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56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "access/detection.h"
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static const PlainGameDescriptor AccessGames[] = {
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{"amazon", "Amazon: Guardians of Eden"},
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{"martian", "Martian Memorandum"},
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{0, 0}
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};
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#include "access/detection_tables.h"
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class AccessMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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AccessMetaEngineDetection() : AdvancedMetaEngineDetection(Access::gameDescriptions, sizeof(Access::AccessGameDescription), AccessGames) {
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_maxScanDepth = 3;
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}
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const char *getEngineId() const override {
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return "access";
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}
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const char *getName() const override {
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return "Access";
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}
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const char *getOriginalCopyright() const override {
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return "Access Engine (C) 1989-1994 Access Software";
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}
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};
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REGISTER_PLUGIN_STATIC(ACCESS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AccessMetaEngineDetection);
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