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https://github.com/libretro/scummvm.git
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167 lines
3.6 KiB
C++
167 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/decoders/raw.h"
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#include "common/memstream.h"
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#include "mads/sound.h"
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#include "mads/mads.h"
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#include "mads/nebular/sound_nebular.h"
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namespace MADS {
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SoundManager::SoundManager(MADSEngine *vm, Audio::Mixer *mixer) {
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_vm = vm;
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_mixer = mixer;
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_driver = nullptr;
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_pollSoundEnabled = false;
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_soundPollFlag = false;
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_newSoundsPaused = false;
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_opl = OPL::Config::create();
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_opl->init(11025);
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// Validate sound files
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switch (_vm->getGameID()) {
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case GType_RexNebular:
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Nebular::ASound::validate();
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break;
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default:
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break;
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}
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}
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SoundManager::~SoundManager() {
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if (_driver) {
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_driver->stop();
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delete _driver;
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}
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delete _opl;
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}
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void SoundManager::init(int sectionNumber) {
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assert(sectionNumber > 0 && sectionNumber < 10);
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if (_driver != nullptr)
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delete _driver;
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switch (_vm->getGameID()) {
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case GType_RexNebular:
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switch (sectionNumber) {
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case 1:
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_driver = new Nebular::ASound1(_mixer, _opl);
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break;
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case 2:
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_driver = new Nebular::ASound2(_mixer, _opl);
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break;
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case 3:
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_driver = new Nebular::ASound3(_mixer, _opl);
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break;
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case 4:
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_driver = new Nebular::ASound4(_mixer, _opl);
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break;
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case 5:
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_driver = new Nebular::ASound5(_mixer, _opl);
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break;
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case 6:
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_driver = new Nebular::ASound6(_mixer, _opl);
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break;
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case 7:
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_driver = new Nebular::ASound7(_mixer, _opl);
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break;
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case 8:
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_driver = new Nebular::ASound8(_mixer, _opl);
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break;
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case 9:
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_driver = new Nebular::ASound9(_mixer, _opl);
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break;
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default:
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_driver = nullptr;
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break;
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}
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break;
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default:
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warning("SoundManager: Unknown game");
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_driver = nullptr;
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break;
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}
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}
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void SoundManager::closeDriver() {
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if (_driver) {
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command(0);
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setEnabled(false);
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stop();
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removeDriver();
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}
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}
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void SoundManager::removeDriver() {
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delete _driver;
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_driver = nullptr;
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}
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void SoundManager::setEnabled(bool flag) {
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_pollSoundEnabled = flag;
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_soundPollFlag = false;
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}
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void SoundManager::pauseNewCommands() {
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_newSoundsPaused = true;
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}
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void SoundManager::startQueuedCommands() {
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_newSoundsPaused = false;
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while (!_queuedCommands.empty()) {
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int commandId = _queuedCommands.pop();
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command(commandId);
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}
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}
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void SoundManager::command(int commandId, int param) {
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if (_newSoundsPaused) {
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if (_queuedCommands.size() < 8)
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_queuedCommands.push(commandId);
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} else if (_driver) {
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// Note: I don't know any way to identify music commands versus sfx
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// commands, so if sfx is mute, then so is music
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if (_vm->_soundFlag)
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_driver->command(commandId, param);
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}
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}
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void SoundManager::stop() {
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if (_driver)
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_driver->stop();
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}
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void SoundManager::noise() {
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if (_driver)
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_driver->noise();
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}
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} // End of namespace MADS
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