scummvm/engines/made/made.h
2010-03-18 15:07:11 +00:00

152 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef MADE_H
#define MADE_H
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/events.h"
#include "common/file.h"
#include "common/hash-str.h"
#include "common/keyboard.h"
#include "common/random.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/util.h"
#include "graphics/surface.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "sound/decoders/voc.h"
#include "sound/audiocd.h"
#include "engines/engine.h"
#include "made/sound.h"
/**
* This is the namespace of the Made engine.
*
* Status of this engine: ???
*
* Supported games:
* - ???
*/
namespace Made {
enum MadeGameID {
GID_RTZ = 0,
GID_MANHOLE = 1,
GID_LGOP2 = 2,
GID_RODNEY = 3
};
enum MadeGameFeatures {
GF_DEMO = 1 << 0,
GF_CD = 1 << 1,
GF_CD_COMPRESSED = 1 << 2,
GF_FLOPPY = 1 << 3
};
const uint32 kTimerResolution = 40;
struct MadeGameDescription;
class ResourceReader;
class PmvPlayer;
class Screen;
class ScriptInterpreter;
class GameDatabase;
class MusicPlayer;
class MadeEngine : public ::Engine {
int _gameId;
protected:
// Engine APIs
virtual Common::Error run();
public:
MadeEngine(OSystem *syst, const MadeGameDescription *gameDesc);
virtual ~MadeEngine();
virtual bool hasFeature(EngineFeature f) const;
virtual void syncSoundSettings();
int getGameId() {
return _gameId;
}
Common::RandomSource *_rnd;
const MadeGameDescription *_gameDescription;
uint32 getGameID() const;
uint32 getFeatures() const;
uint16 getVersion() const;
Common::Platform getPlatform() const;
private:
public:
PmvPlayer *_pmvPlayer;
ResourceReader *_res;
Screen *_screen;
GameDatabase *_dat;
ScriptInterpreter *_script;
MusicPlayer *_music;
uint16 _eventNum;
int _eventMouseX, _eventMouseY;
uint16 _eventKey;
int _soundRate;
bool _autoStopSound;
uint _soundEnergyIndex;
SoundEnergyArray *_soundEnergyArray;
uint32 _musicBeatStart;
uint32 _cdTimeStart;
int32 _timers[50];
int16 getTicks();
int16 getTimer(int16 timerNum);
void setTimer(int16 timerNum, int16 value);
void resetTimer(int16 timerNum);
int16 allocTimer();
void freeTimer(int16 timerNum);
void resetAllTimers();
const Common::String getTargetName() { return _targetName; }
Common::String getSavegameFilename(int16 saveNum);
void handleEvents();
};
} // End of namespace Made
#endif /* MADE_H */