER_H
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#include "saga2/vdraw.h"
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namespace Saga2 {
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class gMousePointer {
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gPixelMap *pointerImage, // pointer to current mouse image
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saveMap; // memory to backsave to
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gPort savePort; // port to save to
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gDisplayPort *videoPort; // port to render to
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Rect16 saveExtent; // extent of backsave
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int16 hideCount; // mouse hiding nesting level
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Point16 currentPosition, // where real coords are
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offsetPosition; // center of mouse image
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bool shown; // mouse currently shown
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void draw(void);
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void restore(void);
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public:
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gMousePointer(gDisplayPort &); // constructor
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~gMousePointer(); // destructor
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bool init(Point16 pointerLimits);
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bool init(uint16 xLimit, uint16 yLimit) {
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return init(Point16(xLimit, yLimit));
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}
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void show(void); // show the pointer
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void hide(void); // hide the pointer
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void show(gPort &port, Rect16 r); // show the pointer
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void hide(gPort &port, Rect16 r); // hide the pointer
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int manditoryShow(void);
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void move(Point16 pos); // move the pointer
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void setImage(gPixelMap &img, int x, int y); // set the pointer imagery
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bool isShown(void) {
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return shown;
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}
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int16 hideDepth(void) {
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return hideCount;
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}
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gPixelMap *getImage(Point16 &offset) {
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offset = offsetPosition;
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return pointerImage;
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}
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gPixelMap *getImageCurPos(Point16 &curPos) {
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curPos = currentPosition;
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return pointerImage;
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}
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gPixelMap *getSaveMap(Rect16 &save) {
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save = saveExtent;
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return &saveMap;
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}
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};
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} // end of namespace Saga2
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#endif // SAGA2_POINTER_H
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