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https://github.com/libretro/scummvm.git
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5159996cec
Prevents the remapping code from being activated twice (throwing an assertion)
461 lines
13 KiB
C++
461 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "backends/keymapper/remap-dialog.h"
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#ifdef ENABLE_KEYMAPPER
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#include "common/system.h"
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#include "gui/gui-manager.h"
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#include "gui/widgets/popup.h"
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#include "gui/widgets/scrollbar.h"
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#include "gui/ThemeEval.h"
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#include "common/translation.h"
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namespace Common {
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enum {
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kRemapCmd = 'REMP',
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kClearCmd = 'CLER',
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kCloseCmd = 'CLOS'
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};
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RemapDialog::RemapDialog()
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: Dialog("KeyMapper"), _keymapTable(0), _topAction(0), _remapTimeout(0), _topKeymapIsGui(false) {
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_keymapper = g_system->getEventManager()->getKeymapper();
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assert(_keymapper);
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_kmPopUpDesc = new GUI::StaticTextWidget(this, "KeyMapper.PopupDesc", _("Keymap:"));
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_kmPopUp = new GUI::PopUpWidget(this, "KeyMapper.Popup");
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_scrollBar = new GUI::ScrollBarWidget(this, 0, 0, 0, 0);
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new GUI::ButtonWidget(this, "KeyMapper.Close", _("Close"), 0, kCloseCmd);
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}
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RemapDialog::~RemapDialog() {
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free(_keymapTable);
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}
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void RemapDialog::open() {
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const Stack<Keymapper::MapRecord> &activeKeymaps = _keymapper->getActiveStack();
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if (activeKeymaps.size() > 0) {
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if (activeKeymaps.top().keymap->getName() == Common::kGuiKeymapName)
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_topKeymapIsGui = true;
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// Add the entry for the "effective" special view. See RemapDialog::loadKeymap()
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_kmPopUp->appendEntry(activeKeymaps.top().keymap->getName() + _(" (Effective)"));
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}
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Keymapper::Domain *_globalKeymaps = &_keymapper->getGlobalDomain();
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Keymapper::Domain *_gameKeymaps = 0;
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int keymapCount = 0;
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if (_globalKeymaps->empty())
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_globalKeymaps = 0;
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else
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keymapCount += _globalKeymaps->size();
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if (ConfMan.getActiveDomain() != 0) {
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_gameKeymaps = &_keymapper->getGameDomain();
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if (_gameKeymaps->empty())
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_gameKeymaps = 0;
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else
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keymapCount += _gameKeymaps->size();
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}
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if (activeKeymaps.size() > 1) {
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keymapCount += activeKeymaps.size() - 1;
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}
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debug(3, "RemapDialog::open keymaps: %d", keymapCount);
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_keymapTable = (Keymap **)malloc(sizeof(Keymap *) * keymapCount);
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Keymapper::Domain::iterator it;
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uint32 idx = 0;
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if (activeKeymaps.size() > 1) {
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int topIndex = activeKeymaps.size() - 1;
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bool active = activeKeymaps[topIndex].transparent;
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for (int i = topIndex - 1; i >= 0; --i) {
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Keymapper::MapRecord mr = activeKeymaps[i];
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// Add an entry for each keymap in the stack after the top keymap. Mark it Active if it is
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// reachable or Blocked if an opaque keymap is on top of it thus blocking access to it.
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_kmPopUp->appendEntry(mr.keymap->getName() + (active ? _(" (Active)") : _(" (Blocked)")), idx);
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_keymapTable[idx++] = mr.keymap;
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active &= mr.transparent;
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}
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}
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_kmPopUp->appendEntry("");
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// Now add entries for all known keymaps. Note that there will be duplicates with the stack entries.
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if (_globalKeymaps) {
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for (it = _globalKeymaps->begin(); it != _globalKeymaps->end(); ++it) {
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// "global" means its keybindings apply to all games; saved in a global conf domain
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_kmPopUp->appendEntry(it->_value->getName() + _(" (Global)"), idx);
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_keymapTable[idx++] = it->_value;
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}
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}
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if (_gameKeymaps) {
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for (it = _gameKeymaps->begin(); it != _gameKeymaps->end(); ++it) {
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// "game" means its keybindings are saved per-target
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_kmPopUp->appendEntry(it->_value->getName() + _(" (Game)"), idx);
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_keymapTable[idx++] = it->_value;
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}
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}
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_changes = false;
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Dialog::open();
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_kmPopUp->setSelected(0);
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loadKeymap();
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}
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void RemapDialog::close() {
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_kmPopUp->clearEntries();
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free(_keymapTable);
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_keymapTable = 0;
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if (_changes)
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ConfMan.flushToDisk();
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Dialog::close();
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}
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void RemapDialog::reflowLayout() {
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Dialog::reflowLayout();
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int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
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int scrollbarWidth = g_gui.xmlEval()->getVar("Globals.Scrollbar.Width", 0);
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int16 areaX, areaY;
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uint16 areaW, areaH;
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g_gui.xmlEval()->getWidgetData((const String&)String("KeyMapper.KeymapArea"), areaX, areaY, areaW, areaH);
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int spacing = g_gui.xmlEval()->getVar("Globals.KeyMapper.Spacing");
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int keyButtonWidth = g_gui.xmlEval()->getVar("Globals.KeyMapper.ButtonWidth");
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int clearButtonWidth = g_gui.xmlEval()->getVar("Globals.Line.Height");
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int clearButtonHeight = g_gui.xmlEval()->getVar("Globals.Line.Height");
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int colWidth = areaW - scrollbarWidth;
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int labelWidth = colWidth - (keyButtonWidth + spacing + clearButtonWidth + spacing);
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_rowCount = (areaH + spacing) / (buttonHeight + spacing);
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debug(7, "rowCount = %d" , _rowCount);
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if (colWidth <= 0 || _rowCount <= 0)
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error("Remap dialog too small to display any keymaps");
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_scrollBar->resize(areaX + areaW - scrollbarWidth, areaY, scrollbarWidth, areaH);
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_scrollBar->_entriesPerPage = _rowCount;
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_scrollBar->_numEntries = 1;
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_scrollBar->recalc();
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uint textYOff = (buttonHeight - kLineHeight) / 2;
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uint clearButtonYOff = (buttonHeight - clearButtonHeight) / 2;
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uint oldSize = _keymapWidgets.size();
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uint newSize = _rowCount;
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_keymapWidgets.reserve(newSize);
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for (uint i = 0; i < newSize; i++) {
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ActionWidgets widg;
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if (i >= _keymapWidgets.size()) {
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widg.actionText =
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new GUI::StaticTextWidget(this, 0, 0, 0, 0, "", Graphics::kTextAlignLeft);
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widg.keyButton =
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new GUI::ButtonWidget(this, 0, 0, 0, 0, "", 0, kRemapCmd + i);
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widg.clearButton = addClearButton(this, "", kClearCmd + i, 0, 0, clearButtonWidth, clearButtonHeight);
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_keymapWidgets.push_back(widg);
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} else {
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widg = _keymapWidgets[i];
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}
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uint x = areaX;
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uint y = areaY + (i) * (buttonHeight + spacing);
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widg.keyButton->resize(x, y, keyButtonWidth, buttonHeight);
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widg.clearButton->resize(x + keyButtonWidth + spacing, y + clearButtonYOff, clearButtonWidth, clearButtonHeight);
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widg.actionText->resize(x + keyButtonWidth + spacing + clearButtonWidth + spacing, y + textYOff, labelWidth, kLineHeight);
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}
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while (oldSize > newSize) {
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ActionWidgets widg = _keymapWidgets.remove_at(--oldSize);
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removeWidget(widg.actionText);
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delete widg.actionText;
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removeWidget(widg.keyButton);
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delete widg.keyButton;
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removeWidget(widg.clearButton);
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delete widg.clearButton;
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}
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}
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void RemapDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
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debug(3, "RemapDialog::handleCommand %u %u", cmd, data);
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if (cmd >= kRemapCmd && cmd < kRemapCmd + _keymapWidgets.size()) {
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startRemapping(cmd - kRemapCmd);
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} else if (cmd >= kClearCmd && cmd < kClearCmd + _keymapWidgets.size()) {
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clearMapping(cmd - kClearCmd);
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} else if (cmd == GUI::kPopUpItemSelectedCmd) {
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loadKeymap();
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} else if (cmd == GUI::kSetPositionCmd) {
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refreshKeymap();
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} else if (cmd == kCloseCmd) {
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close();
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} else {
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GUI::Dialog::handleCommand(sender, cmd, data);
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}
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}
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void RemapDialog::clearMapping(uint i) {
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if (_topAction + i >= _currentActions.size())
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return;
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debug(3, "clear the mapping %u", i);
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Action *activeRemapAction = _currentActions[_topAction + i].action;
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activeRemapAction->mapInput(0);
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activeRemapAction->getParent()->saveMappings();
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_changes = true;
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// force refresh
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stopRemapping(true);
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refreshKeymap();
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}
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void RemapDialog::startRemapping(uint i) {
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if (_topAction + i >= _currentActions.size())
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return;
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if (_keymapper->isRemapping()) {
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// Handle a second click on the button as a stop to remapping
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stopRemapping(true);
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return;
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}
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_remapTimeout = g_system->getMillis() + kRemapTimeoutDelay;
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Action *activeRemapAction = _currentActions[_topAction + i].action;
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_keymapWidgets[i].keyButton->setLabel("...");
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_keymapWidgets[i].keyButton->draw();
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_keymapper->startRemappingMode(activeRemapAction);
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}
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void RemapDialog::stopRemapping(bool force) {
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_topAction = -1;
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refreshKeymap();
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if (force)
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_keymapper->stopRemappingMode();
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}
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void RemapDialog::handleKeyDown(Common::KeyState state) {
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if (_keymapper->isRemapping())
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return;
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GUI::Dialog::handleKeyDown(state);
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}
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void RemapDialog::handleKeyUp(Common::KeyState state) {
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if (_keymapper->isRemapping())
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return;
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GUI::Dialog::handleKeyUp(state);
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}
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void RemapDialog::handleOtherEvent(Event ev) {
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if (ev.type == EVENT_GUI_REMAP_COMPLETE_ACTION) {
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// _keymapper is telling us that something changed
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_changes = true;
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stopRemapping();
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} else {
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GUI::Dialog::handleOtherEvent(ev);
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}
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}
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void RemapDialog::handleMouseDown(int x, int y, int button, int clickCount) {
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if (_keymapper->isRemapping())
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stopRemapping();
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else
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Dialog::handleMouseDown(x, y, button, clickCount);
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}
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void RemapDialog::handleTickle() {
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if (_keymapper->isRemapping() && g_system->getMillis() > _remapTimeout)
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stopRemapping(true);
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Dialog::handleTickle();
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}
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void RemapDialog::loadKeymap() {
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_currentActions.clear();
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const Stack<Keymapper::MapRecord> &activeKeymaps = _keymapper->getActiveStack();
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debug(3, "RemapDialog::loadKeymap active keymaps: %u", activeKeymaps.size());
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if (!activeKeymaps.empty() && _kmPopUp->getSelected() == 0) {
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// This is the "effective" view which shows all effective actions:
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// - all of the topmost keymap action
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// - all mapped actions that are reachable
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List<const HardwareInput *> freeInputs(_keymapper->getHardwareInputs());
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int topIndex = activeKeymaps.size() - 1;
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// This is a WORKAROUND for changing the popup list selected item and changing it back
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// to the top entry. Upon changing it back, the top keymap is always "gui".
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if (!_topKeymapIsGui && activeKeymaps[topIndex].keymap->getName() == kGuiKeymapName)
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--topIndex;
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// add most active keymap's keys
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Keymapper::MapRecord top = activeKeymaps[topIndex];
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List<Action *>::iterator actIt;
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debug(3, "RemapDialog::loadKeymap top keymap: %s", top.keymap->getName().c_str());
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for (actIt = top.keymap->getActions().begin(); actIt != top.keymap->getActions().end(); ++actIt) {
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Action *act = *actIt;
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ActionInfo info = {act, false, act->description};
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_currentActions.push_back(info);
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if (act->getMappedInput())
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freeInputs.remove(act->getMappedInput());
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}
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// loop through remaining finding mappings for unmapped keys
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if (top.transparent && topIndex >= 0) {
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for (int i = topIndex - 1; i >= 0; --i) {
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Keymapper::MapRecord mr = activeKeymaps[i];
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debug(3, "RemapDialog::loadKeymap keymap: %s", mr.keymap->getName().c_str());
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List<const HardwareInput *>::iterator inputIt = freeInputs.begin();
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const HardwareInput *input = *inputIt;
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while (inputIt != freeInputs.end()) {
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Action *act = 0;
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if (input->type == kHardwareInputTypeKeyboard)
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act = mr.keymap->getMappedAction(input->key);
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else if (input->type == kHardwareInputTypeGeneric)
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act = mr.keymap->getMappedAction(input->inputCode);
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if (act) {
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ActionInfo info = {act, true, act->description + " (" + mr.keymap->getName() + ")"};
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_currentActions.push_back(info);
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freeInputs.erase(inputIt);
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} else {
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++inputIt;
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}
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}
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if (mr.transparent == false || freeInputs.empty())
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break;
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}
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}
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} else if (_kmPopUp->getSelected() != -1) {
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// This is the regular view of a keymap that isn't the topmost one.
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// It shows all of that keymap's actions
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Keymap *km = _keymapTable[_kmPopUp->getSelectedTag()];
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List<Action *>::iterator it;
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for (it = km->getActions().begin(); it != km->getActions().end(); ++it) {
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ActionInfo info = {*it, false, (*it)->description};
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_currentActions.push_back(info);
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}
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}
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// refresh scroll bar
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_scrollBar->_currentPos = 0;
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_scrollBar->_numEntries = _currentActions.size();
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_scrollBar->recalc();
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// force refresh
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_topAction = -1;
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refreshKeymap();
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}
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void RemapDialog::refreshKeymap() {
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int newTopAction = _scrollBar->_currentPos;
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if (newTopAction == _topAction)
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return;
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_topAction = newTopAction;
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//_container->draw();
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_scrollBar->draw();
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uint actionI = _topAction;
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for (uint widgetI = 0; widgetI < _keymapWidgets.size(); widgetI++) {
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ActionWidgets& widg = _keymapWidgets[widgetI];
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if (actionI < _currentActions.size()) {
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debug(8, "RemapDialog::refreshKeymap actionI=%u", actionI);
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ActionInfo& info = _currentActions[actionI];
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widg.actionText->setLabel(info.description);
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widg.actionText->setEnabled(!info.inherited);
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const HardwareInput *mappedInput = info.action->getMappedInput();
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if (mappedInput)
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widg.keyButton->setLabel(mappedInput->description);
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else
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widg.keyButton->setLabel("-");
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widg.actionText->setVisible(true);
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widg.keyButton->setVisible(true);
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widg.clearButton->setVisible(true);
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actionI++;
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} else {
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widg.actionText->setVisible(false);
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widg.keyButton->setVisible(false);
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widg.clearButton->setVisible(false);
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}
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//widg.actionText->draw();
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//widg.keyButton->draw();
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}
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// need to redraw entire Dialog so that invisible
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// widgets disappear
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draw();
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}
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} // End of namespace Common
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#endif // #ifdef ENABLE_KEYMAPPER
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