scummvm/engines/igor/parts/part_17.cpp
Jordi Vilalta Prat 66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00

518 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
static int VAR_CURRENT_TALKING_ACTOR;
void IgorEngine::PART_17_EXEC_ACTION(int action) {
debugC(9, kDebugGame, "PART_17_EXEC_ACTION %d", action);
switch (action) {
case 101:
PART_17_ACTION_101();
break;
case 102:
ADD_DIALOGUE_TEXT(225, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 103:
PART_17_ACTION_103();
break;
case 104:
ADD_DIALOGUE_TEXT(220, 3);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 105:
PART_17_ACTION_105();
break;
case 106:
PART_17_ACTION_106();
break;
default:
error("PART_17_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_17_ACTION_101() {
_roomObjectAreasTable[_screenLayer2[22034]].area = 8;
_roomObjectAreasTable[_screenLayer2[23923]].area = 8;
--_walkDataLastIndex;
buildWalkPath(243, 77, 243, 74);
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
buildWalkPath(243, 74, 274, 68);
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
_currentPart = 302;
}
void IgorEngine::PART_17_ACTION_103() {
PART_17_HELPER_8(0);
if (_gameState.counter[4] == 1) {
ADD_DIALOGUE_TEXT(201, 2);
} else if (_gameState.counter[4] == 2) {
ADD_DIALOGUE_TEXT(206, 2);
} else if (_gameState.counter[4] == 3) {
ADD_DIALOGUE_TEXT(210, 2);
}
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(156, 32, 35, 38, 47);
_updateDialogue = &IgorEngine::PART_17_UPDATE_DIALOGUE_PHILIP;
waitForEndOfCutsceneDialogue(156, 32, 35, 38, 47);
_updateDialogue = 0;
if (_gameState.counter[4] == 1) {
ADD_DIALOGUE_TEXT(203, 1);
ADD_DIALOGUE_TEXT(204, 2);
SET_DIALOGUE_TEXT(1, 2);
} else if (_gameState.counter[4] == 2) {
ADD_DIALOGUE_TEXT(208, 2);
SET_DIALOGUE_TEXT(1, 1);
} else if (_gameState.counter[4] == 3) {
ADD_DIALOGUE_TEXT(212, 2);
ADD_DIALOGUE_TEXT(214, 1);
SET_DIALOGUE_TEXT(1, 2);
}
startCutsceneDialogue(135, 33, 63, 63, 0);
VAR_CURRENT_TALKING_ACTOR = 0;
_updateDialogue = &IgorEngine::PART_17_UPDATE_DIALOGUE_PHILIP_JIMMY;
waitForEndOfCutsceneDialogue(135, 33, 63, 63, 0);
_updateDialogue = 0;
PART_17_HELPER_11(0);
waitForTimer(255);
ADD_DIALOGUE_TEXT(215 + getRandomNumber(4), 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(135, 33, 63, 63, 0);
VAR_CURRENT_TALKING_ACTOR = 1;
_updateDialogue = &IgorEngine::PART_17_UPDATE_DIALOGUE_PHILIP_JIMMY;
waitForEndOfCutsceneDialogue(135, 33, 63, 63, 0);
_updateDialogue = 0;
PART_17_HANDLE_DIALOGUE_PHILIP();
PART_17_HELPER_1(255);
PART_17_HELPER_8(0);
--_walkDataLastIndex;
buildWalkPath(104, 87, 143, 123);
_walkDataCurrentIndex = 1;
_walkData[_walkDataLastIndex].frameNum = 0;
_gameState.igorMoving = true;
waitForIgorMove();
ADD_DIALOGUE_TEXT(219, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
if (_gameState.counter[4] == 3) {
_gameState.counter[4] = 1;
} else {
++_gameState.counter[4];
}
}
void IgorEngine::PART_17_ACTION_105() {
_roomObjectAreasTable[5].area = 1;
_roomObjectAreasTable[10].area = 2;
_roomObjectAreasTable[11].area = 2;
_roomObjectAreasTable[13].area = 2;
_roomObjectAreasTable[16].area = 3;
_roomObjectAreasTable[17].area = 4;
_roomObjectAreasTable[26].area = 4;
_roomObjectAreasTable[28].area = 4;
--_walkDataLastIndex;
buildWalkPath(45, 95, 41, 86);
_walkDataCurrentIndex = 1;
_walkData[_walkDataLastIndex].frameNum = 1;
_gameState.igorMoving = true;
waitForIgorMove();
PART_17_HELPER_5(143);
--_walkDataLastIndex;
_roomObjectAreasTable[_screenLayer2[44836]].area = 4;
buildWalkPath(41, 86, 36, 143);
_roomObjectAreasTable[_screenLayer2[44836]].area = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
for (int i = _walkDataCurrentIndex; i <= _walkDataLastIndex; ++i) {
_walkData[i].posNum = kFacingPositionBack;
}
waitForIgorMove();
for (int i = 17; i <= 85; ++i) {
_walkYScaleRoom[i] = ((i - 13) / 4) + 5;
}
for (int i = 86; i <= 135; ++i) {
_walkYScaleRoom[i] = 23;
}
_walkData[0].setPos(65, 115, 1, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipSkipX = 1;
_walkData[0].clipWidth = 14;
_walkData[0].scaleWidth = 23;
_walkData[0].scaleHeight = 23;
_walkDataLastIndex = 0;
_roomObjectAreasTable[_screenLayer2[36865]].area = 4;
buildWalkPath(65, 115, 21, 17);
_roomObjectAreasTable[_screenLayer2[36865]].area = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
_currentPart = 40;
}
void IgorEngine::PART_17_ACTION_106() {
if (_objectsState[55] == 1) {
ADD_DIALOGUE_TEXT(226, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
return;
}
playSound(24, 1);
for (int i = 0; i <= 8; ++i) {
int offset = 12575;
for (int j = 0; j <= 27; ++j) {
memcpy(_screenVGA + offset + i * 320, _animFramesBuffer + 0x1E6E + j * 40 + i * 1120, 40);
}
waitForTimer(30);
}
int offset = 12575;
for (int i = 0; i <= 27; ++i) {
memcpy(_screenVGA + offset + i * 320, _animFramesBuffer + 0x1E6E + i * 40, 40);
}
_objectsState[55] = 1;
_objectsState[3] = 1;
PART_17_HELPER_1(255);
UPDATE_OBJECT_STATE(4);
if (_game.version == kIdEngDemo110) {
++_demoActionsCounter;
}
--_walkDataLastIndex;
buildWalkPath(104, 87, 143, 123);
_walkDataCurrentIndex = 1;
_walkData[_walkDataLastIndex].frameNum = 0;
_gameState.igorMoving = true;
waitForIgorMove();
ADD_DIALOGUE_TEXT(223, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
}
void IgorEngine::PART_17_HANDLE_DIALOGUE_PHILIP() {
loadDialogueData(DLG_OutsideCollege);
warning("PART_17_HANDLE_DIALOGUE_PHILIP unimplemented");
}
void IgorEngine::PART_17_UPDATE_DIALOGUE_PHILIP(int action) {
switch (action) {
case kUpdateDialogueAnimEndOfSentence:
PART_17_HELPER_9(0);
break;
case kUpdateDialogueAnimMiddleOfSentence:
PART_17_HELPER_9(getRandomNumber(7));
break;
}
}
void IgorEngine::PART_17_UPDATE_DIALOGUE_PHILIP_JIMMY(int action) {
switch (action) {
case kUpdateDialogueAnimEndOfSentence:
if (VAR_CURRENT_TALKING_ACTOR == 0) {
PART_17_HELPER_8(0);
} else {
PART_17_HELPER_11(0);
}
break;
case kUpdateDialogueAnimMiddleOfSentence:
if (VAR_CURRENT_TALKING_ACTOR == 0) {
PART_17_HELPER_8(getRandomNumber(7));
} else {
PART_17_HELPER_11(getRandomNumber(6));
}
break;
}
}
void IgorEngine::PART_17_UPDATE_ROOM_BACKGROUND() {
if (compareGameTick(3, 32) && _gameState.unkF) {
switch (_gameState.unk10 / 16) {
case 0:
PART_17_HELPER_8(0);
PART_17_HELPER_9(getRandomNumber(7));
break;
case 1:
PART_17_HELPER_8(getRandomNumber(7));
PART_17_HELPER_9(0);
}
if (_gameState.unk10 == 31) {
_gameState.unk10 = 0;
} else {
++_gameState.unk10;
}
}
}
void IgorEngine::PART_17_HELPER_1(int num) {
if (num == 1 || num == 255) {
if (_objectsState[54] == 0) {
_gameState.unkF = false;
} else {
PART_17_HELPER_3(0);
_gameState.unkF = true;
}
}
if (num == 2 || num == 255) {
if (_objectsState[55] == 1) {
_roomActionsTable[2698] = 0;
}
}
if (num == 3 || num == 255) {
if (_objectsState[56] == 1) {
_gameState.unkF = false;
PART_17_HELPER_3(6);
}
}
}
void IgorEngine::PART_17_HELPER_2() {
for (int i = 17; i <= 85; ++i) {
_walkYScaleRoom[i] = ((i - 13) / 4) + 5;
}
for (int i = 86; i <= 135; ++i) {
_walkYScaleRoom[i] = 23;
}
WalkData *wd = &_walkData[0];
wd->setPos(21, 17, 3, 0);
wd->clipSkipX = 1;
wd->clipWidth = 4;
wd->scaleWidth = 6;
wd->xPosChanged = 1;
wd->dxPos = 0;
wd->yPosChanged = 1;
wd->dyPos = 0;
wd->scaleHeight = 6;
_walkDataLastIndex = 0;
_roomObjectAreasTable[_screenLayer2[36865]].area = 4;
buildWalkPath(21, 17, 65, 115);
_roomObjectAreasTable[_screenLayer2[36865]].area = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
for (int i = 17; i <= 135; ++i) {
_walkYScaleRoom[i] = 50;
}
_walkData[0].setPos(36, 140, 3, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipSkipX = 1;
_walkData[0].clipWidth = 30;
_walkDataLastIndex = 0;
_roomObjectAreasTable[_screenLayer2[44836]].area = 4;
buildWalkPath(36, 143, 41, 86);
_roomObjectAreasTable[_screenLayer2[44836]].area = 0;
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
for (int i = _walkDataCurrentIndex; i <= _walkDataLastIndex; ++i) {
_walkData[i].posNum = kFacingPositionFront;
}
waitForIgorMove();
PART_17_HELPER_5(0);
--_walkDataLastIndex;
buildWalkPath(41, 86, 45, 95);
_walkDataCurrentIndex = 2;
_walkData[_walkDataLastIndex].frameNum = 0;
_gameState.igorMoving = true;
waitForIgorMove();
_roomObjectAreasTable[5].area = 0;
_roomObjectAreasTable[10].area = 0;
_roomObjectAreasTable[11].area = 0;
_roomObjectAreasTable[13].area = 0;
_roomObjectAreasTable[16].area = 0;
_roomObjectAreasTable[17].area = 0;
_roomObjectAreasTable[26].area = 0;
_roomObjectAreasTable[28].area = 0;
}
void IgorEngine::PART_17_HELPER_3(int lum) {
_roomObjectAreasTable[18].y1Lum = lum;
_roomObjectAreasTable[19].y1Lum = lum;
_roomObjectAreasTable[20].y1Lum = lum;
}
void IgorEngine::PART_17_HELPER_4() {
int offset = 11642;
for (int i = 0; i <= 48; ++i) {
memcpy(_screenLayer1 + offset + i * 320, _animFramesBuffer + i * 44, 44);
memcpy(_screenVGA + offset + i * 320, _animFramesBuffer + i * 44, 44);
}
}
void IgorEngine::PART_17_HELPER_5(int lum) {
_roomObjectAreasTable[23].y1Lum = lum;
_roomObjectAreasTable[26].y1Lum = lum;
_roomObjectAreasTable[27].y1Lum = lum;
_roomObjectAreasTable[32].y1Lum = lum;
}
void IgorEngine::PART_17_HELPER_6() {
playMusic(2);
PART_17_HELPER_1(255);
fadeInPalette(768);
_walkData[0].setPos(274, 68, 4, 1);
_walkData[0].setDefaultScale();
_walkData[0].clipSkipX = 1;
_walkData[0].clipWidth = 30;
_walkCurrentFrame = 1;
_walkDataCurrentIndex = 0;
_walkDataLastIndex = 0;
_roomObjectAreasTable[_screenLayer2[22034]].area = 8;
_roomObjectAreasTable[_screenLayer2[23923]].area = 8;
buildWalkPath(274, 68, 243, 74);
_roomObjectAreasTable[_screenLayer2[22034]].area = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
--_walkDataLastIndex;
buildWalkPath(243, 74, 205, 124);
_roomObjectAreasTable[_screenLayer2[23923]].area = 0;
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
PART_17_HELPER_5(0);
_roomObjectAreasTable[5].area = 0;
_roomObjectAreasTable[10].area = 0;
_roomObjectAreasTable[11].area = 0;
_roomObjectAreasTable[13].area = 0;
_roomObjectAreasTable[16].area = 0;
_roomObjectAreasTable[17].area = 0;
_roomObjectAreasTable[26].area = 0;
_roomObjectAreasTable[28].area = 0;
}
void IgorEngine::PART_17_HELPER_8(int num) {
for (int i = 0; i <= 8; ++i) {
for (int j = 0; j <= 10; ++j) {
int offset = (36 + i) * 320 + 130 + j;
uint8 color = _screenVGA[offset];
if (color >= 0xF0 && color <= 0xF1) {
_screenTempLayer[i * 100 + j] = _screenVGA[offset];
} else {
_screenTempLayer[i * 100 + j] = _animFramesBuffer[num * 99 + i * 11 + j + 0x1967];
}
}
}
int offset = 11650;
for (int i = 0; i <= 8; ++i) {
memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 11);
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + num * 99 + i * 11 + 0x1967, 11);
}
}
void IgorEngine::PART_17_HELPER_9(int num) {
for (int i = 0; i <= 26; ++i) {
for (int j = 0; j <= 22; ++j) {
int offset = (36 + i) * 320 + 143 + j;
uint8 color = _screenVGA[offset];
if ((color >= 0xC0 && color <= 0xCF) || (color >= 0xF0 && color <= 0xF1)) {
_screenTempLayer[i * 100 + j] = _screenVGA[offset];
} else {
_screenTempLayer[i * 100 + j] = _animFramesBuffer[num * 621 + i * 23 + j + 0x86C];
}
}
}
int offset = 11663;
for (int i = 0; i <= 26; ++i) {
memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 23);
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + num * 621 + i * 23 + 0x86C, 23);
}
}
void IgorEngine::PART_17_HELPER_11(int frame) {
for (int i = 0; i <= 8; ++i) {
for (int j = 0; j <= 10; ++j) {
int offset = (i + 36) * 320 + j + 130;
uint8 color = _screenVGA[offset];
if (color != 0 && color != 240) {
color = _animFramesBuffer[0x1C1C + frame * 99 + i * 11 + j];
}
_screenTempLayer[100 * i + j] = color;
}
}
for (int i = 0; i <= 8; ++i) {
const int offset = i * 320 + 11650;
memcpy(_screenVGA + offset, _screenTempLayer + i * 100, 11);
memcpy(_screenLayer1 + offset, _animFramesBuffer + 0x1C1C + frame * 99 + i * 11, 11);
}
}
void IgorEngine::PART_17() {
_gameState.enableLight = 1;
loadRoomData(PAL_OutsideCollege, IMG_OutsideCollege, BOX_OutsideCollege, MSK_OutsideCollege, TXT_OutsideCollege);
static const int anm[] = { FRM_OutsideCollege1, FRM_OutsideCollege2, FRM_OutsideCollege3, FRM_OutsideCollege4, FRM_OutsideCollege5, 0 };
loadAnimData(anm);
loadActionData(DAT_OutsideCollege);
_roomDataOffsets = PART_17_ROOM_DATA_OFFSETS;
setRoomWalkBounds(0, 0, 286, 143);
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_17_EXEC_ACTION);
_updateRoomBackground = &IgorEngine::PART_17_UPDATE_ROOM_BACKGROUND;
PART_17_HELPER_1(255);
memcpy(_screenVGA, _screenLayer1, 46080);
if (_objectsState[56] == 1) {
_gameState.unkF = false;
PART_17_HELPER_3(6);
_roomObjectAreasTable[14].object = 0;
_roomObjectAreasTable[15].object = 0;
_roomObjectAreasTable[19].object = 0;
} else if (_gameState.unkF) {
PART_17_HELPER_4();
_gameState.counter[4] = 1;
} else {
_roomObjectAreasTable[14].object = 0;
_roomObjectAreasTable[15].object = 0;
_roomObjectAreasTable[19].object = 0;
}
_currentAction.verb = kVerbWalk;
if (_currentPart == 170) {
fadeInPalette(768);
PART_17_HELPER_2();
} else if (_currentPart == 171) {
PART_17_HELPER_6();
}
enterPartLoop();
while (_currentPart >= 170 && _currentPart <= 171) {
runPartLoop();
}
leavePartLoop();
if (_objectsState[55] == 1) {
_objectsState[56] = 1;
}
if (_objectsState[54] == 0) {
_objectsState[54] = 1;
}
fadeOutPalette(624);
}
} // namespace Igor