mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-07 18:31:37 +00:00
66e9d4f5e8
svn-id: r30664
518 lines
15 KiB
C++
518 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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static int VAR_CURRENT_TALKING_ACTOR;
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void IgorEngine::PART_17_EXEC_ACTION(int action) {
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debugC(9, kDebugGame, "PART_17_EXEC_ACTION %d", action);
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switch (action) {
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case 101:
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PART_17_ACTION_101();
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break;
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case 102:
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ADD_DIALOGUE_TEXT(225, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 103:
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PART_17_ACTION_103();
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break;
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case 104:
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ADD_DIALOGUE_TEXT(220, 3);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 105:
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PART_17_ACTION_105();
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break;
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case 106:
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PART_17_ACTION_106();
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break;
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default:
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error("PART_17_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_17_ACTION_101() {
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_roomObjectAreasTable[_screenLayer2[22034]].area = 8;
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_roomObjectAreasTable[_screenLayer2[23923]].area = 8;
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--_walkDataLastIndex;
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buildWalkPath(243, 77, 243, 74);
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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buildWalkPath(243, 74, 274, 68);
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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_currentPart = 302;
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}
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void IgorEngine::PART_17_ACTION_103() {
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PART_17_HELPER_8(0);
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if (_gameState.counter[4] == 1) {
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ADD_DIALOGUE_TEXT(201, 2);
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} else if (_gameState.counter[4] == 2) {
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ADD_DIALOGUE_TEXT(206, 2);
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} else if (_gameState.counter[4] == 3) {
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ADD_DIALOGUE_TEXT(210, 2);
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}
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(156, 32, 35, 38, 47);
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_updateDialogue = &IgorEngine::PART_17_UPDATE_DIALOGUE_PHILIP;
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waitForEndOfCutsceneDialogue(156, 32, 35, 38, 47);
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_updateDialogue = 0;
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if (_gameState.counter[4] == 1) {
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ADD_DIALOGUE_TEXT(203, 1);
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ADD_DIALOGUE_TEXT(204, 2);
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SET_DIALOGUE_TEXT(1, 2);
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} else if (_gameState.counter[4] == 2) {
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ADD_DIALOGUE_TEXT(208, 2);
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SET_DIALOGUE_TEXT(1, 1);
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} else if (_gameState.counter[4] == 3) {
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ADD_DIALOGUE_TEXT(212, 2);
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ADD_DIALOGUE_TEXT(214, 1);
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SET_DIALOGUE_TEXT(1, 2);
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}
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startCutsceneDialogue(135, 33, 63, 63, 0);
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VAR_CURRENT_TALKING_ACTOR = 0;
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_updateDialogue = &IgorEngine::PART_17_UPDATE_DIALOGUE_PHILIP_JIMMY;
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waitForEndOfCutsceneDialogue(135, 33, 63, 63, 0);
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_updateDialogue = 0;
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PART_17_HELPER_11(0);
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waitForTimer(255);
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ADD_DIALOGUE_TEXT(215 + getRandomNumber(4), 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(135, 33, 63, 63, 0);
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VAR_CURRENT_TALKING_ACTOR = 1;
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_updateDialogue = &IgorEngine::PART_17_UPDATE_DIALOGUE_PHILIP_JIMMY;
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waitForEndOfCutsceneDialogue(135, 33, 63, 63, 0);
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_updateDialogue = 0;
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PART_17_HANDLE_DIALOGUE_PHILIP();
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PART_17_HELPER_1(255);
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PART_17_HELPER_8(0);
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--_walkDataLastIndex;
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buildWalkPath(104, 87, 143, 123);
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_walkDataCurrentIndex = 1;
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_walkData[_walkDataLastIndex].frameNum = 0;
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_gameState.igorMoving = true;
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waitForIgorMove();
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ADD_DIALOGUE_TEXT(219, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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if (_gameState.counter[4] == 3) {
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_gameState.counter[4] = 1;
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} else {
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++_gameState.counter[4];
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}
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}
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void IgorEngine::PART_17_ACTION_105() {
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_roomObjectAreasTable[5].area = 1;
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_roomObjectAreasTable[10].area = 2;
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_roomObjectAreasTable[11].area = 2;
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_roomObjectAreasTable[13].area = 2;
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_roomObjectAreasTable[16].area = 3;
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_roomObjectAreasTable[17].area = 4;
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_roomObjectAreasTable[26].area = 4;
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_roomObjectAreasTable[28].area = 4;
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--_walkDataLastIndex;
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buildWalkPath(45, 95, 41, 86);
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_walkDataCurrentIndex = 1;
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_walkData[_walkDataLastIndex].frameNum = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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PART_17_HELPER_5(143);
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--_walkDataLastIndex;
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_roomObjectAreasTable[_screenLayer2[44836]].area = 4;
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buildWalkPath(41, 86, 36, 143);
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_roomObjectAreasTable[_screenLayer2[44836]].area = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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for (int i = _walkDataCurrentIndex; i <= _walkDataLastIndex; ++i) {
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_walkData[i].posNum = kFacingPositionBack;
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}
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waitForIgorMove();
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for (int i = 17; i <= 85; ++i) {
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_walkYScaleRoom[i] = ((i - 13) / 4) + 5;
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}
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for (int i = 86; i <= 135; ++i) {
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_walkYScaleRoom[i] = 23;
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}
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_walkData[0].setPos(65, 115, 1, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipSkipX = 1;
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_walkData[0].clipWidth = 14;
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_walkData[0].scaleWidth = 23;
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_walkData[0].scaleHeight = 23;
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_walkDataLastIndex = 0;
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_roomObjectAreasTable[_screenLayer2[36865]].area = 4;
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buildWalkPath(65, 115, 21, 17);
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_roomObjectAreasTable[_screenLayer2[36865]].area = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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_currentPart = 40;
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}
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void IgorEngine::PART_17_ACTION_106() {
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if (_objectsState[55] == 1) {
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ADD_DIALOGUE_TEXT(226, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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return;
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}
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playSound(24, 1);
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for (int i = 0; i <= 8; ++i) {
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int offset = 12575;
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for (int j = 0; j <= 27; ++j) {
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memcpy(_screenVGA + offset + i * 320, _animFramesBuffer + 0x1E6E + j * 40 + i * 1120, 40);
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}
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waitForTimer(30);
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}
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int offset = 12575;
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for (int i = 0; i <= 27; ++i) {
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memcpy(_screenVGA + offset + i * 320, _animFramesBuffer + 0x1E6E + i * 40, 40);
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}
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_objectsState[55] = 1;
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_objectsState[3] = 1;
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PART_17_HELPER_1(255);
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UPDATE_OBJECT_STATE(4);
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if (_game.version == kIdEngDemo110) {
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++_demoActionsCounter;
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}
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--_walkDataLastIndex;
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buildWalkPath(104, 87, 143, 123);
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_walkDataCurrentIndex = 1;
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_walkData[_walkDataLastIndex].frameNum = 0;
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_gameState.igorMoving = true;
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waitForIgorMove();
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ADD_DIALOGUE_TEXT(223, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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}
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void IgorEngine::PART_17_HANDLE_DIALOGUE_PHILIP() {
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loadDialogueData(DLG_OutsideCollege);
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warning("PART_17_HANDLE_DIALOGUE_PHILIP unimplemented");
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}
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void IgorEngine::PART_17_UPDATE_DIALOGUE_PHILIP(int action) {
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switch (action) {
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case kUpdateDialogueAnimEndOfSentence:
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PART_17_HELPER_9(0);
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break;
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case kUpdateDialogueAnimMiddleOfSentence:
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PART_17_HELPER_9(getRandomNumber(7));
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break;
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}
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}
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void IgorEngine::PART_17_UPDATE_DIALOGUE_PHILIP_JIMMY(int action) {
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switch (action) {
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case kUpdateDialogueAnimEndOfSentence:
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if (VAR_CURRENT_TALKING_ACTOR == 0) {
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PART_17_HELPER_8(0);
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} else {
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PART_17_HELPER_11(0);
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}
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break;
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case kUpdateDialogueAnimMiddleOfSentence:
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if (VAR_CURRENT_TALKING_ACTOR == 0) {
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PART_17_HELPER_8(getRandomNumber(7));
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} else {
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PART_17_HELPER_11(getRandomNumber(6));
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}
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break;
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}
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}
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void IgorEngine::PART_17_UPDATE_ROOM_BACKGROUND() {
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if (compareGameTick(3, 32) && _gameState.unkF) {
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switch (_gameState.unk10 / 16) {
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case 0:
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PART_17_HELPER_8(0);
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PART_17_HELPER_9(getRandomNumber(7));
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break;
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case 1:
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PART_17_HELPER_8(getRandomNumber(7));
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PART_17_HELPER_9(0);
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}
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if (_gameState.unk10 == 31) {
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_gameState.unk10 = 0;
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} else {
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++_gameState.unk10;
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}
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}
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}
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void IgorEngine::PART_17_HELPER_1(int num) {
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if (num == 1 || num == 255) {
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if (_objectsState[54] == 0) {
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_gameState.unkF = false;
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} else {
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PART_17_HELPER_3(0);
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_gameState.unkF = true;
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}
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}
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if (num == 2 || num == 255) {
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if (_objectsState[55] == 1) {
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_roomActionsTable[2698] = 0;
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}
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}
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if (num == 3 || num == 255) {
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if (_objectsState[56] == 1) {
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_gameState.unkF = false;
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PART_17_HELPER_3(6);
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}
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}
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}
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void IgorEngine::PART_17_HELPER_2() {
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for (int i = 17; i <= 85; ++i) {
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_walkYScaleRoom[i] = ((i - 13) / 4) + 5;
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}
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for (int i = 86; i <= 135; ++i) {
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_walkYScaleRoom[i] = 23;
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}
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WalkData *wd = &_walkData[0];
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wd->setPos(21, 17, 3, 0);
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wd->clipSkipX = 1;
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wd->clipWidth = 4;
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wd->scaleWidth = 6;
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wd->xPosChanged = 1;
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wd->dxPos = 0;
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wd->yPosChanged = 1;
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wd->dyPos = 0;
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wd->scaleHeight = 6;
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_walkDataLastIndex = 0;
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_roomObjectAreasTable[_screenLayer2[36865]].area = 4;
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buildWalkPath(21, 17, 65, 115);
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_roomObjectAreasTable[_screenLayer2[36865]].area = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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for (int i = 17; i <= 135; ++i) {
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_walkYScaleRoom[i] = 50;
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}
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_walkData[0].setPos(36, 140, 3, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipSkipX = 1;
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_walkData[0].clipWidth = 30;
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_walkDataLastIndex = 0;
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_roomObjectAreasTable[_screenLayer2[44836]].area = 4;
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buildWalkPath(36, 143, 41, 86);
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_roomObjectAreasTable[_screenLayer2[44836]].area = 0;
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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for (int i = _walkDataCurrentIndex; i <= _walkDataLastIndex; ++i) {
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_walkData[i].posNum = kFacingPositionFront;
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}
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waitForIgorMove();
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PART_17_HELPER_5(0);
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--_walkDataLastIndex;
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buildWalkPath(41, 86, 45, 95);
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_walkDataCurrentIndex = 2;
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_walkData[_walkDataLastIndex].frameNum = 0;
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_gameState.igorMoving = true;
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waitForIgorMove();
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_roomObjectAreasTable[5].area = 0;
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_roomObjectAreasTable[10].area = 0;
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_roomObjectAreasTable[11].area = 0;
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_roomObjectAreasTable[13].area = 0;
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_roomObjectAreasTable[16].area = 0;
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_roomObjectAreasTable[17].area = 0;
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_roomObjectAreasTable[26].area = 0;
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_roomObjectAreasTable[28].area = 0;
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}
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void IgorEngine::PART_17_HELPER_3(int lum) {
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_roomObjectAreasTable[18].y1Lum = lum;
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_roomObjectAreasTable[19].y1Lum = lum;
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_roomObjectAreasTable[20].y1Lum = lum;
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}
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void IgorEngine::PART_17_HELPER_4() {
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int offset = 11642;
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for (int i = 0; i <= 48; ++i) {
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memcpy(_screenLayer1 + offset + i * 320, _animFramesBuffer + i * 44, 44);
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memcpy(_screenVGA + offset + i * 320, _animFramesBuffer + i * 44, 44);
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}
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}
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void IgorEngine::PART_17_HELPER_5(int lum) {
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_roomObjectAreasTable[23].y1Lum = lum;
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_roomObjectAreasTable[26].y1Lum = lum;
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_roomObjectAreasTable[27].y1Lum = lum;
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_roomObjectAreasTable[32].y1Lum = lum;
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}
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void IgorEngine::PART_17_HELPER_6() {
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playMusic(2);
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PART_17_HELPER_1(255);
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fadeInPalette(768);
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_walkData[0].setPos(274, 68, 4, 1);
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_walkData[0].setDefaultScale();
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_walkData[0].clipSkipX = 1;
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_walkData[0].clipWidth = 30;
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_walkCurrentFrame = 1;
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_walkDataCurrentIndex = 0;
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_walkDataLastIndex = 0;
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_roomObjectAreasTable[_screenLayer2[22034]].area = 8;
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_roomObjectAreasTable[_screenLayer2[23923]].area = 8;
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buildWalkPath(274, 68, 243, 74);
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_roomObjectAreasTable[_screenLayer2[22034]].area = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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--_walkDataLastIndex;
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buildWalkPath(243, 74, 205, 124);
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_roomObjectAreasTable[_screenLayer2[23923]].area = 0;
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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PART_17_HELPER_5(0);
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_roomObjectAreasTable[5].area = 0;
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_roomObjectAreasTable[10].area = 0;
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_roomObjectAreasTable[11].area = 0;
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_roomObjectAreasTable[13].area = 0;
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_roomObjectAreasTable[16].area = 0;
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_roomObjectAreasTable[17].area = 0;
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_roomObjectAreasTable[26].area = 0;
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_roomObjectAreasTable[28].area = 0;
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}
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void IgorEngine::PART_17_HELPER_8(int num) {
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for (int i = 0; i <= 8; ++i) {
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for (int j = 0; j <= 10; ++j) {
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int offset = (36 + i) * 320 + 130 + j;
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uint8 color = _screenVGA[offset];
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if (color >= 0xF0 && color <= 0xF1) {
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_screenTempLayer[i * 100 + j] = _screenVGA[offset];
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} else {
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_screenTempLayer[i * 100 + j] = _animFramesBuffer[num * 99 + i * 11 + j + 0x1967];
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}
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}
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}
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int offset = 11650;
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for (int i = 0; i <= 8; ++i) {
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memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 11);
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + num * 99 + i * 11 + 0x1967, 11);
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}
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}
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void IgorEngine::PART_17_HELPER_9(int num) {
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for (int i = 0; i <= 26; ++i) {
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for (int j = 0; j <= 22; ++j) {
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int offset = (36 + i) * 320 + 143 + j;
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uint8 color = _screenVGA[offset];
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if ((color >= 0xC0 && color <= 0xCF) || (color >= 0xF0 && color <= 0xF1)) {
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_screenTempLayer[i * 100 + j] = _screenVGA[offset];
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} else {
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_screenTempLayer[i * 100 + j] = _animFramesBuffer[num * 621 + i * 23 + j + 0x86C];
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}
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}
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}
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int offset = 11663;
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for (int i = 0; i <= 26; ++i) {
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memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 23);
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + num * 621 + i * 23 + 0x86C, 23);
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}
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}
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void IgorEngine::PART_17_HELPER_11(int frame) {
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for (int i = 0; i <= 8; ++i) {
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for (int j = 0; j <= 10; ++j) {
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int offset = (i + 36) * 320 + j + 130;
|
|
uint8 color = _screenVGA[offset];
|
|
if (color != 0 && color != 240) {
|
|
color = _animFramesBuffer[0x1C1C + frame * 99 + i * 11 + j];
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|
}
|
|
_screenTempLayer[100 * i + j] = color;
|
|
}
|
|
}
|
|
for (int i = 0; i <= 8; ++i) {
|
|
const int offset = i * 320 + 11650;
|
|
memcpy(_screenVGA + offset, _screenTempLayer + i * 100, 11);
|
|
memcpy(_screenLayer1 + offset, _animFramesBuffer + 0x1C1C + frame * 99 + i * 11, 11);
|
|
}
|
|
}
|
|
|
|
void IgorEngine::PART_17() {
|
|
_gameState.enableLight = 1;
|
|
loadRoomData(PAL_OutsideCollege, IMG_OutsideCollege, BOX_OutsideCollege, MSK_OutsideCollege, TXT_OutsideCollege);
|
|
static const int anm[] = { FRM_OutsideCollege1, FRM_OutsideCollege2, FRM_OutsideCollege3, FRM_OutsideCollege4, FRM_OutsideCollege5, 0 };
|
|
loadAnimData(anm);
|
|
loadActionData(DAT_OutsideCollege);
|
|
_roomDataOffsets = PART_17_ROOM_DATA_OFFSETS;
|
|
setRoomWalkBounds(0, 0, 286, 143);
|
|
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_17_EXEC_ACTION);
|
|
_updateRoomBackground = &IgorEngine::PART_17_UPDATE_ROOM_BACKGROUND;
|
|
PART_17_HELPER_1(255);
|
|
memcpy(_screenVGA, _screenLayer1, 46080);
|
|
if (_objectsState[56] == 1) {
|
|
_gameState.unkF = false;
|
|
PART_17_HELPER_3(6);
|
|
_roomObjectAreasTable[14].object = 0;
|
|
_roomObjectAreasTable[15].object = 0;
|
|
_roomObjectAreasTable[19].object = 0;
|
|
} else if (_gameState.unkF) {
|
|
PART_17_HELPER_4();
|
|
_gameState.counter[4] = 1;
|
|
} else {
|
|
_roomObjectAreasTable[14].object = 0;
|
|
_roomObjectAreasTable[15].object = 0;
|
|
_roomObjectAreasTable[19].object = 0;
|
|
}
|
|
_currentAction.verb = kVerbWalk;
|
|
if (_currentPart == 170) {
|
|
fadeInPalette(768);
|
|
PART_17_HELPER_2();
|
|
} else if (_currentPart == 171) {
|
|
PART_17_HELPER_6();
|
|
}
|
|
enterPartLoop();
|
|
while (_currentPart >= 170 && _currentPart <= 171) {
|
|
runPartLoop();
|
|
}
|
|
leavePartLoop();
|
|
if (_objectsState[55] == 1) {
|
|
_objectsState[56] = 1;
|
|
}
|
|
if (_objectsState[54] == 0) {
|
|
_objectsState[54] = 1;
|
|
}
|
|
fadeOutPalette(624);
|
|
}
|
|
|
|
} // namespace Igor
|